Products Support > Honolulu FSX/P3D
Crashes to desktop **solved**
jordanal:
--- Quote from: virtuali on April 19, 2010, 11:26:23 am ---
--- Quote from: jordanal on April 19, 2010, 12:32:12 am ---Is it possible the CTD is cuased by the park-me (jetways) moving or being overburdened within the FSDT engnine with lots of AI? I know you're not using default jetways, so I assume it's a custom thing within the coutl engnine, whether docking with AI or the user's plane?
--- End quote ---
It might be interesting to check if you have crashes at default airports with many jetways, of course with your AI models with exits, so they'll use the jetways too. On default airports, you need to put the Scenery Complexity slider to "Extremely Dense", in order to see all the availble jetways.
--- End quote ---
I haven't experienced any problems with FSX default airports, including those with modified AFCADs for increased AI parking, with lots and lots of AI, such as KLAX, KSEA, etc... This also explains why I wasn't seeing the issue with large ImagineSim airports such as KATL because their FSX add-ons dont' use default jetways (only a few gates move when set to a NAV freq.). I still think there is some kind of issue, whether by coding or CPU-loading, whereby this issue causes a CTD near FSDT airports. In theory, it should only cause a loss of FPS.
virtuali:
--- Quote from: jordanal on April 19, 2010, 01:33:30 pm ---I still think there is some kind of issue, whether by coding or CPU-loading, whereby this issue causes a CTD near FSDT airports. In theory, it should only cause a loss of FPS.
--- End quote ---
The issue is: it's only you and another user (that seems to have solved it, and it wasn't related to our scenery either) discussing this thread. If the crash was consistent, we should have the forum flooded with hundreds of messages about this, and not just about PHNL, if it really affected all our airports that have jetways.
In any case, as I've said already, our jetways are fully handled entirely by FSX, there's nothing custom and there's no "coding" on our side. They ARE FSX default jetways. The only thing that change between the default ones, is their shape/textures, which can't obviously be the problem, because you said yourself it was fixed by removing the AI "Exits" section. Which means, the jetway displayed is exactly the same, shape and texture, just it doesn't move.
Note that, the jetway animation is something that involves shaders (vertex shaders in this case, which is different than pixel shaders used by water/land ) so, an explanation why it hasn't been reported by many users, is that might happen only with specific video drivers. Or video tweaks, perhaps even in combination with other addons that act on the shaders.
I'm sorry, but unless we get many (with "many", I would say something like at least 20-30) users reporting the problem as being repeatable, we have to assume it's nothing related to our sceneries. We have been doing animated jetways since Zurich was released in 2007, and we have them in all our sceneries, if they were the cause of a crash during approach, it should have been known by know.
b742f:
Crash here, "couatl scripting engine has caused an error"
I also just started seeing this after ultimate traffic 2 was installed, never had a crash with your sceneries before
Using win7 64bit, nvidia latest drivers
Faulting application name: couatl.exe, version: 1.0.0.1020, time stamp: 0x4b5896c0
Faulting module name: unknown, version: 0.0.0.0, time stamp: 0x00000000
Exception code: 0xc0000005
Fault offset: 0x7efde000
Faulting process id: 0x920
Faulting application start time: 0x01caed995386c745
Faulting application path: C:\Games\Microsoft Flight Simulator X\fsdreamteam\couatl\couatl.exe
Faulting module path: unknown
Report Id: 82113e17-59a2-11df-9aa8-6cf049533a42
couatl.exe
1.0.0.1020
4b5896c0
unknown
0.0.0.0
00000000
c0000005
7efde000
920
01caed995386c745
C:\Games\Microsoft Flight Simulator X\fsdreamteam\couatl\couatl.exe
unknown
82113e17-59a2-11df-9aa8-6cf049533a42
virtuali:
--- Quote from: big_al on May 07, 2010, 08:36:58 am ---I also just started seeing this after ultimate traffic 2 was installed, never had a crash with your sceneries before
--- End quote ---
After reading this message, I've installed UT2, CD version + 2.07 update, and there are no problems whatsoever: I even completed a full flight from KLAS to KPHX, with full traffic density, no crashes, and good fps too. Using Vista 64 and ATI 4870
b742f:
fly around PHNL for a while, that's where I was seeing it
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version