Author Topic: Blurry Markings at gates (guide lines) and blurry buildings  (Read 6761 times)

nickac1092

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Hey guys.  My system specs are below and FS9 is only useing 1/4th the power it packs.  I get on average of 30-100 FPS maxed out.

Now onto my point.  The guide line markings that show where the nose gear should be at the gate are blurry and the buildings are a bit blurry. 

Since i run FS9 at 1920x1080 on a new screen i got, the next picture will be in the next post since there 2388KB (max forum 4000KB) a pic...
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nickac1092

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Re: Blurry Markings at gates (guide lines) and blurry buildings
« Reply #1 on: June 26, 2012, 05:24:24 am »
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virtuali

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Re: Blurry Markings at gates (guide lines) and blurry buildings
« Reply #2 on: June 26, 2012, 10:59:54 am »
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Hey guys.  My system specs are below and FS9 is only useing 1/4th the power it packs.  I get on average of 30-100 FPS maxed out.

That's not something to be happy about: that's the main FS9 problem, it's not using your system enough, if you upgrade hardware, it will probably result in same performances, but with even less system utilization, which is another way of saying you are wasting your resources. Ideally, you'd want to have your resourced used almost at 100%. In technical terms, FS9 doesn't not SCALE well.

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Now onto my point.  The guide line markings that show where the nose gear should be at the gate are blurry and the buildings are a bit blurry.

This has been discussed already on the forum: the scenery has been made for FSX and back-ported from FS9. The original version used 4096x4096 textures, which FS9 doesn't support. But, instead of using 4096x4096 textures to get ultra-hires, we use them to maximize performances, because we used 16x LESS textures (a single 4096x4096 it's the same of 16 1024x1024).

Since FS9 only supports 1024x1024 textures, the textures used in FS9 are straight down-conversions from the FSX versions, but at 4x less the resolution in both axes.

Making a specific FS9 version with all objects remapped to the new textures would equal to almost redo the scenery from scratch AND it would lower performances even more (KLAX in FSX is *faster* than under FS9), which would make it commercially unfeasible, since FS9 users are right now probably less than 10% of the market so, there wouldn't be any FS9 version to begin with.

So, basically, the FS9 version is what it is, and is not going to improve. FS9 users should really use the Trial version and decide on their own if it's worth using. And, we are still selling the Cloud9 version, which was made specifically for FS9, as an alternative.

Since i run FS9 at 1920x1080 on a new screen i got, the next picture will be in the next post since there 2388KB (max forum 4000KB) a pic...

You should really use -JPG to post screenshots.