I might of missed it Sludge, but do you post a change log?
Usually I post something in here in reference to what I've done, but Ill work on getting one out now that I'm back in town.
Autotrim worked great during the stroke, and I was surprised with the additional control input required for my clearing turn, no issue just wasn't ready to "muscle" the bug around in the dirty config.
This was done to facilitate a "semi-real world" reaction to a full stick deflection, whereas before a low/slow/dirty Hornet would do aileron rolls with no drop in altitude. Now you definately CANNOT fly low/slow/dirty and do a full stick roll. You'll go into the drink. In FSX "control axis" do you have your aileron and elevator responses set full right?
Upper airwork next and noticed more nose movement in roll (just basic aileron rolls). Autotrim disabled?
Yes, more movement in the nose in rolls. The reason is not from the autotrim disabling, it occurs because I had to give the Hornet its original CG/weights. I did that to give the Hornet a more realistic PA (powered approach) mode, where the nose and velocity vector rise/fall in unison w/power changes when trimmed... but that in turn makes the Hornet less balanced in ALL flight regimes. Hence, less uniform (unbalanced) aileron rolls.
Any changes to field t/o trim inputs? I'm still manually holding the stabs up.
Actually, I nulled out the FIELD UP trim. How did the CARRIER T/O up elevator work for you? The BaseFCS XML sets T/O UP ELEVATOR
in addition to the regular dirty configuration UP trim. This is an FSX workaround that simulates a "hands off" cat shot. To test, after a standard trap pass, taxi over to the cat and leave the trim as it is... once you hook up the launch bar and arm (tension), go to MAX power (afterburner) to set auto-retract for the launch bar, and throttle back to 80% N2. Dont move the stick, pull up the CHKLST DDI page so you can see trim and elevator position. Now, you'll see UP elevator and UP trim. Launch and dont touch the stick til your velocity vector gets 5 deg nose up. Grab the stick and turn to BRC (ships course) and maintain v/vector at 5 deg and fly the pattern. Tell me your results.
Anything major you need tested?
Let me know what you think of BFM (dogfighting) handling at 10k-20k-30k. I used JIMIs afterburner/mach no. tweak to get the Hornet up to speed at altitude, so it would perform better up in those regimes without re-tweaking the whole 1500 series tables in the AIR file.
That's about it. Thanks for the inputs.