Author Topic: New FSXBA Hornet  (Read 1155288 times)

jimi08

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Re: New FSXBA Hornet
« Reply #330 on: March 05, 2014, 03:04:05 am »
ATC should not automatically engage. I'll have to check that out. I think I set atc to engage/disengage with the flight director arm/disarm function.

Justin "Jimi" Hendrix
FSX Blue Angels
FSXBA F/A-18C Hornet Latest Download Link: http://www.fsdreamteam.com/forum/index.php/topic,6944.msg117011.html#msg1

Dman

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Re: New FSXBA Hornet
« Reply #331 on: March 09, 2014, 03:00:26 pm »
I had something like his happen to me.. I was programming my new X-55 stick.. While flying around.. I noticed I couldn't slow down.. Tried kicking off the autopilot, but the throttles were fire walled. I'm sure it was a key command that was being commanded by the stick.

jimi08

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Re: New FSXBA Hornet
« Reply #332 on: March 09, 2014, 05:55:22 pm »
I had something like his happen to me.. I was programming my new X-55 stick.. While flying around.. I noticed I couldn't slow down.. Tried kicking off the autopilot, but the throttles were fire walled. I'm sure it was a key command that was being commanded by the stick.

Looks like i will have to reprogram the ATC to something else.  Trying to find something to assign it to that would be sorta intuitive (some type of autopilot function).  I'll keep working it.

Justin "Jimi" Hendrix
FSX Blue Angels
FSXBA F/A-18C Hornet Latest Download Link: http://www.fsdreamteam.com/forum/index.php/topic,6944.msg117011.html#msg1

jimi08

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Re: New FSXBA Hornet
« Reply #333 on: March 09, 2014, 06:08:22 pm »
Hello everyone,

There has been minimal progress this week, so I will not be releasing an update this week.As flight tuning is starting to plateau, I am starting to look at the other things such as textures (cockpit textures as of now) and effects, such as lighting.  Still working closely with Essex to find a work-around for the pilot issue to fix the head issue and to remove the pilot altogether under certain conditions.

Justin "Jimi" Hendrix
FSX Blue Angels
FSXBA F/A-18C Hornet Latest Download Link: http://www.fsdreamteam.com/forum/index.php/topic,6944.msg117011.html#msg1

Snake

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Re: New FSXBA Hornet
« Reply #334 on: March 09, 2014, 10:13:03 pm »
 
 Things i have noticed in v6:

  when i roll to inverted flight  the rudders engage and the plane starts to yaw.

  bank left or right the plane starts losing a lot of speed.

  with takeoff trim set, the plane will not lift off the ground, i have to give a lot of back pressure on the stick. if i  don't do anything the plane will roll off the end of rwy.

 Maybe i am doing something wrong i'm not sure.

I have not seen anyone post anything about these issues so and i am not trying to be critical just pointing out what i experience. I am flying v3 which does have its issues but it is more flyable to me.

                  CG

Wingnut172N

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Re: New FSXBA Hornet
« Reply #335 on: March 09, 2014, 10:57:54 pm »
The Hornet should almost fly itself off the ground by rotation airspeed (~155).  The Rhino requires a positive rotation to get airborne at it's NWLO speed.

Snake

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Re: New FSXBA Hornet
« Reply #336 on: March 09, 2014, 11:03:55 pm »
Yeah that's what i thought but @155kts i'm still rolling down the rwy no lift, it will go to the end of the rwy if i let it.

jimi08

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Re: New FSXBA Hornet
« Reply #337 on: March 10, 2014, 12:49:34 am »
I'm pretty sure I will still have to adjust it, but If I remember correctly with this model, I added weapons stations to the jet and added weights to the stations cognizant of what is seen on the air/air version.  That weight might be the cause of the extra aft stick required to get the jet airborne.

Justin "Jimi" Hendrix
FSX Blue Angels
FSXBA F/A-18C Hornet Latest Download Link: http://www.fsdreamteam.com/forum/index.php/topic,6944.msg117011.html#msg1

Dman

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Re: New FSXBA Hornet
« Reply #338 on: March 18, 2014, 07:25:57 pm »
It's been a bit quiet lately...any new stuff?

Woogey

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Re: New FSXBA Hornet
« Reply #339 on: March 18, 2014, 07:50:50 pm »
A small thing I have noticed, is the Sound cone when on the ground seems to be backwards.  When looking at the nose you get Roaring Exhaust noise. Looking at the tail, you get a muffled air rushing turbine whine.  How deep, system wise will you guys be going?  -Woog

jimi08

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Re: New FSXBA Hornet
« Reply #340 on: March 18, 2014, 11:23:51 pm »
Hey all.  My apologies, but no updates this week as well.  Kinda hit a wall as far as significant progress goes.  But we are still working.  I'll look into the shock cone sound effects.  In terms of systems, our depth of systems is directly proportional to our coding abilities and access to information.  I do not have the expertise to do avionics programming.  If you know someone who does and wants to help, by all means, please send them our way.  I look forward to working with them.

Justin "Jimi" Hendrix
FSX Blue Angels
FSXBA F/A-18C Hornet Latest Download Link: http://www.fsdreamteam.com/forum/index.php/topic,6944.msg117011.html#msg1

Woogey

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Re: New FSXBA Hornet
« Reply #341 on: March 21, 2014, 08:08:44 pm »
Hey Jimi, I just touched on this elsewhere, But what if you were able to incorporate Dino Cattaneo's new Avionics set from his most recent F-14D update?  For freeware this might be a route worth checking into.  Otherwise you might give Ron over at Razbam a shout.  The Radar that is in their AV-8B plus, came out of a Legacy Hornet, and they roughly carry the same weapons loadout.  They may bill willing to lend a little help.........? 

jimi08

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Re: New FSXBA Hornet
« Reply #342 on: March 26, 2014, 02:19:26 pm »
Woogey,

IRT Dino's software, I had a brief chat with him.  He has no problems with embedding some of the displays, but he's not quite willing or able to share all that is needed to make the aircraft TACPAC enabled, such as the HUD coding, etc.  That would be the only reason I would see putting anything from the F-14 into the F/A-18.  Meanwhile, I will check out the RAZBAM Harrier...

Other than that, I am working on the following:
-Throttle/Thrust tweaking
-Merging all variants into standard layout (you can select them via standard aircraft selection menu)
-Minor tweaks and fixes (i.e. take off trim, effects, textures, etc)

Justin "Jimi" Hendrix
FSX Blue Angels
FSXBA F/A-18C Hornet Latest Download Link: http://www.fsdreamteam.com/forum/index.php/topic,6944.msg117011.html#msg1

jimi08

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Re: New FSXBA Hornet
« Reply #343 on: April 01, 2014, 12:16:22 am »
Everyone,

This is an update of what I have SO FAR for 31 Mar 2014.  The following has changed.

Things to fixed from FSXBA2014.6 to FSXBA2014.8 model:
-Reworked Auto-Rudder System again to better blend Rolling rudder trim with Angle of Bank commanded rudder trim.  Manual rudder inputs and auto rudder inputs also blended.
-Thrust/Drag curves done for now.
-Fixed Takeoff trim disengage problem
-Re-assigned ATC to auto-throttle arm function so it doesn't automatically engage when turning on autopilot
-Different weapon configurations now broken out into selectable aircraft from the aircraft menu (no more manually changing model files)
-Blue Angels and Fleet jets now in separate packages.  Individual Blue Angels textures now included.
-Fleet smoke now replaced with flare effect

Also included a few D models in there.  No, they do not have finished rear cockpits and please don't expect one anytime soon.

Thanks again and looking forward to your feedback!

FSXBA Blue Angels Variant Link: https://drive.google.com/file/d/0B3So3WwTLPRZd1M1QzhZdFNGUEE/edit?usp=sharing (Updated 31 Mar 2014)
FSXBA Fleet Variant Link: https://drive.google.com/file/d/0B3So3WwTLPRZVG1YXzhKTHdzMHM/edit?usp=sharing (Updated 31 Mar 2014)

Justin "Jimi" Hendrix
FSX Blue Angels
FSXBA F/A-18C Hornet Latest Download Link: http://www.fsdreamteam.com/forum/index.php/topic,6944.msg117011.html#msg1

ExNusquam

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Re: New FSXBA Hornet
« Reply #344 on: April 01, 2014, 05:05:19 am »
Some things I found:
  • No EFD gauge in the D model - I assume this is just a slight omission
  • CL Tank has been removed from the aircraft.cfg - it was nice to have as it gave the Hornet a little more range
  • It would be great if you could make the D models separate aircraft so they would have their RW fuel quantities
  • Power response/curves feel good throughout the envelope
  • Airspeed bleed in high g-turns feels better now, however...
  • Power required to maintain airspeed in turns (250 KCAS @ 30° AoB) feels excessive
  • The flap switch now moves in the cockpit of the D model - can this be brought over to the C?

Also, with the blended rudder, I don't feel like there's enough yaw authority at high angles of attack. Anecdotal evidence implies that the Hornet can pull off impressive yaw rates at high AoA, to the point of departure.

An update the the cockpit night lighting would be most appreciated, as the current panel lights act like a light test function, illuminating all indications, leaving the aircraft's actual state ambiguous.

Overall, I like it. Nice upgrade.