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Author Topic: Work in Progress / 04  (Read 35578 times)
rickcyvr
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« Reply #15 on: September 15, 2012, 04:58:47 AM »

From someone that is at YVR almost every weekend spotting, it looks absolutely perfect!!! Great job guys! I can't even tell you how excited I am to get my hands on this package Grin
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« Reply #16 on: September 15, 2012, 05:57:02 AM »

wow if you get this done pat would you guys be able to make a cloud shadow add-on?
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virtuali
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« Reply #17 on: September 15, 2012, 05:43:31 PM »

wow if you get this done pat would you guys be able to make a cloud shadow add-on?

Very unlikely, that's an entirely different issue.
« Last Edit: September 15, 2012, 05:45:54 PM by virtuali » Logged

cosnowboarder_777
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« Reply #18 on: September 15, 2012, 06:13:23 PM »

Wow this looks amazing, great job!
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John Bauer
Bruce Hamilton
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« Reply #19 on: September 15, 2012, 07:22:10 PM »

I can just envision loading this up and cranking the simulation rate up to 16x just to drool over those dynamic shadows moving across the tarmac.
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Speedbird84
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« Reply #20 on: September 15, 2012, 07:24:33 PM »

Amazing work.!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Iíve worked the ramp at CYVR in the past and this is stunning work.
This is going to be the scenery that my FSX has been screaming to have for years.

Canít wait for the completion and release.
 Tongue Tongue Tongue

Chris
« Last Edit: September 15, 2012, 07:26:13 PM by Speedbird84 » Logged
theshack440
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« Reply #21 on: September 15, 2012, 07:55:07 PM »

These look incredible.  Shocked

Release must be closing in and if this gives us any indication of the future, it is going to be a bright future for the FSX scenery world
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windshear
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« Reply #22 on: September 15, 2012, 11:47:43 PM »

Great surprise feature!
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sjt375
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« Reply #23 on: September 16, 2012, 02:33:56 AM »

Wow, I am honestly at a loss for words.
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Didier Chabanne
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« Reply #24 on: September 16, 2012, 08:50:57 PM »

After the holidays I'll buy CYVR scenery!

 thank you
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Dave_YVR
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« Reply #25 on: September 17, 2012, 12:34:13 AM »

Looks incredible! Where do I sign?
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JerdooFlightX
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« Reply #26 on: September 17, 2012, 09:59:35 AM »

I'm wondering if these shadows move depending on daytime or if they are just pinned to one point. Looks great btw

Looks like i asked before looking good at those screenies ... still wondering if the shadows are related to the daytime in fsx or are just done in a different way
« Last Edit: September 17, 2012, 10:03:10 AM by JerdooFlightX » Logged

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virtuali
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« Reply #27 on: September 17, 2012, 11:00:54 AM »

I'm wondering if these shadows move depending on daytime or if they are just pinned to one point.

Yes, of course they do, that's the main novelty of it. This will grant a dramatically different overall appearance of the airport at different times of the day, as you can see in the morning/afternoon comparison screenshot.

Note that, shadows are Dynamic (meaning, they are not always the same), but are not constantly changing in real time, we'll have several time bands along the day, which will be chosen to represent significant changes in the day lighting so, it's more like an expansion of the FSX concept of day/dusk/night transition, here we'll have the "day" part divided in several transitions. We believe this is a good compromise compared to a true realtime shadows engine, which would surely have a great impact on fps.

Our ever-present Couatl engine will use a script that calculates the correct lighting to use depending on time of the day, day of the year and CYVR coordinates, in order to have things like "late afternoon" or "early morning" shadows happening at different times along the year, depending on the season.

The granularity of the switching doesn't have any impact on the fps, only on hard drive space and download times so, we might even consider having a download version with less switches, and a DVD-only version (or a special download for register customers only: we have a Trial version, which means we can't waste too much bandwidth) with a finer switching process.
« Last Edit: September 17, 2012, 11:02:34 AM by virtuali » Logged

Bruce Hamilton
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« Reply #28 on: September 17, 2012, 02:53:01 PM »

..we'll have several time bands along the day, which will be chosen to represent significant changes in the day lighting so, it's more like an expansion of the FSX concept of day/dusk/night transition, here we'll have the "day" part divided in several transitions. We believe this is a good compromise compared to a true realtime shadows engine, which would surely have a great impact on fps.

So I guess my earlier thought of sitting and watching the shadows move won't work, huh...  Wink
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Frank Lindberg
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« Reply #29 on: September 18, 2012, 10:27:50 AM »

Brilliant, I can't wait :-)
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