Author Topic: vLSO Beta release  (Read 814589 times)

rsgunner

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Re: vLSO Beta release
« Reply #1080 on: October 02, 2014, 06:45:12 pm »
Paddles

Sam results. Let me try something and I will get back to you in a few minutes

Russ

Roaming path: C:\ProgramData

Checking FSX...
------------------------------------------------------

Registry key SOFTWARE\Microsoft\Microsoft Games\Flight Simulator\10.0 - OK
SetupPath value - E:\Program Files (x86)\Lockheed Martin\Prepar3D v2\
FSX.exe - OK
Now trying to read FSX scenery config file C:\ProgramData\Microsoft\FSX\Scenery.cfg...

OK, 154 scenery definitions read



Checking P3D v.2 32 bit...
------------------------------------------------------

Registry key SOFTWARE\Lockheed Martin\Prepar3D v2 - NOT FOUND


Checking P3D v.2 64 bit...
------------------------------------------------------

Registry key SOFTWARE\Wow6432Node\Lockheed Martin\Prepar3D v2 - NOT FOUND


Checking P3D v.1 32 bit...
------------------------------------------------------

Registry key SOFTWARE\LockheedMartin\Prepar3D - NOT FOUND


Checking P3D v.1 64 bit...
------------------------------------------------------

Registry key SOFTWARE\Wow6432Node\LockheedMartin\Prepar3D - NOT FOUND
Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.

rsgunner

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Re: vLSO Beta release
« Reply #1081 on: October 02, 2014, 07:18:01 pm »
My experiment didn't work,

Russ
Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.

Paddles

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Re: vLSO Beta release
« Reply #1082 on: October 03, 2014, 04:09:19 am »


Perhaps trying to run the program as admin?...
Want it done right? Do it yourself!


rsgunner

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Re: vLSO Beta release
« Reply #1083 on: October 03, 2014, 02:27:17 pm »
Paddles.

That is how I ran it.

Russ
Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.

GOONIE

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Re: vLSO Beta release
« Reply #1084 on: October 09, 2014, 03:23:24 pm »
Couple LSO call questions:

So I am trying to understand when the LSO would say "don't settle" vs. "you're low" vs. "little power", don't they all essentially mean the same thing?

My take is "don't settle" is used when you are trending low on the approach. "you're low" is an informative call used early in the approach (X to IM). "little power" is used when you are going to go below glideslope if power is not added, and is an imperative call used closer to the ramp. Does that sound right?

Same thoughts on following calls: "attitude", "easy with it", "don't go high". I assume "attitude" is used when your nose gets low, slightly flat attitude, and power and attitude (AoA) are not presenting good info to the pilot. "easy with it" means you are overpowered, and fast (AoA red chevron) and is an imperative call used closer to the ramp (IM to IW). "don't go high" is an informative call used early in the approach (X to IM).

Just trying to understand these calls better, when they are used, what they mean, and also wanted to see if this is how vLSO utilizes these calls (logic).

Thanks.   
"You've got to land here, son. This is where the food is."

SpazSinbad

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Re: vLSO Beta release
« Reply #1085 on: October 09, 2014, 05:55:01 pm »
I'm not a trained LSO so there is that. Attached are the LSO radio calls from PDF as indicated.

NATOPS LANDING SIGNAL OFFICER MANUAL 01 May 2009

http://www.wings-of-gold.com/cnatra/LSONATOPSMAY09.pdf (2.6Mb)

INFORMATIVE CALLS: Used to inform pilots of existing situations.

ADVISORY CALLS: Used to direct pilot’s attention to potential difficulties and prevent possible control errors.

IMPERATIVE CALLS: Used to direct the pilot to execute a specific control action. MANDATORY IMMEDIATE RESPONSE
« Last Edit: October 09, 2014, 06:46:32 pm by SpazSinbad »
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jcverrett

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Re: vLSO Beta release
« Reply #1086 on: October 12, 2014, 04:29:54 am »
Here are my results. I do not have P3D 1.3 in stalled but I do have ver 2.4 installed on my SSD drive D:\P3D. Not sure if tis helps.

Jon

Roaming path: C:\ProgramData

Checking FSX...
------------------------------------------------------

Registry key SOFTWARE\Microsoft\Microsoft Games\Flight Simulator\10.0 - OK
SetupPath value - E:\Microsoft Games\Microsoft Flight Simulator X
FSX.exe - NOT FOUND
Now trying to read FSX scenery config file C:\ProgramData\Microsoft\FSX\Scenery.cfg...

OK, 147 scenery definitions read



Checking P3D v.2 32 bit...
------------------------------------------------------

Registry key SOFTWARE\Lockheed Martin\Prepar3D v2 - NOT FOUND


Checking P3D v.2 64 bit...
------------------------------------------------------

Registry key SOFTWARE\Wow6432Node\Lockheed Martin\Prepar3D v2 - NOT FOUND


Checking P3D v.1 32 bit...
------------------------------------------------------

Registry key SOFTWARE\LockheedMartin\Prepar3D - NOT FOUND


Checking P3D v.1 64 bit...
------------------------------------------------------

Registry key SOFTWARE\Wow6432Node\LockheedMartin\Prepar3D - NOT FOUND

Paddles

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Re: vLSO Beta release
« Reply #1087 on: October 13, 2014, 04:16:09 am »
Thanks Jon.
Some more questions:

What OS do you have?
FSchecker reports FSX registry keys are there, but no fsx.exe found. Is FSX still present in your system? Does it work properly (I mean if there's no fsx.exe it shouldn't)?
Want it done right? Do it yourself!


jcverrett

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Re: vLSO Beta release
« Reply #1088 on: October 24, 2014, 02:48:03 am »
Thanks Jon.
Some more questions:

What OS do you have?
FSchecker reports FSX registry keys are there, but no fsx.exe found. Is FSX still present in your system? Does it work properly (I mean if there's no fsx.exe it shouldn't)?


I am running on Windows 7 Home Premium 64. FSX is still installed on my E drive.

Sorry for the delay been real busy at work lately.

Jon

rsgunner

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Re: vLSO Beta release
« Reply #1089 on: October 27, 2014, 05:04:27 pm »
Paddles

Any new ideas in regards to P3D and the FSChecker?

Russ

Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.

syn

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Re: vLSO Beta release
« Reply #1090 on: November 01, 2014, 03:57:00 pm »
Couple LSO call questions:

So I am trying to understand when the LSO would say "don't settle" vs. "you're low" vs. "little power", don't they all essentially mean the same thing?

My take is "don't settle" is used when you are trending low on the approach. "you're low" is an informative call used early in the approach (X to IM). "little power" is used when you are going to go below glideslope if power is not added, and is an imperative call used closer to the ramp. Does that sound right?

Same thoughts on following calls: "attitude", "easy with it", "don't go high". I assume "attitude" is used when your nose gets low, slightly flat attitude, and power and attitude (AoA) are not presenting good info to the pilot. "easy with it" means you are overpowered, and fast (AoA red chevron) and is an imperative call used closer to the ramp (IM to IW). "don't go high" is an informative call used early in the approach (X to IM).

Just trying to understand these calls better, when they are used, what they mean, and also wanted to see if this is how vLSO utilizes these calls (logic).

Thanks.   

I also think that vLSO should make less advisory calls and more imperative calls as you get closer in. I also miss having more "power"/"easy with it" calls :'(

Taras

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Re: vLSO Beta release
« Reply #1091 on: November 09, 2014, 11:57:21 am »
Hi guys
First of all, thanks for vLSO,  great program that brings a lot of reality to carrier ops

Unfortunately for a while I deal with a little problem.  

vLSO is not able to recognized and identified  FCLP airbases,but all carriers are identified and with them vLSO works correctly
I have NAS Meridian KNMM and Fentress KNFE sceneries, all installed properly, according the install instructions (in add-on scenery folder there are the appropriate "tag" files in each of the scenery folders)

Do you have any suggestions what could lead to that problem?

Thanks for any help

Taras
« Last Edit: November 09, 2014, 09:36:08 pm by taras24 »

discoferret

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Re: vLSO Beta release
« Reply #1092 on: November 12, 2014, 07:04:27 pm »
Hi, I have just started using vLSO and have a problem with a "wave off" after I've caught the wire, which obviously give me a cut pass. It happens a lot, has anyone else having the same problem?

GOONIE

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Re: vLSO Beta release
« Reply #1093 on: November 12, 2014, 07:16:45 pm »
discoferret,

Can you post a screen shot of the vLSO debrief when this happens? Is it an On/On pass, with a random WO in the wires? Or is it a dive "spotting the wires" pass, which deserves a late WO? Could also be a delay in the program due to many calls being triggered, are you getting a lot of calls prior to the WO call?
"You've got to land here, son. This is where the food is."

GOONIE

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Re: vLSO Beta release
« Reply #1094 on: November 12, 2014, 07:35:29 pm »
Paddles,

Looking forward to the $HB feature in vLSO, I've been practicing


 8)
"You've got to land here, son. This is where the food is."