Mattieduck,
Few things here:
1. Have you tried
www.fsxblueangels.com and searched under the downloads section? There are plenty of textures for the 16.1.
2. I'm pretty sure the 16.1 jet is still aliased with its folder hierarchy to minimize file size, meaning that many of the jets data is stored in the "Base" folder by default. So a few things will need to happen if you want to have newly installed textures to show up.
---1. You will need to take your new texture folder (and all files contained within) and place it in the Base folder.
---2. Next you will need to create another folder in the particular model of the jet (variant) that you want to the texture to appear on (Training, Air to Air, Clean, Air to Ground, etc). My recommendation here is simply go to the particular jet you want, and copy/paste from another texture folder and give the newly copied folder the exact same NAME as the texture folder you just placed in the BASE folder.
---3. Now, open the new folder you just copied and pasted (the one in the particular variant folder), you will need to do two things here:
------a. You will need to open the texture config file (can be done with notepad) contained there and change the coding to properly reflect the correct texture folder. Once done, save and close.
------b. Also, you will need to update the jpg file in there to the show the correct jet in the menu selection list. You can copy and past this file from the texture folder that you placed in the Base folder.
---4. Lastly, you will need to open the aircraft.cfg file (can be done with notepad) in the variant folder that you've selected and scroll to the bottom where all of the texture entries are. Copy and paste the last texture entry in there, change the sequence number of the
[fltsim.n]
entry to reflect the next number in sequence. Under your new entry, make sure to change the "texture" entry to the same name as the new texture folder you created earlier. For example, if your new texture folder was named
Texture.Badbug
, then it will look like
texture=Badbug
in your aircraft config file. Change the title, atc_id, and ui_variation entries to accurately reflect the name of the jet. I strongly encourage leaving everything else as is. After all is said and done, save and close.
If this helps, the hierarchy looks like this:
Aircraft Menu > Aircraft (Variant) Folder (FSXBA FA-18C Hornet 16.1 Variant) > Aircraft Config > Aircraft Config /Fltsim.n Texture> Variant Texture Folder (Texture.x) > Variant Texture Folder/Texture Config > Aircraft (Base) Folder (FSXBA FA-18C Hornet 16.1 Base) > Base Texture Folder (Texture.x)
So basically the variant folder will initially look in the texture folder and files within its own folder. Once it gets there, it realizes that there are no files, but instead instructions that tell it to go look for the texture files in the Base Folder instead. Once it gets to the base folder, it finds the folder and files it needs and presents the textures that you've installed.
Clear as mud?
Hope this helps.
-Jimi