Author Topic: Jetways not moving  (Read 4819 times)

jakecreates

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Jetways not moving
« on: February 02, 2013, 03:57:43 pm »
Hello,
Since moving from AES I have found that the jetways at airports with addon scenery such as ESSA are not animated. With AES they used to move towards the A/C but pressing CTRL + J dosnt make it move?
Thanks
Jacob

virtuali

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Re: Jetways not moving
« Reply #1 on: February 02, 2013, 07:36:50 pm »
jetways at airports with addon scenery such as ESSA are not animated

That's because the developer of that scenery didn't animated them.


From the GSX manual, Page 11:

Quote
NOTE: You are supposed to operate the Jetway. GSX doesn’t control, changes or add anything regarding the standard Jetway operations in FSX. A default airport or an airport that has proper FSX jetways will continue to work in the same way even with GSX. If the scenery you use has other means to open Jetways (like using COM frequencies or other additional programs), you will continue to use that method to operate the Jetway, GSX won’t interfere or interact with it.

In other words, nothing about jetways operations on a specific scenery will change after installing GSX. They will still operate (or not) as they used to be before installing GSX, which means:

1) With CTRL+J if the scenery supports the standard FSX method of animating jetways. All FSX default sceneries, all FSDT sceneries and some sceneries from Flightbeam and UK2000 supports this method.

2) With some kind of custom control (like COM frequencies) if the scenery use its own method of animating jetways. This was a (relatively) popular method, especially in FS9.

3) They will remain static as they were before installing GSX, if the scenery doesn't feature animated jetways at all.

jakecreates

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Re: Jetways not moving
« Reply #2 on: February 02, 2013, 10:41:55 pm »
ok will try com frequency's as they used to work with AES

virtuali

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Re: Jetways not moving
« Reply #3 on: February 03, 2013, 09:52:35 pm »
ok will try com frequency's as they used to work with AES

I doubt they use the COM frequency method, since it was a method more common with FS9. If they worked with AES, it's only because you bought credit for that airport, so AES replaced the static jetways that came with the scenery with its animated version.

jakecreates

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Re: Jetways not moving
« Reply #4 on: February 04, 2013, 01:51:33 am »
Ok, do you have any plans to implement animations for static jetways?

virtuali

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Re: Jetways not moving
« Reply #5 on: February 04, 2013, 12:55:43 pm »
Ok, do you have any plans to implement animations for static jetways?

Sure, but not for 3rd party airports originally made with static jetways, because we would then have to start selling single airports, and we don't believe it makes any sense to spend extra money *just* to have moving jetways, when GSX offers the entire range of ground services with a one-time purchase.

jakecreates

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Re: Jetways not moving
« Reply #6 on: February 04, 2013, 05:29:12 pm »
Moving jetways would be a plus though for this product as people buy it to make there ground services more realistic?

virtuali

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Re: Jetways not moving
« Reply #7 on: February 04, 2013, 06:17:22 pm »
Moving jetways would be a plus though for this product as people buy it to make there ground services more realistic?

As I've said, moving jetways for 3rd party airports originally made with static jetways, would require having charge per-airport, and we don't believe it makes any sense to spend extra money *just* to have moving jetways, when GSX offers the entire range of ground services with a one-time purchase.

Animated jetways should be supplied by the scenery developer, you would expect that a payware scenery would offer *at least* what a default FSX scenery offers as standard.

All our sceneries have animated jetways, included in the product price without having to purchase anything extra, not GSX (which is free to use at all our airports anyway) or anything else. There are some other good scenery developers that understand this, like Flightbeam and UK2000, and they also include animated jetways as a standard feature, without requiring you to purchase anything extra.

We'll eventually have our own animation system for jetways, that will be better of course than the default one, but it will be used by our sceneries only. We don't have any plans to start charging per-airport just to supplant what should have been done by the original scenery developer.

« Last Edit: February 04, 2013, 06:24:09 pm by virtuali »