Products Support > GSX Support MSFS
You can't just hold down arrow keys when editing?
airbadger:
Am I right in thinking you can't just hold down the arrow keys when moving objects? Is there any chance that could be changed in the future?
virtuali:
The keyboard handling is done by MSFS entirely outside our control, we just ask for a key, and the sim will simply call us back asking to do something if the key has been pressed. That's how Simconnect works so, if the simulator itself doesn't allow auto-repeat for key events sent back to a Simconnect app, there's nothing we can do from the app itself to prevent this.
That's why, in P3D, we got auto-repeat "for free", without doing any extra coding, because Simconnect there behaves differently, and it *does* auto-repeats calls when we ask for a key.
The only possible theoretical way to fix this ( other than MS/Asobo fixing or maybe adding some kind of flag to ask for auto-repeat ) would be making a very dangerous and invasive procedure called "global hook", that is intercepting keys on the whole Windows messaging queue, something that audio chat product usually do, for example to let you take a call by pushing a button on headphone even when you are inside another program. This method is so invasive, that most antivirus flags it as dangerous, unless you are in a special whitelist of popular apps, like Skype, Discord, Teamviewer, etc. this assuming the Microsoft own security on MSFS wouldn't block it anyway, because it's usually assumed to be a technique used when cheating in games.
So, we must work with what we have, to make a clean and safe and compliant Simconnect app.
airbadger:
Bummer, I figured it was a limitation of the sim. Maybe you could add another key, like ALT, that makes even larger movements than the shift key. I bring this up because I was editing a parking spot that was way out of position and required a crazy number of taps on the arrow key to get it into the right spot, even with shift.
virtuali:
--- Quote from: airbadger on August 23, 2022, 02:22:13 pm ---I bring this up because I was editing a parking spot that was way out of position and required a crazy number of taps on the arrow key to get it into the right spot, even with shift.
--- End quote ---
Maybe it might be worth checking why you needed to move a parking so far, because we tuned the speed based on what *normally* you are supposed to do, very small fixes to correct very small misalignments between the airport data and the visual ground textures, which sometimes happen, but they are usually minor.
Was GSX reading the wrong airport file, maybe ?
7799799:
Large distance movement should be added, otherwise it's really slow
And there is no way to use several helipads at the same time :-X
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