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News: GSX Released!
 
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Author Topic: GSX 1.5 released - new Scenery Graphical Editor available!  (Read 13956 times)
Denzel
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FsFrance Project Mach 2 Concorde Team


« Reply #30 on: May 13, 2012, 02:10:00 AM »

Great news umberto, thanks

Best Regards
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FsFrance Project Mach 2 Concorde Team
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StevenK
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« Reply #31 on: May 13, 2012, 10:53:26 AM »

You don't have to change it, it's enough it's the same name/location of the one that was active when you started customizing. Check the airport .INI file, and look in the [general] section, there's the afcad name/path.
Where can i find the .INI file to edit?

###EDIT###
Dont worry i found it Cheesy

« Last Edit: May 13, 2012, 01:10:49 PM by StevenK » Logged

Steven Kiberton
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JackieeXP
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« Reply #32 on: July 30, 2012, 04:35:23 PM »

How do i customize the plane radius for the airport? I know this airport in real life very good and the spot i park with B763 it show too small when in the real world even B777, A343 fits in that parking spot.

Also will overlap of radius of parking spot effect another gate?
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virtuali
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« Reply #33 on: July 30, 2012, 05:38:11 PM »

How do i customize the plane radius for the airport?

Have a look at the GSX manual when the Airport customization is discussed ( Page 22 ), with the latest version, you can specify the "Max allowed wingspan" for each parking spot (or a group of parking spots, if more than one has been selected), which is the threshold for GSX to issue the "parking too small" message. The little button with the airplane icon on it, will automatically set to the minium value for the currently selected airplane.

Quote
Also will overlap of radius of parking spot effect another gate?

If you change it in GSX, it won't affect the underlying scenery AFCAD so it will not have any effects outside GSX. Note that this is the "Max allowed wingspan" parameter.

The Left/Right Radius, instead, are a different thing, and are not used in the decision to allow/prevent an airplane to use GSX there, but affect the GSX vehicles starting positions, which can be further customized using the graphical editor with the "Customize vehicle locations" button.
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Umberto Colapicchioni
http://www.virtualisoftware.com
johnexel
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« Reply #34 on: November 15, 2012, 09:22:59 PM »

Where can I download Version 5.1 GSX?

John
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virtuali
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« Reply #35 on: November 15, 2012, 09:42:58 PM »

Where can I download Version 5.1 GSX?

GSX as an integrated Live Update system, which notifies you of any updates you might need. And, the full installer on the web site it's always the most current version available ( which is 1.7.5 as of today ).

You can check which version of your full installer by starting it: it will indicate the version on the first dialog.
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Umberto Colapicchioni
http://www.virtualisoftware.com
ozflyer
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« Reply #36 on: January 17, 2013, 10:06:09 PM »

Hi Umberto,

This is my day 3 of using GSX, you would have seen from my other posts regarding installation etc.

I fly mainly level d 767 and Wilco  Airbus 330/340.

I couldn't understand the initial posts in this thread...

Does Gsx now handle all doors automatically ?, lds  and Wilco do not have gauges except key commands, so gsx baggage, catering opening the doors will be a huge bonus.

Also if the feature is available is it on by default or requires configuration ?

Thanks mate....


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virtuali
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« Reply #37 on: January 17, 2013, 11:07:02 PM »

Does Gsx now handle all doors automatically ?, lds  and Wilco do not have gauges except key commands, so gsx baggage, catering opening the doors will be a huge bonus.

I think you should really read the manual, especially the GSX Editor section.

No, GSX doesn't handle doors automatically, and never will. It would be very risky to do so, because the most complex 3rd party airplanes don't use standard key commands to open them. While *reading* their custom variables, like GSX does now, to know IF a door is open, is very safe, writing and/or using events, would lead to nasty side effects. For example, an airplane might not allow to open a door if there's no electrics, and this might work if the door command is started from the airplane panel, since its own gauges obviously check this. But GSX might force-open it anyway, acting on the variable that controls the visual animations, putting the airplane out of sync with its own animations, and that might cause a big mess.

So, we play safe, and only read variables, to know if a door is open or closed, in order not to have funny-looking situations of men passing through the bulkheads, because the service started without checking the door status.

With the GSX Airplane configuration editor, you can do these two main things:

1) Tell GSX which variables (that can be standard or custom) controls each door, so GSX knows how to check each door open/closed status.

And you can also tell GSX to ignore a door/status, which is useful for those airplanes with fake doors, which are not animated but just painted, you will see "men passing through the bulkheads" in this case, but that's to be expected.

OR

2) Configure the doors actual positions in the 3d space, so vehicles will attach to the correct point.

These two things are what is needed to add support for an airplane in GSX which is not already recognized in its internal database.
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Umberto Colapicchioni
http://www.virtualisoftware.com
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