Author Topic: vLSO Beta release  (Read 814581 times)

sonofabeech

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Re: vLSO Beta release
« Reply #240 on: February 20, 2012, 10:00:25 am »
Subs...I see you left the next photo out ...the one of you being crapped on by the LSO for landing after being waved off  ;D
Simon"Sonofa"Beech
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SUBS17

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Re: vLSO Beta release
« Reply #241 on: February 20, 2012, 10:40:18 pm »
 ;D


syn

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Re: vLSO Beta release
« Reply #242 on: February 24, 2012, 04:22:53 pm »
I was testing the latest beta, great job!

Still having some problems with Dino's T-45 and Javier's Nimitz though. I can only trap on the 4th wire if I don't want to get a (LO)AR (and I still get tons) and I even did some bolters when the debrief shows a perfect glideslope (and no, I'm not flaring!).

Am I the only one with this problem?


neutrino

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Re: vLSO Beta release
« Reply #243 on: February 25, 2012, 01:19:38 pm »
I was testing the latest beta, great job!

Still having some problems with Dino's T-45 and Javier's Nimitz though. I can only trap on the 4th wire if I don't want to get a (LO)AR (and I still get tons) and I even did some bolters when the debrief shows a perfect glideslope (and no, I'm not flaring!).

Am I the only one with this problem?



Same things happens on my landings with the T-45. I assume the glideslope plane must be lowered for the T-45. If it is calibrated to the F/A-18, the T-45 because it is smaller will pass the 3rd wire and catch the fourth (or bolter), or if you want to stay on the ball and catch 3rd wire, you will get (LO)AR.

Paddles

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Re: vLSO Beta release
« Reply #244 on: February 25, 2012, 05:57:36 pm »
Yes, that's right. Different aircraft have different Hook-to-Eye distances, so the glideslope must be adjusted for each H/E. In real life the LSO uses IFLOLS lens roll axis to compensate for that. The roll angle is increased when changing from an aircraft with a small H/E to an aircraft with a larger H/E. In FSX we have the glideslope, which is hardcoded and set for the Hornet. That's why you have to fly a little low to catch #3 wire in the Goshawk.
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SpazSinbad

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Re: vLSO Beta release
« Reply #245 on: February 25, 2012, 08:42:26 pm »
Just to add another graphic to fsxnp explanation. The PDF url no longer works - perhaps the
PDF can be found elsewhere:

RHE-NAV-90-TR-1 | OUTER-LOOP CONTROL FACTORS FOR CARRIER AIRCRAFT by Robert K. Heffley

http://robertheffleyengineering.com/docs/CV_environ/RHE_NAV_90_TR_1.pdf

Other excerpts from this PDF are available on this forum here:

CarrierLanding+LSOstuff only RHE_NAV_90_TR_1.pdf (.3Mb) - all the very long URL must be cut/pasted or otherwise find the thread with this info.

http://www.google.com.au/url?sa=t&rct=j&q=rhe-nav-90-tr-1%20outer-loop%20control%20factors%20for%20carrier%20aircraft%20by%20robert%20k.%20heffley&source=web&cd=1&ved=0CCgQFjAA&url=http%3A%2F%2Fwww.fsdreamteam.com%2Fforum%2Findex.php%3Faction%3Ddlattach%3Btopic%3D3211.0%3Battach%3D9153&ei=4TlJT-jOIa6YiAe11oi1Dg&usg=AFQjCNG_-2bQc7GZmfpaMpeDvbiij_gSgQ&sig2=ihyqVrvmP42wH_Vd0c1c8Q
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In meantime have found new website for Heffley docs: http://www.robertheffley.com/pages/lib.htm#Aircraft%20Design

Sadly this doc not available there now. I dunno.
« Last Edit: February 25, 2012, 08:49:20 pm by SpazSinbad »
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Jonathan livingston

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Re: vLSO Beta release
« Reply #246 on: February 26, 2012, 12:37:06 pm »
Yes, that's right. Different aircraft have different Hook-to-Eye distances, so the glideslope must be adjusted for each H/E. In real life the LSO uses IFLOLS lens roll axis to compensate for that. The roll angle is increased when changing from an aircraft with a small H/E to an aircraft with a larger H/E. In FSX we have the glideslope, which is hardcoded and set for the Hornet. That's why you have to fly a little low to catch #3 wire in the Goshawk.

Hello,
I wonder what is the most realistic "Locus.GS" to put in the .ini for glideslope  with a F/A-18E of VRS. Original, Nugget, ... ?
Thanks for your help.

SUBS17

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Re: vLSO Beta release
« Reply #247 on: March 02, 2012, 07:27:46 am »
Just tested 0.5 with SFCARRIERS2.5 and found the LSO did not work.

syn

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Re: vLSO Beta release
« Reply #248 on: March 05, 2012, 02:58:04 am »
I was blaming the H-E distance as the main cause of not getting OKs at all, but actually it seems it had nothing to do with it. I just realized that I was getting (OK)s with the T-45 for late ball calls (manual ball call enabled) as I was rolling wings level at about .6NM. If I lengthen my groove to .75-.8NM I get OKs as well with Dino's T-45.

However this results in longer than desirable groove times (~25 sec while CV NATOPS and CQ instructions say 15-18 ideally), doesn't it?

SandPro

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Re: vLSO Beta release
« Reply #249 on: March 07, 2012, 02:42:22 pm »
Range Check Error:

Re: vLSO Beta release « Reply #206 on: February 06, 2012, 06:19:29 PM »
Every once in a while, I am seeing an error box pop up:    vLSO 0.4b      Range Check error.   


vLSO: 05b   Still see the Range Check error... as I reported on 2/6.  Any idea what is causing this ?
   
   


MikeB54

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Re: vLSO Beta release
« Reply #250 on: March 07, 2012, 10:17:01 pm »
I get the Range Check errors on occasion myself.  I think it is when I wait too long after a launch to start my turn to downwind.  My guess is that the error is generated when you fly outside the airspace monitored by the program.

Mike

tpollen

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Re: vLSO Beta release
« Reply #251 on: March 08, 2012, 10:20:01 am »
Great little addon, here's a little video I took today:


SUBS17

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Re: vLSO Beta release
« Reply #252 on: March 08, 2012, 11:33:06 pm »
Cool video.

ExNusquam

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Re: vLSO Beta release
« Reply #253 on: March 09, 2012, 04:15:59 am »
I was blaming the H-E distance as the main cause of not getting OKs at all, but actually it seems it had nothing to do with it. I just realized that I was getting (OK)s with the T-45 for late ball calls (manual ball call enabled) as I was rolling wings level at about .6NM. If I lengthen my groove to .75-.8NM I get OKs as well with Dino's T-45.

However this results in longer than desirable groove times (~25 sec while CV NATOPS and CQ instructions say 15-18 ideally), doesn't it?

26 seconds in the groove and it still gave me a fair.


Mickey_Techy

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Re: vLSO Beta release
« Reply #254 on: March 09, 2012, 09:25:24 am »


The 'only' way I can get this debrief window is through 'Photoshop',  :D.

Awesome flying Joe!