Author Topic: vLSO Beta release  (Read 819069 times)

Orion

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Re: vLSO Beta release
« Reply #210 on: February 08, 2012, 11:49:22 pm »
I doubt it.  Perhaps changing the audio device the vLSO plays on, but not routing it through FSX.  Doug Dawson's sound gauge has nothing to do with the vLSO, as it's simply an interface for XML gauges to play sounds.

texxasal

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Re: vLSO Beta release
« Reply #211 on: February 09, 2012, 12:53:53 am »
It really doesn't matter how it gets done, just so we can get the sound of radio traffic from controllers routed to our choice of location. In my case it sounds pretty silly to have the LSO coming out of the surround-sound instead of my headset. I know they yell a lot, but not above jet engine and airplane noise at 3/4 of a mile. :D

Herbie

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Re: vLSO Beta release
« Reply #212 on: February 09, 2012, 06:34:01 am »
In FSX under Sound Setting, there are 4 sliders: Engine, Cockpit. Environment and Voice. Set your sliders to 24,55,45,70 try this, also below under Windows Sound Devices: Set Sounds to Speaker and Voice to Headphone. If this dos not separate the 2 voices, you may need a Sound-card and Motherboard sound ship. This give you 2 sound sources. Herb

wilycoyote4

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Re: vLSO Beta release
« Reply #213 on: February 09, 2012, 07:06:11 pm »
found some time to do a coupla flights, really like beta 4, thanks

neutrino

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Re: vLSO Beta release
« Reply #214 on: February 09, 2012, 09:22:42 pm »
I finally had a chance to test the vLSO - what can I say, it makes you want to fly again and again :D Great work, Serge, thanks for the amazing product!

I wanted to post a screenshot with a nice landing, but ended up making a whole 2m50s video ;D I hope you enjoy it, the vLSO briefing pages are at the end of the video - the landing was recorded live with FRAPS:


micro

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Re: vLSO Beta release
« Reply #215 on: February 10, 2012, 01:12:51 am »
Very, Very nice!  :o

MikeB54

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Re: vLSO Beta release
« Reply #216 on: February 10, 2012, 01:26:41 am »
Guys,

I'm having a bit of a problem that isn't specifically a vLSO problem, but it's related to it.  I know it's a PC problem, I just haven't been able to fix it.

When vLSO starts it starts way off to the right with half of the vLSO window off the screen.  It's a simple enough thing to drag it back to the left, but it's getting annoying and I would like to resolve it, if possible.  The Debrief window does the same thing.

If anyone has any suggestions, I'd appreciate it.

Thanks,

Mike

Orion

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Re: vLSO Beta release
« Reply #217 on: February 10, 2012, 03:55:03 am »
Nice video, J.R.! 8)

SUBS17

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Re: vLSO Beta release
« Reply #218 on: February 10, 2012, 10:16:52 am »
Wow this looks good, nice video neutrino.

SUBS17

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Re: vLSO Beta release
« Reply #219 on: February 10, 2012, 10:31:19 am »
Whats Case 1/2/3 etc? Sorry I'm still a noob at this techo jargon. ;D

MikeB54

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Re: vLSO Beta release
« Reply #220 on: February 10, 2012, 01:34:18 pm »

wilycoyote4

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Re: vLSO Beta release
« Reply #221 on: February 10, 2012, 08:35:26 pm »

SUBS17

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Re: vLSO Beta release
« Reply #222 on: February 10, 2012, 11:12:25 pm »

SUBS17

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Re: vLSO Beta release
« Reply #223 on: February 10, 2012, 11:37:51 pm »
Wow 0.4 rocks that is getting very good I'm getting very good landings with it. So whats the deal with CASE II and III? How does vLSO recognise these conditions and give the pilots vector to the stack? I'm thinking perhaps a Carrier ATC could be added since FSX supports missions having options this would involve some editing by a mission maker but you could have slightly more added to it for immersion perhaps T45 trainning mission using both vLSO and a mission script with AI wingmen.

SUBS17

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Re: vLSO Beta release
« Reply #224 on: February 11, 2012, 12:36:01 am »
After looking at this:



Maybe FSDT should work with Javier, Orion and FSX Navy pilot and make the ultimate carrier addon payware with animated crew etc. I'd buy it ;D.

Another good idea how about a military base version as well. ;D
« Last Edit: February 11, 2012, 12:40:49 am by SUBS17 »