Author Topic: New FSXBA Hornet  (Read 1155225 times)

fullcoupe

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Re: New FSXBA Hornet
« Reply #450 on: October 28, 2014, 02:42:30 am »
Just a note on the afterburner effect, I was digging around in the main aircraft directory and came across the effects folder. Dumped all of that into the main FSX\Effects\ directory and all is well. Duh!

pyroperson87

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Re: New FSXBA Hornet
« Reply #451 on: October 28, 2014, 05:41:00 am »
Does Anyone have any input on the way the Hornet really handles in ground effect?  Any feedback on this would be great.

It is my understanding that because of it's small wing surface area it tends to not have too much ground effect at all. In the groove behind the boat is has a much more pronounced desire to sink than the Rhino. I'll look for source material.
Pops

SpazSinbad

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Re: New FSXBA Hornet
« Reply #452 on: October 28, 2014, 05:59:57 am »
Did not see any ground effect mentioned in these 6 pages (attached) from Hornet A/B/C/D NATOPS - interesting WARNING however:
http://info.publicintelligence.net/F18-ABCD-000.pdf (18Mb)

Quote
WARNING
Commanding full aft stick deflection with the ejection seat within 1.75 inches of the top limit can cause the lower ejection handle to snag on the air-to-air weapon select switch and result in inadvertent ejection. In particular, during stabilator braking after a full stop landing the control stick should be pulled back only the minimum required distance to command full stabilator authority. Inadvertent ejections have occurred after stabilator braking when the pilot has released full aft stick.
« Last Edit: October 28, 2014, 06:01:49 am by SpazSinbad »
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Victory103

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Re: New FSXBA Hornet
« Reply #453 on: October 28, 2014, 11:13:11 am »
For those of that fly both the legacy and Rhino, good read over on the VRS forums for posed questions for a RL Rhino pilot going through the FRS at VFA-106. I have not see a few of the legacy guys on the VRS forums in a year or so, but the above Naval Aviator has flown the "C" sim and might be able to answer some of the basic flight dynamic questions. At the very least I'm sure he has plenty of buds at Oceana flying Charlies. Many of these guys do not mess around with PC based flight sims, but "Navymid2011" does.

http://forums.vrsimulations.com/forums/phpBB3/viewtopic.php?f=7&t=13439&start=0
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pyroperson87

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Re: New FSXBA Hornet
« Reply #454 on: October 28, 2014, 03:36:45 pm »
Yea Navymid is my go-to source for information usually. He's the one that told me that the Legacy settles a lot more in the groove than the Rhino.
Pops

dreaminsight

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Re: R: New FSXBA Hornet
« Reply #455 on: October 28, 2014, 07:21:12 pm »
Jimi, the jet is absolutely wonderful. but I have still an issue: I was  repainting the -D version in the colors of the Swiss Air Force, and after the first test I got the internal part of the cockpit, (the seat and all the rest) in a horrible lighting Blue. Do you also have this problem?
Thanks for the jet! ;)

jimi08

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Re: New FSXBA Hornet
« Reply #456 on: October 28, 2014, 11:23:09 pm »
Thanks for the compliments.  As far as know, I think it has that issue with DX10.  Not really doing much on the D for now.  Concentrating on the Charlie.

Justin "Jimi" Hendrix
FSX Blue Angels
FSXBA F/A-18C Hornet Latest Download Link: http://www.fsdreamteam.com/forum/index.php/topic,6944.msg117011.html#msg1

dreaminsight

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Re: R: New FSXBA Hornet
« Reply #457 on: October 29, 2014, 07:19:38 am »
Ok. It's ok! I'll try to deactivate DX10 (11) and then i take a look.!
The Charlie and Delta are really awesome! :D

dreaminsight

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Re: R: New FSXBA Hornet
« Reply #458 on: October 30, 2014, 11:21:29 pm »

Cheers

I did myself this Swiss texture, but there are some fixes i expect from my betatester, i'll release it soon.:D

Archi

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Re: New FSXBA Hornet
« Reply #459 on: October 31, 2014, 12:31:34 am »
Hi!

I had to change from FSX to P3D because my HDD died. My 1st addon to fresh P3D was FSXBA Hornet and I love it but all three MFD's are blank/empty. Is there anyone else who has encountered this problem? I have P3D 2.4. Do I need some files from FSX default hornet? Hope not cos I dont have FSX anymore  ???


Thanks in advance 

-Arto

Orion

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Re: New FSXBA Hornet
« Reply #460 on: October 31, 2014, 12:44:04 am »
You do need a file from FSX Acceleration, in particular the Hornet gauge.  The MFDs weren't reprogrammed and continue to use the FSX Acceleration Hornet avionics.

Roller25

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Re: New FSXBA Hornet
« Reply #461 on: October 31, 2014, 02:05:57 am »
As Orion mentioned you need a gauge file from FSX:Acceleration.

It's the "FA-18.dll" file from your X:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Gauges folder. Drop that file into your corresponding P3D folder and you're good to go.

Archi

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Re: New FSXBA Hornet
« Reply #462 on: October 31, 2014, 08:20:30 am »
Thank You! I got the file from Jimi via PM will try it after I get home.

-Arto


EDIT: In addition to adding the FA-18.dll-file I had to run the SimConnect.msi installer in "Prepar3D v2\redist\Interface\FSX-SP2-XPACK\retail\lib" and got MFD's working now (in case someone else is having the same issue).

« Last Edit: October 31, 2014, 11:44:37 am by Archi »

Tregarth

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Re: New FSXBA Hornet
« Reply #463 on: October 31, 2014, 05:31:05 pm »
I apologise for asking a basic question but I have downloaded the F/A-18 as listed in Post 249.  I have tried to unzip the file direct into FSX but the folder did not unpack into the relevant folders so I have opened them and copied the contents e.g. Effects, .cfg and .air into their various locations manually.

But I have not seen a Model.XXX folder before so I am not sure where to put it (!)

Similarly where does Panel.Fleet, SoundAi and Amod_Log go?

Can somebody please tell me the paths for these folders/files.

Also, I do not really need to install all of the textures, can I just install 2 or 3 without any difficulties?

Thank you,

Tregarth

Orion

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Re: New FSXBA Hornet
« Reply #464 on: October 31, 2014, 06:16:23 pm »
I'm not sure what Amod_Log is, but the rest of the folders you mentioned go in the main FSXBA Hornet folder, alongside the aircraft.cfg.

If you don't want all the textures, you can remove both the folders and relevant entries from the aircraft.cfg; however, they will no longer be shown in multiplayer should someone else use it (instead it'll be substituted)

It may be worth noting that textures can fallback to other texture folders, so if you remove one, it may break other textures. An example of this is the default Acceleration Hornet's Blue Angels #1 texture folder -- it contains textures common to all repaints, and if you remove it, the other repaints won't show properly.