Author Topic: New FSXBA Hornet  (Read 1154233 times)

SpazSinbad

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Re: New FSXBA Hornet
« Reply #855 on: August 11, 2015, 09:06:03 am »
61 second TUSK intro .FLV (sound file) attached - only for the sound - necessarily the PDF audio is embedded. Why PDF? Sound/Video formats cannot be uploaded here. The PDF graphic shows a view of the IFLOLS & AoA gauges. JPG is the PDF page. Use latest version of Adobe Reader suitable for your operating system. http://get.adobe.com/reader/otherversions/

Now the '61 second youtube' video at 7Mb is on OneDrive: http://1drv.ms/1MZZDiY
« Last Edit: August 11, 2015, 10:23:08 am by SpazSinbad »
https://www.faaaa.asn.au/spazsinbad-a4g/
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whiteside

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Re: New FSXBA Hornet
« Reply #856 on: August 12, 2015, 05:51:24 am »
Fantastic info to both of you! I have tried 111.00 for all carriers to no avail.
I cant wait to test the other freqs!
Thank you, I dont know how to add that gauge.
WW

PhantomTweak

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Re: New FSXBA Hornet
« Reply #857 on: August 12, 2015, 06:53:41 am »
Mr. Sinbad,
Thanks! I saved that PDF and when I cranked the sound and played it, my lovely wife magically appeared with a big smile. She likes it as much as I do  :D
As they say, "Happy wife, Happy life".

Mr. Whiteside,
The 111.00 is for the AICarrier versions of the carriers that move, particularly Javier's Nimitz package in AICarriers.NET. If you are using premade stationary carriers, or even the default FSX carriers, things are totally different. The premade, downloadable, but stationary, carriers all have their own frequencies, usually specified in the .zip file read-me someplace. I don't know that the default FSX Acceleration carriers even have ILS freqs on them.
Personally, I stick to Javier's Nimitz. I get to open water, place the boat, tell it to "GO", and practice traps till I'm blue in the face, as the saying goes. Lately, I've been working FCLPs in Coupeville, flying out of and back to Whidbey, using the course rules and such. I can get 13-15 bounces in a 2 hour session. I seem to be improving too! Slowly but surely. And don't call me Shirley :D  :-*
Just making sure, are you turning the ILS needles "ON" using the HUD control panel? They don't show on the right DDI that I can see, but they DO show on the HUD. You also get the steering arrow and "range to TCN station" readout, ILS needles on OR off. I didn't think to try calling the HUD up on the DDI, however. I'll do that tonight, and report back later..
Pat☺.

Paddles

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Re: New FSXBA Hornet
« Reply #858 on: August 12, 2015, 07:11:25 pm »
The 111.00 is for the AICarrier versions of the carriers that move, particularly Javier's Nimitz package in AICarriers.NET. If you are using premade stationary carriers, or even the default FSX carriers, things are totally different. The premade, downloadable, but stationary, carriers all have their own frequencies, usually specified in the .zip file read-me someplace. I don't know that the default FSX Acceleration carriers even have ILS freqs on them.

Ok, guys
Let me to dispel one common (and huge) misconception - there is NO ILS/TACAN on FSX carriers, either moving or stationary. None. Whatsoever. Any FSX carrier is just an object, like a car or a building. It is passive and dumb, which means it can not act or move on its own. Such entities like ILS or TACAN exist only in XML gauges, attached to your aircraft's panel.
If you take your Hornet's gauge and strip away a part of it, responsible for carrier stuff, then you won't see any ILS needles or TCN readouts on your HUD, whatever frequencies you try. This gauge, originally created by Neutrino and then slightly modified to support other carriers, detects a carrier and determines its type, then 'sets' ILS and TACAN parameters and then computes the carrier's position relative to your aircraft (i.e. the distance, lineup and glideslope deviations etc). So, this data allows the gauge to draw ILS needles on the HUD.
That's it.

FYI. Here are some 'default' frequencies assigned to FSX carriers (in the Hornet's gauge):
111 - CVN68 Nimitz (Acceleration)
112 - CVN68 Nimitz (Javier's )
113 - R98 Le Clemenceau

AFAIK, the same frequencies are used in Dino's F35, F14 and T45C panel gauges.

Hope this helps
Want it done right? Do it yourself!


PhantomTweak

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Re: New FSXBA Hornet
« Reply #859 on: August 12, 2015, 08:25:23 pm »
I apologize for the misleading information, Paddles. You are 100% correct, of course. I get so used to having the HUD tuned in to whatever carrier I am landing on, it SEEMS as though it has ILS on it. I realize they don't, it just SEEMS like it, and really, effectively acts like it too, thanks to the HUD provided by Mr. Jivko Rusev and included by Jimi in his Hornet.
I also apologize for misnaming the HUD's maker as Javier, of the Nimitz package fame. I am absolutely terrible with names for some reason.
What was my name again....my license is around here someplace...  ??? ??? ???
 ;D
Pat☺

PhantomTweak

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Re: New FSXBA Hornet
« Reply #860 on: August 13, 2015, 01:52:08 am »
By the way: Mr. Whiteside:
you can read all about the gauge and how to install it into a plane's panel (Any plane) in this thread: http://www.sim-outhouse.com/sohforums/showthread.php?88626-FSX-Acceleration-IFLOLS-gauge-zip

Does that help any??
Pat☺

Azframer

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Re: New FSXBA Hornet
« Reply #861 on: August 13, 2015, 05:10:07 am »
Paddles correct me if I am wrong but there are some carriers that are added like scenery, I downloaded one for Pensacola area and if I am not mistaken those have those as well. Waiting on word from my daughter online or I would have checked.

 KNPA_CV69 Carrier Scenery (Category: FSX > Scenery)
Zip file preview
15.91Mb (7227 downloads)
Update for Pensacola NAS Carrier Trial Scenery. This is Javier's CV-69 Carrier for Multiplayer with working Meatball, Lights, ILS, GPS and Trap. You need the included ARRCAB 2.6 Software for Catapult! The Ball is slightly off center to make it visible in front of the non reflecting Radar Random! Special thanks to Timothy Marson for making a Scenery Object with Javier's Carrier. So I was able to use it instead of the Acceleration Carrier!
http://simviation.com/1/search?submit=1&keywords=Pensacola&categoryId=&page=1&filename=


Rick

PhantomTweak

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Re: New FSXBA Hornet
« Reply #862 on: August 13, 2015, 07:51:32 am »
Yes that has the ILS and BCN, but it is a stationary object, like a regular airport with a really short runway :D
The moving carriers in AICarriers can't have their own ILS system like the stationary ones, so Mr. Rusev made the mod to the HUD to "put" one on them by using a gauge XML file.
I does ACT like they have them though...
Pat☺

Paddles

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Re: New FSXBA Hornet
« Reply #863 on: August 13, 2015, 07:59:36 am »
Pat's answer is correct. I'll just try to be a little bit verbose...  ;)

...there are some carriers that are added like scenery

Rick, the key word here is 'scenery'. This means that these carriers are not ships, but parts of a scenery. Using a utility named ADE (Airport Design Editor) one can add some airport-specific stuff to any scenery - ILS, DME etc. This approach was used by the authors of this pack, too.
In FSX scenery objects are not the same as ships, even they look alike. For example, scenery ships don't have hard decks or catapults. That's why the included readme specifically states that: 'You can't START on the Carriers, you'll end up in the water'. It also suggests using Arrcab utility to implement working catapults.
Want it done right? Do it yourself!


whiteside

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Re: New FSXBA Hornet
« Reply #864 on: August 14, 2015, 06:20:06 am »
Great Info! I will dive into it this weekend!
Thank you.
Will

Kea

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Re: New FSXBA Hornet
« Reply #865 on: August 14, 2015, 08:50:52 am »
Ok

I've done NSAWC 30 (Persian scheme). Had to alter the real camo pattern a bit just to make the mirrored bits on the wings work (I had to do this with the other NSAWC paints too):



You can get the texture folder ONLY for NSAWC 30 from here: https://drive.google.com/open?id=0B_KeMXMmL3b3dk5mOG5DN3JtU0U
Or download the entire NSAWC pack which now includes the repaint for 30 here: https://drive.google.com/open?id=0B_KeMXMmL3b3dk5mOG5DN3JtU0U

Have also done three aircraft of the TUDM (Royal Malaysian Air Force). They fly a bunch of F/A-18D's in a pretty slick dark grey scheme:



You can get the three texture sets for the Malaysian birds (M45-02, M45-04 and M45-07) from here: https://drive.google.com/open?id=0B_KeMXMmL3b3dkthaHlack1RUVE

Enjoy the weekend!

skyhawkmlt

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Re: New FSXBA Hornet
« Reply #866 on: August 14, 2015, 12:09:09 pm »
what's the latest version of FSXBA F-18 Blue Angels clean version, and could you link me to it?

PhantomTweak

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Re: New FSXBA Hornet
« Reply #867 on: August 14, 2015, 09:00:09 pm »
I believe it's the 15.2, located on page 38 of this thread, here: http://www.fsdreamteam.com/forum/index.php?PHPSESSID=5igml7o8t6atmkmepmte2oadm4&/topic,6944.msg87630.html#msg87630

Hope this helps...
Pat☺

skyhawkmlt

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Re: New FSXBA Hornet
« Reply #868 on: August 15, 2015, 11:46:52 am »
That's the fleet version, I want the clean version without pylons which is the Blue Angels version

jimi08

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Re: New FSXBA Hornet
« Reply #869 on: August 15, 2015, 07:21:31 pm »
Aight Gents,

Here's the latest on the project that ORION and I have been working on.  It's come a long was and I personally can say I am proud with its progress.  As usual with this thing, IT'S STILL A WORK IN PROGRESS.  

Training Version: https://drive.google.com/file/d/0B3So3WwTLPRZRkhkcF9EOTNTZG8/view?usp=sharing
A-A Version: https://drive.google.com/file/d/0B3So3WwTLPRZT0YtU2twWXFacjg/view?usp=sharing
A-G GBU Version: https://drive.google.com/file/d/0B3So3WwTLPRZV0lEZ3l4NnpfMEU/view?usp=sharing
A-G Maverick Version: https://drive.google.com/file/d/0B3So3WwTLPRZc1psUy1kVVg5TVk/view?usp=sharing
A-G Zuni Version: https://drive.google.com/file/d/0B3So3WwTLPRZYUIwSE80elVOd2c/view?usp=sharing
Clean Version: https://drive.google.com/file/d/0B3So3WwTLPRZQ3RYeTdPdWhrMVE/view?usp=sharing
Blue Angel Version: https://drive.google.com/file/d/0B3So3WwTLPRZZ3NlU3B5Zzc4SEk/view?usp=sharing

I've uploaded this one in modules based on weapons loadout to save HHD space.  With the exception of the BLUE ANGELS version, you will at least need to download and install the TRAINING version in order to get any of the other versions to work.  I DID NOT INCLUDE THE 2-SEATER MODEL AS I AM CONCENTRATING SOLELY ON THE SINGLE SEATER RIGHT NOW

Few things to keep in mind with this version
-Proportional Integral (PI) Controllers used on all three axis for flight control.  They can be tweaked by changing the values in the section just under "Flight Tuning".  The section is titled "Hornet FCS".  WARNING- Be very careful when changing these values as they can significantly alter the flight characteristics and stability of the aircraft.

-The pitch logic is Pitch Rate commanded below 230 KTAS, and G commanded above 390 KTAS.  A Pitch Rate/G hybrid exist in between those speed ranges.

-In Up and Away (UA) mode, Pitch Rate and AOA blending occurs between 22 deg AOA and 35 deg AOA.  At 35 deg AOA and beyond, pitch input solely command AOA.

-In Powered Approach (PA) mode, Pitch Rate and AOA commanded are blended based on the amount of flaps deployed.  Full AOA command occur when Training Edge Flaps (TEF) are at 45 degrees .

-Trim now works in the aircraft in both PA and UA modes.  
     -In UA mode, trim controls the baseline that the aircraft auto trims to once stick is released.  
     -In PA mode, trim controls the hands-free AOA that the aircraft will trim to once stick is released.  
     -The trimmed AOA is shown on the lower right side of the HUD once the gear is lowered.  Jet has to be in PA mode* for trimmed AOA to work.

-Flight controls will not work if hydraulic pressure is below 1500 psi and/or APU is not turned on.

-Still working/tweaking Automatic Throttle Control (ATC).  It will work, but has trouble when AOA trim value is changed in PA mode.

-G Limiter tends to get saturated with full aft stick around 280-230 KIAS.  Expect around 8.5 max G in that range.  Still working on that.

-Slight residual roll and/or rudder twitch has been noticed at times throughout the flight regime.  Still working on resolution.

-Having trouble getting the smoke gauge to work properly on the Blue Angel Variant.  Working on resolving.

-Jet handles differently around the pattern due to FCS working to keep the jet at trimmed AOA.  Proper power management will be required in order not to "fight the jet".  Nose will rise with power additions and sink with power reductions.  Advise around 90-91% N2 during downwind leg and 180 turn.  Approx. 85% on approach.

*PA Mode = Below 250 KTAS, flaps HALF or FULL

Sorry I was not able to integrate all of the great textures out there that have been created over the course of developing this jet.  File size became just too large.  Will be re-evaluating and re-selecting upon final release though.

Putting the final touches on a manual to better explain things.  Will be published shortly.

As usual feedback and thoughts are welcomed and encouraged.

-Jimi
« Last Edit: August 19, 2015, 02:38:46 am by jimi08 »

Justin "Jimi" Hendrix
FSX Blue Angels
FSXBA F/A-18C Hornet Latest Download Link: http://www.fsdreamteam.com/forum/index.php/topic,6944.msg117011.html#msg1