Author Topic: vLSO Beta release  (Read 821045 times)

GOONIE

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Re: vLSO Beta release
« Reply #1005 on: August 20, 2014, 05:48:30 pm »
Also thought I would share with the folks on the forum (LSO training material) http://www.volunteers-midway.org/assets/files/3403.pdf

It has some really good gouge on a couple topics we have discussed recently, WoD, Burble, G/S angle for FCLP, and night vs day FCLP. Check out chapters 17-20, good stuff in there  8). pulled a couple excerpts.

WoD and Burble:
17.2.1 Optimum Recovery Headwind.
Recovery headwind (RHW) is the component
of wind over the deck which is parallel to the
landing area centerline. Twenty-five (25) knots
of recovery headwind is considered optimum
for aircraft shipboard recovery.

17.2.2 Burble. Disturbance in the air mass
flow as it moves upward over bow or angle
deck, along the landing area, down at the
ramp and reflecting off the water is unique to
carrier operations and is depicted in Figure
17-1. The resultant airflow aft of the ramp is
termed the burble. The magnitude and
position of the downdraft/updraft aft of the
ramp is a factor of the air mass velocity and
ships forward motion. Carriers with a large
island superstructure produce the most severe
burble.
The burble directly affects an aircraft
approach by causing a sudden increase in lift
in the middle then a decrease in lift in close to
at the ramp.
A pilot correcting for more lift in
the middle with a power reduction will need to
anticipate the recorrection needed for the loss
of lift in close. Also, pilot awareness is critical
during lineup corrections while being affected
by the burble. The burble effect is minimized
with optimum recovery headwind.

17.2.3 High Recovery Headwinds
Pilots will have to deal with a more significant
burble located closer to the ramp and be at a
higher stabilized power setting throughout the
approach. There will be greater turbulence in
close and potential for wing drop at the ramp
and beyond. Higher sink rates will develop
from relatively small power corrections,
decreasing the bolter rate but increasing the
chance of early wires. Gust responsive
aircraft will have more problems maintaining
good glideslope parameters. The lineup
parameter will be affected if the pilot and LSO
fixate on glideslope. Finally, attention must be
given the Case I pattern as an earlier than
normal turn in point will be required to avoid
being long in the groove.


18.6.1 Field/Ship Differences. The
glideslope setting used for a FCLP will
normally range from 2-3/4 to 3-1/4 degrees
.
At the ship, wind over the deck acts to
decrease aircraft relative closure to the carrier
deck, allowing more time for error detection
and correction, and resulting in an actual
glideslope that the aircraft flies being
shallower than the set basic angle. This
actual glideslope is approximately 3/4 degrees

At the field, without the aid of
that 30 knots wind over the deck, approach
geometry is different. 3.25 degrees will
simulate the actual ship's glidepath
, however
with less wind aircraft require lower power
settings to stay on glideslope.
"You've got to land here, son. This is where the food is."

SpazSinbad

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Re: vLSO Beta release
« Reply #1006 on: August 20, 2014, 11:14:41 pm »
Thanks Goonie. That now old LSO Reference Manual Rev.B had (I thought) disappeared from the internet. Good to have a reference to it again. I'm looking forward to being able to download/view the latest (after a decade) revision which was done around 2011-12. The intro letter is dated 1999 with internal PDF info that it was printed Jan 2001. This manual has been referenced many times over the years on this forum. It used to be downloadable from an old 'SLUDGE' website also as well as available from USN LSO and other sources - it is even SOLD online these days but who would pay for it?  ::) ;D
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Victory103

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Re: vLSO Beta release
« Reply #1007 on: August 21, 2014, 01:32:35 pm »
Nice work Paddles! How do the comms work IRL? Does the CATCC use the same freq as the LSO, or would one be using CATCC until abeam and then switch over to the LSO freq?

During CQ, Marshall will pass one off to App and remain on a signal freq with Tower(Air Boss) and the LSOs. In the Fleet, the final controller and LSO/Twr are on the same freq.
DUSTOFF
ARMY PROPS

Paddles

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Re: vLSO Beta release
« Reply #1008 on: August 21, 2014, 01:57:46 pm »
By the way, on numerous real comm recordings you can hear all of them on the same frequency.
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pyroperson87

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Re: vLSO Beta release
« Reply #1009 on: August 25, 2014, 07:25:11 pm »
Paddles, VLSO 0.8.1.0 is fantastic!  I spent several (pronounced by my wife as "too many") hours flying several FCLP bounces and then flying CQ and it was a real blast! The burble behind the ship totally changes the difficulty in the groove, particularly AR. I tagged the ace several times before finally figuring out how/when to anticipate getting underpowered. It's definitely a welcome, and much needed addition to FSX carrier ops.  A few things I noted:

- As mentioned by others, I got LIG every pass. The boat was sailing at 20 knots with 10 knots of added natural wind over the deck. WOD was ~29 on all my graphs.
- The rollback feature didn't work as I expected it to. I trapped, went MIL power, but as soon as the jet slowed from the wires I started rolling forward again just like before. To test it I flew a pass where I trapped without applying power and the rollback feature worked as advertised.

Thanks for all your hard work Paddles! You've definitely created one of the best addons for FSX carrier ops IMHO and I can't wait for all the things you will implement in upcoming releases.

Pyro
Pops

Paddles

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Re: vLSO Beta release
« Reply #1010 on: August 26, 2014, 09:20:10 am »
Ok guys

The new 0.8.1.1 beta is here

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rsgunner

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Re: vLSO Beta release
« Reply #1011 on: August 31, 2014, 07:21:53 pm »
Please tell me how stupid I am and what I have done wrong.

Fentress FCLP works perfectly. I can take off from Oceana NAS and fly to Fentress airspace and everything works as advertised.

When I go to Choctaw, Coupeville or Williams I get no activation of vLSO. I have checked installation of the scenery and every displays correctly, there is just no FCLP activation.

When I am at Choctaw vLSO is picking up the carriers that are in the Gulf.

All the FCLP scenery was downloaded from your site so there no extras installed.

Great program!

Russ
Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.

Paddles

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Re: vLSO Beta release
« Reply #1012 on: August 31, 2014, 08:09:54 pm »
I guess a relevant .tag file is missing in the scenery folder of each FCLP location in question.
KNJW_FCLP.tag in Joe Williams, for example.

What distances to the carriers in the gulf does vLSO report, by the way? Select vLSO addon menu / Choose a carrier option and you'll see a window with a list of available carriers.
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rsgunner

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Re: vLSO Beta release
« Reply #1013 on: August 31, 2014, 09:16:42 pm »
There are the appropriate "tag" files in each of the scenery folders.

Just did a Choctaw test and 2 carriers were identified.

Distances were 21.7 and 29.4.

The riddle is why Fentress works and the others don't.

I experienced a "Range check error".

Russ

« Last Edit: August 31, 2014, 09:44:08 pm by rsgunner »
Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.

Paddles

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Re: vLSO Beta release
« Reply #1014 on: September 01, 2014, 12:25:42 pm »
Russ,
Thanks for the burgeport. The 0.8.1.2 beta is free of this 'range check' error.
Hope all FCLP sceneries now work fine.
Want it done right? Do it yourself!


rsgunner

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Re: vLSO Beta release
« Reply #1015 on: September 01, 2014, 03:02:47 pm »
Paddles

There is no change, except I didn't get the "Range Check error".

It is obvious that it is a setting on my machine since there is no issue of this nature brought up by others.

I would not expect you to spend anymore time and effort to address a single machine issue.

It is a great program..

Thanks for everything.

Russ
Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.

Paddles

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Re: vLSO Beta release
« Reply #1016 on: September 01, 2014, 03:39:50 pm »
Bummer...  :(

Frankly, nobody else reported this error. I could admit there's probably something on your side that causes this bug... But the most mystifying is the fact that the Fentress scenery does work!.. Bummer!
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rsgunner

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Re: vLSO Beta release
« Reply #1017 on: September 01, 2014, 04:46:37 pm »
Paddles

Strange occurrences.

Fentress, Williams and Coupeville are not working.

But Choctaw is now working.

Russ
Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.

Paddles

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Re: vLSO Beta release
« Reply #1018 on: September 01, 2014, 05:36:06 pm »
Unbelievable!..
There's definitely something wrong in your setup. Have no idea what's that, sorry.
Want it done right? Do it yourself!


rsgunner

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Re: vLSO Beta release
« Reply #1019 on: September 01, 2014, 05:46:01 pm »
Paddles

I modified my EXE.XML so there were only 2 entries; AICarriers and vLSO.

FCLP is working at all locations!  Not only in FSX but P3D v2.3!

All is good.

Thanks for your support.

Russ
Many may fly and some are rewarded
handsomely, but the wings of gold of a
United States Naval Aviator mean more
than flying. It is dearly bought, requires
sacrifice to keep and represents a way of life.