FSDreamTeam forum
December 03, 2020, 09:18:15 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Login Register  
Pages: [1]
  Print  
Author Topic: Question about GSX before I buy  (Read 4420 times)
voodoo101
Newbie
*
Posts: 25


« on: March 07, 2012, 11:19:10 AM »

Hi all

I am thinking about purchasing GSX but have a couple of questions. Well one question and one request.

With regards to jeyways, I understand that GSX uses the CTRL + J options for default airways but what does it do for addon scenery. Some of my addon scenery has static jetways (some add animated jetways via AES), some have animated jetways that need a nav frequency to move (such as UK2000). Does GSX add jetways to termianls and does it automaticall send a nav frquency for the ones that need them?

With regards to the request. I am purchasing FS2Crew for the NGX and was wondering in FSDT had thought of collaborating with Bryan at FS2Crew to get the two to interact. The FS2CRew co-pilot could call for pushback, request the follow me car, call for ground service. This would cut out the use of the onscreen menu and make FSX seem that little more realistic.
Logged
virtuali
Administrator
Hero Member
*****
Posts: 40178



WWW
« Reply #1 on: March 07, 2012, 12:52:57 PM »

With regards to jeyways, I understand that GSX uses the CTRL + J options for default airways but what does it do for addon scenery.

GSX does nothing for the jetways, it doens't use, it doesn't change, it doesn't interact and it's not being affected by how you operate jetways. Which means, if the scenery has them using the default method, they will continue working as they were, if the scenery has static, they will continue being static, and if the scenery use a different method than default (like COM frequencies) they'll continue to work as before.

Quote
With regards to the request. I am purchasing FS2Crew for the NGX and was wondering in FSDT had thought of collaborating with Bryan at FS2Crew to get the two to interact. The FS2CRew co-pilot could call for pushback, request the follow me car, call for ground service. This would cut out the use of the onscreen menu and make FSX seem that little more realistic.

Yes, it has already been discussed here, once we'll finalize the product with all the features needed, we'll work on an API that other products can interface with.
Logged

Joe Porter
Newbie
*
Posts: 10


« Reply #2 on: March 13, 2012, 08:08:14 PM »

Hi, I am on the beta test team with FS2Crew and I have let Bryan know where you are on this and I am sure he will look forward to a future API.

BTW, your product is awesome!

Joe
Logged
kevinfirth
Newbie
*
Posts: 12


« Reply #3 on: September 13, 2012, 10:33:46 AM »

Bump! Any news at all on an API a few months down the line please?
I love fsx and fs2crew but to get them working together would be fantastic Smiley
Cheers
K
Logged
virtuali
Administrator
Hero Member
*****
Posts: 40178



WWW
« Reply #4 on: November 19, 2012, 02:20:25 PM »

We have opened a section for developers in this forum, and would like to hear their suggestions:

http://www.fsdreamteam.com/forum/index.php?topic=7585.0
Logged

Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!