Author Topic: New FSXBA Hornet  (Read 1148503 times)

jimi08

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Re: New FSXBA Hornet
« Reply #630 on: February 06, 2015, 02:43:11 pm »
Very nice!  I will update and include.  Thanks!

Justin "Jimi" Hendrix
FSX Blue Angels
FSXBA F/A-18C Hornet Latest Download Link: http://www.fsdreamteam.com/forum/index.php/topic,6944.msg117011.html#msg1

whiteside

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Re: New FSXBA Hornet
« Reply #631 on: February 09, 2015, 11:17:53 pm »
Hi Jimi,
Where is the link for the latest version?
Thanks
Will

Kea

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Re: New FSXBA Hornet
« Reply #632 on: February 10, 2015, 08:34:04 am »
Hi all

Just updated the Finnish and Swiss Air Force textures (now both v2) - noticed some issues with the walk strips on the fairings so have corrected them. Apologies for that, should have noticed them earlier before putting them up.

https://drive.google.com/folderview?id=0B_KeMXMmL3b3WTZvVUVFOHB1X0U&usp=sharing

einherz

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Re: New FSXBA Hornet
« Reply #633 on: February 10, 2015, 10:24:21 am »
please made agressor clean skin but with clean air model, i mena speed g-load, accelerate etc.

Jax

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Re: New FSXBA Hornet
« Reply #634 on: February 10, 2015, 11:27:01 pm »
So far so good on the latest version, and thanks to Kea for RCAF textures. By the way, are there any plans for TacPack integration?

Cheers!!

Switch
vRCAF
No.416/433 TFS

Paddles

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Re: New FSXBA Hornet
« Reply #635 on: February 12, 2015, 06:19:27 am »
And what about this VFA-113 CAG paint?


Want it done right? Do it yourself!


Azframer

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Re: New FSXBA Hornet
« Reply #636 on: February 13, 2015, 12:41:39 am »
Hello! first and foremost. this is an amazing a/c and im happy that you guys keep on improving it, now i have a little problem, when i shutdown the aircraft and everything is powered off, things like, the boarding ladder, intake covers, etc. don't appear. I'm using the 15.2 version of the mod.

Sorry I was busy painting the splinter version and did not catch this comment, Canopy opens with Shift-E pressed at same time, but if you do the Shift-E followed by 2 it gives you your boarding ladder and intake covers.

Edit+ I must have been in another plane when I did that it does not work for this one, I apologize for that.
« Last Edit: February 13, 2015, 07:04:17 am by Azframer »

Azframer

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Re: New FSXBA Hornet
« Reply #637 on: February 13, 2015, 09:34:01 am »
I thought I had painted over the non skid surface like I was suppose to but miss some sections. If you downloaded the Splinter texture please download and paste this into texture folder included is a thumbnail as well.


Removed previous link to add both fixes and Thumbnail.
https://drive.google.com/file/d/0BwewfJA2c4UsdUdHaWNrNExxM2s/view?usp=sharing
« Last Edit: February 13, 2015, 09:09:03 pm by Azframer »

hd764jvgd843

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Re: New FSXBA Hornet
« Reply #638 on: February 13, 2015, 07:56:58 pm »
Thanks for the great repaint Azframer, I am not sure if you have missed some parts of the non skid surface to paint over on file "CP_F18_2_T.dds" too. Please have a look at it - I am referring to the following section.

Best regards, Peter

Azframer

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Re: New FSXBA Hornet
« Reply #639 on: February 13, 2015, 08:11:37 pm »
Thanks for the great repaint Azframer, I am not sure if you have missed some parts of the non skid surface to paint over on file "CP_F18_2_T.dds" too. Please have a look at it - I am referring to the following section.

Best regards, Peter
Peter thanks for bringing that to my attention, I had crashed out of the program during the process on this one a couple of times. I need to pay more attention to this for sure, I will get the fix for that as well
Thanks again.
Rick

New Texture Fix has above fix previous and the thumbnail. Thanks again Peter.
https://drive.google.com/file/d/0BwewfJA2c4UsdUdHaWNrNExxM2s/view?usp=sharing
« Last Edit: February 13, 2015, 09:07:33 pm by Azframer »

Azframer

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Re: New FSXBA Hornet
« Reply #640 on: February 13, 2015, 10:25:10 pm »
Well I had started a C model aggressor but I ran into a issue with door over nose gear retraction jack, for some reason it appears black after paint not sure how to address that.
Edit= same goes for the boarding ladder.
« Last Edit: February 13, 2015, 10:27:18 pm by Azframer »

hd764jvgd843

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Re: New FSXBA Hornet
« Reply #641 on: February 13, 2015, 10:56:40 pm »
Here you go: Had the same problem some time ago, until I got bored searching and started painting all relevant texure files red and reviewed them in the sim, until I found out where to look for.

Best regards,...

Looking forward to see the new aggressor texture.
« Last Edit: February 13, 2015, 11:07:06 pm by hd764jvgd843 »

Azframer

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Re: New FSXBA Hornet
« Reply #642 on: February 15, 2015, 04:53:21 am »
Thanks for bailing me out with the help Peter, that problem is cured, is there another one to solve the canopy frame, I painted that and still it is dark. or darker than needed.

Azframer

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Re: New FSXBA Hornet
« Reply #643 on: February 15, 2015, 07:39:04 am »
After dealing with the blue cockpit on the D model and removing file CP_F18_4_N.dds I did not have that file in the C model and that was the cause of the dark color frame on the C model. After changing the model to a D model and all was fine with color I checked and seen the CP_F18_4_N.dds file was not in there, I added that file and all is now good.

Rick

hd764jvgd843

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Re: New FSXBA Hornet
« Reply #644 on: February 15, 2015, 11:38:15 am »
Hi Azframer,

repaint looks great! Some more tips that might help.

1) Insignia placements seem to be placed a tad too much forward. Please check, and if necessary replace them accordingly, also check for correct orientation. On some "older" schemes insignias might be placed orthogonally in relation to the fuselage, e.g. YF-17 scheme.

2) Please, also check for correct placement of the LEX spill ducts on port side, as Paddles was so nice to point out in my case. http://www.fsdreamteam.com/forum/index.php?topic=10839.0

3) In general: Much too late I realized with my own textures, that one should not use the 'absolute' color black (R:0, G:0, B:0) for texture paints, even if the original seems to be black. Instead use a very dark grey tone, so contours provided by the specular and bump maps remain visible, see image below. It makes the model look much more realistic.

Best regards, Peter
« Last Edit: February 15, 2015, 11:58:28 am by hd764jvgd843 »