Hey Wood,
Thanks. Unfortunately, I've had similar experiences in V3, with the same issues you've mentioned. Had a brief discussion with Dino Cattaneo, and he informed me that the coding for V3 is a little different and more scrutinized that it is with previous variants of P3D and FSX. As soon as I get a few things ironed out here, I will see what I can do to fix things over there. I do fear however, there are some things I will not be able to fix, in particular, the avionics coding that is borrowed from the Acceleration Hornet. I would need to be able to decompile their coding, which I am unable to do.