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Author Topic: vLSO Beta release  (Read 47255 times)
Orion
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« Reply #165 on: December 13, 2011, 05:11:47 AM »

Just curious: will the vLSO recognize J.R.'s Combat Hornet?
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Paddles
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« Reply #166 on: December 13, 2011, 07:44:09 AM »

It will if its Atc_model is F18. If not, you can add one as a custom aircraft (see the PDF)
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Orion
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« Reply #167 on: December 13, 2011, 08:00:09 AM »

Ah, clever.  Wonder why FSX doesn't use atc_model for better aircraft substitution...
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GOONIE
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« Reply #168 on: December 15, 2011, 03:15:16 AM »

Serge,

Can I modify the .wav files in the sound folder, or are the audio files hard coded into the .exe now? Not sure if that changed in the beta updates, but it seems like it.

CAPT
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Paddles
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« Reply #169 on: December 15, 2011, 05:40:44 AM »

Yes, you can. Currently, at its startup, the program browses the Sound folder and randomly selects .wav files for different voice calls. I mean if there are more than one similar files, like RogerBall1, RogerBall2 etc., it randomly selects RogerBall3, for example. Just keep your new files reasonably short (about 1 sec) and follow my 'naming convention', i.e. NameX.wav where X is a consecutive number. By the way, the Name part is hardcoded.
Are you going to add some new wavs or edit the existing ones?
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GOONIE
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« Reply #170 on: December 15, 2011, 05:48:52 PM »

The reason I asked is that I changed some of the .wav files in the sound folder, used the same naming convention you used to replace the original files, but I am still hearing the old .wav sounds when flying (e.g. you're high and you're slow), any thoughts?

-CAPT
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Paddles
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« Reply #171 on: December 15, 2011, 05:59:09 PM »

That's because of random selection, I guess... The program makes it only once, at its startup. The easiest way to make sure your new files are ok is to (re)move all original files to a safe place, leaving only your files in the Sound folder, and run the program. You should hear your new sounds.
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GOONIE
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« Reply #172 on: December 15, 2011, 06:05:11 PM »

Thanks Serge I'll give that a try!
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"You've got to land here, son. This is where the food is."
SUBS17
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« Reply #173 on: December 22, 2011, 06:13:41 PM »

How do I get the debrief taken as a screenshot?
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Orion
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« Reply #174 on: December 23, 2011, 01:04:10 AM »

How do I get the debrief taken as a screenshot?

Use the PrtScn key on your keyboard and save the image in your clipboard with the program of your choice (e.g. Microsoft Paint).
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SUBS17
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« Reply #175 on: December 24, 2011, 04:18:23 AM »

Thanks.
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Nike619
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« Reply #176 on: December 31, 2011, 05:52:25 AM »

Okay guys, I have some serious questions here.

But first, Awesome Initiative. Can't wait to use it..

However, I can not get it to work, Brand new FSX Gold Install, Sludge 1.2, T45 V2, F-14D and The Default Whorenet and nothing will work, at all. I've read this thread twice. Trying all the fixes. Currently VLSO is installed to the Microsoft Games folder, I've opened before, after and during my flight, Will not work.  Huh

Checked all the ATC_Models. All correct. All green on Simconnect as well. I'm at a dead end here.

Any ideas guys?
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Paddles
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« Reply #177 on: December 31, 2011, 08:59:02 AM »

That's strange...
What beta version do you use?
Do you have both Simconnect and FSX indicators green? If yes, then everything's ok with your system setup.
Make sure that the Sound subfolder is present in your vLSO folder.
What carrier do you try to land on? Do you extend landing gear prior to that?
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Razgriz
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« Reply #178 on: December 31, 2011, 09:00:54 AM »

Do you have FSX Acceleration installed?
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Nike619
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« Reply #179 on: December 31, 2011, 11:15:00 AM »

.3

Everything is green, And Javiers CVN68. Gear is down.

And Razgriz,

"Fresh FSX Gold Install"

Reading the post helps.

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