Author Topic: Flares for the Hornet  (Read 24832 times)

Intrepid

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Flares for the Hornet
« on: July 13, 2008, 06:12:57 pm »
I have been messing around trying to make an acceptable flares effect ,Razgriz you gotta try this
and thanks for your info earlier,without it I wouldn't have been able to create this effect
First and formost Backup your Effects file (just in case)

step one; open up the effects folder and copy   "fx_firework 15''  in it to the desk top
           ;Rename the file   "fx_firework 15''  that still is in the effects folder to  "fx_firework 17''
           ;open "fx_firework 17'' and deleate everything in it (dont worry you have a copy saved to the desktop)
           ;copy and paste the file below into the now empty   "fx_firework 17'' and save-as back into effects folder

[library Effect]
Lifetime=5
Version=2.00
Display Name=multiple flair effect
Radius=25
Priority=0

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.50, 0.50
Delay=0.40, 0.40
Bounce=0.00
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-50.00, 50.00
Y Particle Velocity=-70.00, -60.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=2.00, 8.00
Type=19
X Scale=2.20, 3.20
Y Scale=2.20, 3.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.30, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=255, 255, 190, 255
Color End=255, 198, 137, 137, 55
Jitter Distance=0.00
Jitter Time=0.00
TempK=105.00
TempRate=-2.00
uv1=0.75, 0.50
uv2=1.00, 0.25
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

           ;now copy and paste the "fx_firework 15'' that was put to the desk top back into the effect folder
           ;you should now have both  "fx_firework 15'' and  "fx_firework 17''  in your effects file


The second part of this is to insert the effect into the CFG files of the F-18 ,I used the smoke system and smoke on and off switch as a trigger
Copy and paste the 3 lines below to the very bottom of of the CFG files of the F-18

[SMOKESYSTEM]//F-18
smoke.1=-39.91, -18.67, 0.6, fx_firework17
smoke.0=-39.79, 18.61, 0.62, fx_firework17


remember to save as
 
To activate this effect you must press the  "I" button on your key board once to turn it on ,and twice to activate it after that

I installed the effect at the wing tips ,I am not sure where the flares expell from the Hornet
if the location is not where you prefer the -39 is the distance back from the nose of the aircraft
the -18 and 18 are the left and right from the aircraft centerline
and the .6 and .62 is the distance above the centerline

Thanks  again Razgriz and VooDoo for the info you have given to us all so far
Randy





Voodoo

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Re: Flares for the Hornet
« Reply #1 on: July 15, 2008, 09:00:35 pm »
Randy, my man, that's wild!   :D



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Intrepid

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Re: Flares for the Hornet
« Reply #2 on: July 17, 2008, 04:29:46 am »
Randy, my man, that's wild!   :D



I thought you would like it,sometimes I have too much time on my hands
without your,Razgriz's and others help and inspiration, I wouldnt have had the balls
to try this ,glad you like ,and thanks for the thanks
 ;D
Randy

Intrepid

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Re: Flares for the Hornet
« Reply #3 on: July 21, 2008, 04:22:36 am »
Randy, my man, that's wild!   :D



I have a few more hours on the flares VooDoo , fixed the direction and few other problems
in my prototype effect. ;D
If your interested I will post
Randy

Bullseye

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Re: Flares for the Hornet
« Reply #4 on: July 21, 2008, 11:35:19 am »
You can make sort of package and upload it on AVSIM, Flightsim...etc ;D

Intrepid

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Re: Flares for the Hornet
« Reply #5 on: July 21, 2008, 03:07:09 pm »
Thanks for the reminder Bullseye
I forgot all about that  ::)
just have to figure out the best way to do that ;D
Randy

Voodoo

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Re: Flares for the Hornet
« Reply #6 on: July 21, 2008, 04:21:11 pm »
Post...post, Randy. You'll only get praise and good ideas from the board for your efforts to give everyone that little bit extra out of such a good FSX plane. ;D

Selfish me wants to see it here first!!  :D
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Bullseye

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Re: Flares for the Hornet
« Reply #7 on: July 21, 2008, 06:19:43 pm »
BTW: I just saw the movie Behind Enemy Lines, and there come a lot of flares out of it, so this is realistic:D

Intrepid

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Re: Flares for the Hornet
« Reply #8 on: July 24, 2008, 04:10:40 am »
Post...post, Randy. You'll only get praise and good ideas from the board for your efforts to give everyone that little bit extra out of such a good FSX plane. ;D

Selfish me wants to see it here first!!  :D

OK ,Just for YOU VooDoo, (and anyone else that wants it) ;D
Step one; ( I will assume that my previous effect has been installed and is working)
            Open the FA-18 CFG files again (remember to save a backup copy)and scroll down
            to the bottom to the smokesystem area and change that so it matches this;

[SMOKESYSTEM]//F-18
smoke.1=-39.91, -18.67, 0.6, fx_firework16
smoke.0=-39.79, 18.61, 0.62, fx_firework17

             NOTICE I changed one of the above lines from firework 17 to 16
 step two; get into the effects folder and " COPY " fx_firework17 to your desktop, Dont forget to save !
step three; rename that file to "fx_firework16" and than deleate its contents ,Not the file just the contents
step four; now you have an empty effects folder cut and paste AND SAVE the file below into fx_firework16

[library Effect]
Lifetime=15
//Lifetime=5
Version=2.00
Display Name=flare effects left side
Radius=25
Priority=0

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.0070, 0.0070
Delay=0.10, 0.10
Bounce=0.00
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-51.00, 51.00
Y Particle Velocity=-30.00, -20.00
Z Particle Velocity=-20.00, 20.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=2.00, 8.00
Type=19
X Scale=2.20, 3.20
Y Scale=2.20, 3.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.30, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=214, 214, 214, 100
//Color Start=255, 255, 0, 255
//Color End=255, 198, 137, 137, 55
Color End=214, 214, 214, 100
Jitter Distance=0.00
Jitter Time=0.00
//TempK=108.00
//TempRate=-2.00
TempK=100.00
TempRate=0.01
uv1=0.75, 0.50
uv2=1.00, 0.25
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.1]
Lifetime=0.0070, 0.0070
Delay=0.40, 0.40
Bounce=0.00
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-51.00, 51.00
Y Particle Velocity=-30.00, -20.00
Z Particle Velocity=-20.00, 20.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.1]
Lifetime=2.00, 8.00
Type=19
X Scale=2.20, 3.20
Y Scale=2.20, 3.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.30, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=214, 214, 214, 100
//Color Start=255, 255, 0, 255
//Color End=255, 198, 137, 137, 55
Color End=214, 214, 214, 100
Jitter Distance=0.00
Jitter Time=0.00
//TempK=108.00
//TempRate=-2.00
TempK=100.00
TempRate=0.01
uv1=0.75, 0.50
uv2=1.00, 0.25
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

step five; after saving that effect file, open " fx_firework17 " and deleate the contents again ,as before Not
the file just the contents
step six; now you have an empty effects folder cut and paste AND SAVE the file below into fx_firework17

[library Effect]
Lifetime=15
//Lifetime=5
Version=2.00
Display Name=flare effects right side
Radius=25
Priority=0

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.0070, 0.0070
Delay=0.25, 0.25
Bounce=0.00
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-51.00, 51.00
Y Particle Velocity=-30.00, -20.00
Z Particle Velocity=-20.00, 20.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.0]
Lifetime=2.00, 8.00
Type=19
X Scale=2.20, 3.20
Y Scale=2.20, 3.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.30, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=214, 214, 214, 100
//Color Start=255, 255, 0, 255
//Color End=255, 198, 137, 137, 55
Color End=214, 214, 214, 100
Jitter Distance=0.00
Jitter Time=0.00
//TempK=108.00
//TempRate=-2.00
TempK=100.00
TempRate=0.01
uv1=0.75, 0.50
uv2=1.00, 0.25
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.1]
Lifetime=0.0070, 0.0070
Delay=0.55, 0.55
Bounce=0.00
Rate=110.00, 110.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-51.00, 51.00
Y Particle Velocity=-30.00, -20.00
Z Particle Velocity=-20.00, 20.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00

[Particle.1]
Lifetime=2.00, 8.00
Type=19
X Scale=2.20, 3.20
Y Scale=2.20, 3.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=-1.00, -1.00
Color Rate=0.30, 0.70
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=0.00, 0.00
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=2
Texture=fx_2.bmp
Bounce=0.00
Color Start=214, 214, 214, 100
//Color Start=255, 255, 0, 255
//Color End=255, 198, 137, 137, 55
Color End=214, 214, 214, 100
Jitter Distance=0.00
Jitter Time=0.00
//TempK=108.00
//TempRate=-2.00
TempK=100.00
TempRate=0.01
uv1=0.75, 0.50
uv2=1.00, 0.25
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

Your ready now to try this out in the sim
Post here if ya need any help I will be more than happy to reply

VooDoo; I hope you enjoy this,, I figure its the least I can do to repay you and Razgriz for
helping me enjoy this sim so much more so far
THANKS GUYS
Randy 







 

Intrepid

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Re: Flares for the Hornet
« Reply #9 on: July 24, 2008, 04:21:17 am »
I forgot to put in the directions above to include
After creating these files "fx_firework17 and fx_firework16" make sure to install them into the
"Effects folder" after the modifications
Sorry, I tried to include all the directions as if someone like me (computer challenged) ;D
could figure out everything needed
Good Luck
Randy

Voodoo

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Re: Flares for the Hornet
« Reply #10 on: July 24, 2008, 06:08:07 pm »
Nice one, Randy.  :D  Very dynamic now, with the first batch of flares being followed by a short rapid stream.

Have you thought if it would be possible to add some smokiness to the effect?

P.S. I'm heading off for a couple of weeks holiday tonight, so I look forward to catching up with things on the board when I get back. Ciao for a while.
FSX Community Tweaks and Fixes at Voodoo's Hangar - voodoo.wikispaces.com

Razgriz

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Re: Flares for the Hornet
« Reply #11 on: July 25, 2008, 06:45:23 am »
Thanks for the credit.  I suddenly think to myself, the start up smoke!  Sadly, that's not in the effects folder.  Try Smoke_SML.

So, add these to the smoke system.

Code: [Select]
smoke.2=-39.91, -18.67, 0.6, fx_Smoke_SML
To Make it

Code: [Select]
[SMOKESYSTEM]//F-18
smoke.0=-39.91, -18.67, 0.6, fx_firework16
smoke.1=-39.79, 18.61, 0.62, fx_firework17
smoke.2=-39.91, -18.67, 0.6, fx_Smoke_SML


Good luck, give me pictures of how it turns out.   ;)

Intrepid

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Re: Flares for the Hornet
« Reply #12 on: July 25, 2008, 06:48:58 am »
Nice one, Randy.  :D  Very dynamic now, with the first batch of flares being followed by a short rapid stream.

Have you thought if it would be possible to add some smokiness to the effect?

P.S. I'm heading off for a couple of weeks holiday tonight, so I look forward to catching up with things on the board when I get back. Ciao for a while.

I am already working on the smoke,, just haven't been able to accomplish anything yet
Thanks for your approval so far ,, it means a lot ;D
Enjoy your holiday.
 Randy
ps. I will look into your sugestion Razgriz ,I was trying to figure out how to attach smoke to each individual flare piece

Intrepid

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Re: Flares for the Hornet
« Reply #13 on: July 25, 2008, 06:55:10 am »
Razgriz Where would I add the Line
smoke.2=-39.91, -18.67, 0.6, fx_Smoke_SML
Into my file,just at the end or somwhere else in the middle of the effect file?
I am going to try it at the end right now and will get back to ya shortly
Randy

Intrepid

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Re: Flares for the Hornet
« Reply #14 on: July 25, 2008, 07:29:30 am »
I added the line you suggested Raz And it created a PUFF of smoke at the left wingtip
Its a start
What a team ,,Between you Voodoo and I . I am sure we will come up with something
very acceptable, l appreciate your help,, thanks again
I will post any significant progress
Randy