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Pushback at Axonos YPAD stand 20L completely wrong
Fiorentoni:
As in the title: I chose "right" and what GSX did is push me 360 degrees around so I ended up with my tail in the terminal and the nose versus the taxiway. That's where pushback ended.
virtuali:
Which is why there's a custom pushback feature, to sort out special cases, issues with the scenery itself, etc.
Fiorentoni:
But how can I know that before starting the pushback? Can't do that stuff on Vatsim.
Also why does this happen? I thought GSX reads the taxilines from the scenery?
Interestingly when I used the quick edit mode the suggested pushback route was *correct* (not 360 degrees)....
virtuali:
--- Quote from: Fiorentoni on August 19, 2022, 09:04:00 pm ---But how can I know that before starting the pushback? Can't do that stuff on Vatsim.
--- End quote ---
Sure you can, just always use QuickEdit, which you only need to do it once, because after that is saved for that gate. The Quick edit path preview it's a simulation of the actual IK system of the truck+airplane system, it is doing the same calculations as if it was actually pushing, so you can be sure the path you see there ill be the one what will be performed, with that truck and that airplane.
--- Quote ---Also why does this happen? I thought GSX reads the taxilines from the scenery?
--- End quote ---
Of course it does, which works in most of the cases, but that doesn't mean it's always possible to find the "best" position, from a real life point of view. The mathematically solvable, might not be the best looking.
--- Quote ---Interestingly when I used the quick edit mode the suggested pushback route was *correct* (not 360 degrees)....
--- End quote ---
The QuickEdit, initially, doesn't suggest anytying ( if you never used it on that gate before ), it just start some distance and some angle away from the airplane. so, the first thing you should to, is to place the airplane final point. Then, usually, press NumPad5 to place two waypoints at the start/end of the path, and their main function is to be sure the end path (particularly) ends up with the tow truck aligned on the taxi. Then, if needed, you might want to tweak the waypoints a but, but it's hardly necessary.
Fiorentoni:
Okay thanks, but this might be of interest to you, that the preview with quick edit showed a correct pushback while the actual "to the right" pushback did spin me around 180 degrees (not 360, sorry). That's surely not mathematically correct to quickly throw my aircraft around and say "pushback complete". I was still next to the jetway at the end of that "pushback", just the other way around:
Tug
^
*
******* JET
* WAY
------TERMINALBUILDING--------------------------
So it did either two different calculations (one of them wrongly) when I clicked quick edit and after that "to the right" OR the actual execution was not done via the calculated route for some reason.
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