Products Support > Honolulu FSX/P3D
removing the static C-17s?
JamesChams:
--- Quote from: virtuali on January 24, 2010, 12:17:53 am ---
--- Quote from: JamesChams on January 24, 2010, 12:13:02 am ---I wondered about that, too... I also distinctly remember that there was a post saying that it could be removed using the ADM, with just a click.
--- End quote ---
Nowere was said that you had to do it using the Addon Manager interface itself. Maybe I was thinking using the YouControl menu instead, like the controls to open the hangars.
But we didn't implemented it in this version, it might be a suggestion for the first update, though, because it's a nice idea.
--- End quote ---
Virtuali,
Well if you do it, either way, it might be a good thing... However, I love the look of the Static AI over the MyTraffic X versions. But I'll have to reduce the AI Sliders number to prevent them from loading over your static versions. That was my only issue. And, I'll look for it in the next update.
But, right now, I'm off to enjoy it... 8)
EDIT: If you can fix the confusion the AI is having between the Civilian sector and Military areas that would be most appreciated.
Nils:
It's great to have a parrot...
Umberto,
i think i found out how you place the C-17s so i think i will be able to solve everything by myself, hopefully.
Very interesting scenery in many aspects.
Thanks!
JamesChams:
Virtuali,
I looked into these issue more closely...
1. The Parking spots for gate 50 & 51 are NOT coded in the AFCAD for HAL; so, just any AI can get assigned there. :-\
And, the Radius might be too large for those spots and might cause rather large AI to be stationed there. There are many more examples through the Airport's AFCAD. :'( Infact, the AFCAD is very incomplete in comparison to MyTraffic X's (or the FSDT KJFK's AFCAD) but, I can't use theirs because nothing (like jetways/parking spots, building, etc.) lines up correctly with the FSDT PHNL scenery. I'll ask Burkhard if they intend to update theirs to be compatible with your's the way they do it for Aerosoft.
2. Also, the FSDT AI Fire Truck does seem to like parking into the side of the FireHouse Structure. :-[
Perhaps, these can be fixed in the next update. Grazie!
Please see Pic's attached below...
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