Author Topic: vLSO Beta release  (Read 675832 times)

Fryman

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Re: vLSO Beta release
« Reply #1365 on: March 28, 2016, 06:21:44 pm »
The glideslope in vLSO is set at 4.12 degrees. When using the VRS TacPack latest version 1.4.2.8 for P3D 3.2.3.16769 only allows for setting the glideslope of the Nimitz carrier to 4.10 or 4.20 in .10 degree steps. What difference will the VRS glideslopes have in the vLSO grading of the approaches to the carrier?

Mikencali

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Re: vLSO Beta release
« Reply #1366 on: March 29, 2016, 01:30:43 am »
Yeah, anyway to change the glideslope on the nimitz from 4.12 to 3.5 like the aerosoft kitty hawk?

rsgunner

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Re: vLSO Beta release
« Reply #1367 on: April 25, 2016, 04:45:40 pm »
Every since I switched to P3D V3 I can't get the FCLP part to work.

Is it just me or is it an capability issue that cropped up?

Russ
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jeronb787

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Re: vLSO Beta release
« Reply #1368 on: May 02, 2016, 07:09:52 am »
Every since I switched to P3D V3 I can't get the FCLP part to work.

Is it just me or is it an capability issue that cropped up?

Russ

Russ i have the same problem! worked fine in p3d v2.5, but in v3 i can only get the carrier.

Paddles

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Re: vLSO Beta release
« Reply #1369 on: May 04, 2016, 01:11:56 pm »
Do you mean no working field IFLOLS in P3D v3?
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rsgunner

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Re: vLSO Beta release
« Reply #1370 on: May 04, 2016, 07:37:22 pm »
vLSO does not interact in the FCLP portion at least in my situation.

The carrier approaches work the way they were designed to do

Could it be something in the tag file?

Russ
Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.

jeronb787

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Re: vLSO Beta release
« Reply #1371 on: May 06, 2016, 06:18:25 pm »
The carrier portion works fine for me as well. When i flew the superbug out of Whidbey Island NAS to Coupeville NOLF, i was not getting any prompts from vLSO. It was working for me in p3d v2.5 but it will not work for me in v3.2.

Paddles

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Re: vLSO Beta release
« Reply #1372 on: May 10, 2016, 06:50:29 am »
Guys, current vLSO version doesn't support P3D v3.* and doesn't scan P3D folders for installed FCLP sceneries, that's why the FCLP part doesn't work in P3D v3.

The upcoming new version will support all existing sims from FSX to P3D v3.
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72westy

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Re: vLSO Beta release
« Reply #1373 on: May 25, 2016, 11:45:26 pm »
Guys, current vLSO version doesn't support P3D v3.* and doesn't scan P3D folders for installed FCLP sceneries, that's why the FCLP part doesn't work in P3D v3.

The upcoming new version will support all existing sims from FSX to P3D v3.

Got a rough ETA?
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Paddles

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Re: vLSO Beta release
« Reply #1374 on: June 15, 2016, 08:15:11 am »
July-August perhaps...
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PhantomTweak

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Re: vLSO Beta release
« Reply #1375 on: June 15, 2016, 09:10:51 pm »
Looking forward to it, whenever it comes out!
Although, I still say those AI LSO's have it in for me. I think you coded in a special "grumpy, grouchy LSO" just for me, somehow :D  ;D  :'(
I'm kidding (a little) It's still a great product, no matter how they treat me :) I sincerely appreciate the hard work put into vLSO. I couldn't even think of doing something like this  ???
Pat☺
« Last Edit: June 15, 2016, 09:12:35 pm by PhantomTweak »

Paddles

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Re: vLSO Beta release
« Reply #1376 on: June 17, 2016, 07:27:34 am »
Trust paddles. Know that whether it be a singleengine approach, no flap/no slat, or a clara-ship pass, they will have a very conservative wave-off window. They will keep you off the back of the ship if you listen to them

Lt. Grant Jarvis

 ;)
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retnavycpo

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Re: vLSO Beta release
« Reply #1377 on: July 08, 2016, 02:33:17 pm »
A much earlier post...in 2014....mentioned the Razbam aircraft were included in a earlier VLSO version. 

If I downloaded the earlier version of VLSO with the Razbam aircraft included...would it be possible to get the settings for those aircraft, and then input into the current version?  Only problem is I do not know which version to download.....Pete ???

I am finding it difficult to locate the values I need to add aircraft to VLSO.  Along with that, making sure the applicable aircraft.cfg file has corresponding entries...........
« Last Edit: July 08, 2016, 02:37:42 pm by retnavycpo »

Paddles

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Re: vLSO Beta release
« Reply #1378 on: July 08, 2016, 06:17:55 pm »
Pete,
Are you sure it was a vLSO related post? Could you give me a link to that post, please? I personally know nothing about Razbam integration  ;D

Adding an aircraft to vLSO support list is easy, provided you know AoA low/high values as well as wide/close abeam distances for that aircrfat.

The only aircraft.cfg value needed is the atc_model, like F18 in this example:

[General]
atc_type=BOEING
atc_model=F18

i.e. open the applicable aircraft.cfg file in Notepad (or whatever text processor you prefer), browse to the [General] section and copy that atc_model value.

Hope this helps
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retnavycpo

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Re: vLSO Beta release
« Reply #1379 on: July 08, 2016, 06:28:55 pm »
Paddles, the post I was referring to was this one:

Reply #1124 on: December 15, 2014, 08:37:25 AM   

I guess what the person meant was that HE had all the Razbam aircraft included in the version he had installed...some time back?

Thanks for the advice on the settings.  I know it isn't difficult to input.  But the hardest part is ferreting out the information for each aircraft.  I have found that is NOT so simple! Short of tracking down NATOPS for all the aircraft, it would be nice if the info was in one place and could be updated!  I know, I know....that would be too easy!


 Pete
« Last Edit: July 08, 2016, 06:31:59 pm by retnavycpo »