Author Topic: vLSO Beta release  (Read 814549 times)

pyroperson87

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Re: vLSO Beta release
« Reply #645 on: February 19, 2013, 11:28:58 pm »
Sludge/Goonie,

I get (LO)AR calls all the time, some warranted others not so much IMHO.  In my experience I would have to agree that the positioning is a bit off as I've had times where I almost caught the ramp and the debrief only showed (LO)AR when it should have at least said LOAR if not LOAR.  See attached - and don't judge that first pass...that was my first pattern ever with the Sludge or FSXBA Hornet (can't remember which).  I've noticed that in order to not get a (LO)AR call and still catch the 3 wire I have to crest the ball until just before the ramp/over the ramp and then CAG-dip it into the wires.

Mower,

Check out this video for an idea of how real life Nav Av looks as far as throttle/stick inputs in the groove go.  It's not that good, but it's the best I could find.  Watch from about 4:14 onward.  If you're not a fan of Guns N' Roses, prepare to mute it  ;)

https://www.youtube.com/watch?v=3qwzhQDiQEs&list=LLcZKt16_s3puyOTv8hkqbTQ

Obviously FSX is a bit different, but it's pretty close to looking like that for me, which usually results in my wife laughing and making fun of me if she's in the room  :D

Pyro
Pops

GOONIE

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Re: vLSO Beta release
« Reply #646 on: February 20, 2013, 06:53:29 pm »
Sludge,
Definitely bro, long time. Curious to know more about the carrier dimensions not being correct. I know Javier put a lot of time into his carrier, wish he was still working it or someone knew what he was up to. Seems like he could fix it.

As for the wires, that has always been an issue of mine. I wish wire animation and full integration into the sim was possible or could be done, or at least represented more realistically. As you point out they  are modeled above and behind their visual representation, fun. How does this effect scoring? For example when I catch a 3 wire, is it really the 3, or could it have been the 2 wire?

Pyro,
Attached are some of my passess, including the HUD view for the (LO)AR (I see a cresting or centered  ball at the ramp from the 2D view).

GOONIE
« Last Edit: February 20, 2013, 06:56:11 pm by GOONIE »
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pyroperson87

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Re: vLSO Beta release
« Reply #647 on: February 20, 2013, 10:46:27 pm »
What's going on in the second shot Goonie?  81 seconds in the groove???
Pops

GOONIE

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Re: vLSO Beta release
« Reply #648 on: February 20, 2013, 11:18:48 pm »
I paused the sim to take a couple shots from various views AR to show Serge.

What your passes don't last for a minute??? :P
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Sludge

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Re: vLSO Beta release
« Reply #649 on: February 21, 2013, 09:04:44 am »
Pyro...

Good video, I think that was posted in the "cool videos" thread as well... love the split cam on approach style along with the comms. Ya, that's why I asked 'cause I was suspecting the consistently (LO)/LO) AR calls during solid 3 wire passes might be due to FSX carrier mismatch. BTW, WTF was that first pass, SH!7, that looked like something outta the movie AIRPLANE! .... "Damnit Stryker, you're all over the place".

Goonie...

It was during a time when I was doing some passes with the first vLSO versions and talking with Molly (SYM) Badger. Apparently, some of the fellas over at Sand Pro's fsxcarrierops have figured out that the carrier dimensions are not as close as they should be... from what I understand its a matter of 100's of feet not just a few feet here or there. Its apparent is screenshots of aircraft on CATs (cat 4 and the meatball posit) and when taxiing, plus alot of other things that they have done. I'll try to talk to Molly Badger and get some more specifics when I get a few moments away from the Sludge. If you use the Sludge or Jimi's Bird, the tailhooks are fixed (higher and behind), so that you should get an approximately close trap wire catch.

Fellas...

Anybody else on FSDT have similar experiences. Dont be afraid to speak up, if its a common occurence, Serge needs to know about it to make the vLSO better... or in this case, better adapted to some probable FSX deficiencies.

Later
Sludge

Mower

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Re: vLSO Beta release
« Reply #650 on: February 21, 2013, 04:27:36 pm »
Anybody else on FSDT have similar experiences. Dont be afraid to speak up, if its a common occurence, Serge needs to know about it to make the vLSO better... or in this case, better adapted to some probable FSX deficiencies

LOL...my issue with that is that being that I currently SUCK at trapping, I can't tell if its an issue with vLSO or not.

SUBS17

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Re: vLSO Beta release
« Reply #651 on: February 22, 2013, 12:04:27 am »
Try practicing with the T45C as it has a lower approach speed and is easier to learn the way to approach the carrier.

SpazSinbad

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Re: vLSO Beta release
« Reply #652 on: February 22, 2013, 12:19:34 am »
Try some FCLP also to get the hang of the Navy Approach technique. I find the F-45C by Dino Cattaneo FREE excellent for this purpose. Dial up the wind to further decrease approach groundspeed for 'more time in the groove' - so to speak - for training.
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Mower

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Re: vLSO Beta release
« Reply #653 on: February 22, 2013, 02:39:49 pm »
Yeah I have the T45 so will trot it out and put it through its paces with some FCLP.

SpazSinbad

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Re: vLSO Beta release
« Reply #654 on: February 22, 2013, 06:18:19 pm »
Once  you get the hang of the FSXNP 'FCLP Mission' Series try at least to do most of your FCLP in Mission 4 (dusk) so that you will be concentrating more on the approach setup with IFLOLS/centreline/Opt AoA rather than looking at the runway during daytime. Most FCLP is done at night.
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Mower

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Re: vLSO Beta release
« Reply #655 on: February 23, 2013, 05:45:20 pm »
Once  you get the hang of the FSXNP 'FCLP Mission' Series try at least to do most of your FCLP in Mission 4 (dusk)

Where do I find these missions please?

pyroperson87

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Re: vLSO Beta release
« Reply #656 on: February 23, 2013, 06:49:49 pm »
Where do I find these missions please?

http://library.avsim.net/download.php?DLID=153677

That is a direct link.  Should start downloading within a few seconds of clicking it.  Have fun!

Pyro
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SpazSinbad

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Re: vLSO Beta release
« Reply #657 on: February 23, 2013, 06:50:31 pm »
Last time checked the 'FCLP Missions by FSXNP' were here:

FCLP Missions pack vol.2 [User has to be logged in for any URL to work I guess - otherwise INFO good]

http://library.avsim.net/esearch.php?DLID=155351&CatID=fsxmsn

"FCLP Missions pack vol.2 is an updated version of the original FCLP Missions pack. The new pack features an authentic IFLOLS Mk.14, a custom FSX lights texture and modified El Centro and Coupeville sceneries as well as the missions.
Filename: fclp_pack_vol2.zip
Size: 21,253kb
License: Freeware
Added: 25th December 2010"
« Last Edit: February 23, 2013, 06:52:25 pm by SpazSinbad »
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pyroperson87

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Re: vLSO Beta release
« Reply #658 on: February 23, 2013, 06:59:12 pm »
I didn't know there was an update...sweet!  I'm stoked for the Mk13/14 instead of that old crappy Mk6 that used to be sitting there.
Pops

Mower

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Re: vLSO Beta release
« Reply #659 on: February 23, 2013, 07:16:07 pm »
On it, will go with the vol2, cheers.