I would further a guess that L-3 Comm (contractors who run the sims; the company that posted the job opening I was looking at last summer) probly use their proprietary stuff. I've been to the full-motion airforce DMT F-16 sims and they are all proprietary based.
Probly one of the best "real world" sim reports I've heard in a while. Thanks for all the well-written information.
The sim itself is a full cockpit sim with 360 degree projection. I had them set it up cold and dark and from what I had leaned from reading the NATOPS was actually able to get both engines started and the jet ready to fly.
Great job. Most people would have NO CLUE how to do this. Did you get a PCL (pocket checklist) to help you out?
With one small exception, elevator trim. Normal takeoff trim settings in the real jet are 12 degrees for runway takeoffs and 16 degrees for carrier catapult launches. In FSX I use 4 from runways and about 4.8 off the cat to get the same effect. That may be due to aircraft lot numbers the two sims are based on. I seem to recall that the older lot numbers use the lower trim values. I would need to go back to the NATOPS to confirm that.
Good analysis. I'm guessing its more of the FSX-factor than anything. We always have to remember, FSX was primarily designed as a "stick and rudder" flight sim and not a native FBW simulator. You can get FBW (thru many "brute force workaround" gauges), but even then some behaviors in the flight model will be suspect, as FSX is not a FBW simulator... when any conflicts exist, any flight model for FSX will "run home to mama" (back to stick and rudder calculations) by default.
I do have a question... when you took off from the cat, where did the W (waterline) and the V/Vector go? Right now, I try to get the W at 15 deg up and the V/Vector at 10 deg up. This will help me in setting a relative FSX takeoff auto-trim for the Sludge Hornet in the future.
What that means is that you start your turn to final just about the time you can see the stern of the carrier. You start the turn using about 28 degrees of bank. The nose comes down about 1 degree in the turn. How do you tell when you are at 1 degree? The velocity vector circle has 3 short lines coming off of it; one to the left, one at the top and one to the right. You take the end of the top line and the end of the right line and put them on the horizon line.
Straight up, FSX Naval Aviation GOLD. I knew about the stern of the carrier and the 28 deg of bank, but will work on this NEW velocity vector 1 degree method
and see if it directly translates to FSX.
Another thing he mentioned about flying the ball, you never want to see a low indication. The tip he told me that he does is to keep the ball indication one position above the datum line.
I heard the same thing from those Prowler and Growler guys down at the Alliance airshow. They called it "cresting the ball" and said its preferrable to have a one-ball high indication, as you can slowly walk that a tad lower and still get a fair-OK three wire pass. Whereas everything from just a bit below on-glide to low goes from BAD to extremely BAD and should not be accepted in any way during a pass.
By the way, the only time he has the ILS needles up on the HUD are in bad weather or at night. Never for normal daytime Case 1 approaches. You maintain 1200 feet until you intercept the localizer then reduce power and start on down. Remember, throttle controls altitude and pitch controls airspeed.
You are shooting for 450 feet at the 90 and 380 feet at the completion of the turn rolling out on center line and ready to call the ball.
The only exception to this I would say is that I use the ICLS needles for FSX because I dont have TrackIR, so I have to use the ICLS to let me know if I'm on glideslope from the 90 and the 45 positions, since I can't "glance left" and visually acquire the meatball. Also, more than likely, the simulator used a 3.5 glideslope whereas in FSX we are stuck with 4.0, so that throws off the approach numbers. Usually, its 520 ft at the 90, and 405 for ball call. Oh, that reminds me, when did you visually acquire the meatball during Case I passes in the pattern? And what TCN distance were you at when you were at the 90?
I'm done for now, but cant express enough thanks for sharing this with us here. A great wealth of knowledge has just been gained by all!!