Author Topic: Flightbeam's San Francisco 2.0 screw up!  (Read 80668 times)

Denzel

  • Jr. Member
  • **
  • Posts: 50
  • FsFrance Project Mach 2 Concorde Team
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #75 on: July 27, 2011, 02:44:53 am »
Please, try to follow my steps, first replace the first .pye file I've posted above.

That comes from hawaii2, I'm trying to backtrace until we get the same situation as the Hawaii2 in offline mode. It's not the only file that will be changed, but I need you to do it a step at time, otherwise we'll never find which one was.

Finally i tried the mujos tips before go to sleep (cuz it's 2:37 AM in PARIS), and i confirm it works for me too
It works with latest coualt version, so it's sure coualt.exe is not responsable
I don't know why but There is something wrong in coualt folder after SFO online installation

At least i can fly my FSDT airport until the final solution

Best regards
(BIGUP for musjo)
EX - FsFrance Project Mach 2 Concorde Team
Ryzen 9 5900X + MSI B550 Unify-X + GTX 3080Ti + 32Go DDR4 3200Mhz + MSI MPG341CQR 34"" On Win10 64Bits

HoneyCom Alpha & Bravo Equiped + Thrustmaster TCA Captain Pack + Occulus Quest 2

Anders Bermann

  • Full Member
  • ***
  • Posts: 219
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #76 on: July 27, 2011, 02:48:45 am »
Thanks for that!
Glad that solution is working...

Umberto:
Have tried the two files, you've posted...
None of them makes a difference.
Best regards, Anders

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 50686
    • VIRTUALI Sagl
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #77 on: July 27, 2011, 02:50:25 am »
Have tried the two files, you've posted... None of them makes a difference.

I said we had to do it one file at time, we are almost there...

Now replace this one, in the Hawaii2 folder

Anders Bermann

  • Full Member
  • ***
  • Posts: 219
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #78 on: July 27, 2011, 03:02:42 am »
have tried all 3 files - one at a time... no difference so far
Best regards, Anders

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 50686
    • VIRTUALI Sagl
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #79 on: July 27, 2011, 03:04:49 am »
We are still not done yet, now replace the following files, all in the couatl\common folder

Anders Bermann

  • Full Member
  • ***
  • Posts: 219
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #80 on: July 27, 2011, 03:31:21 am »
Done... no difference yet, unfortunately!
(tried them one at a time to be sure)
Best regards, Anders

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 50686
    • VIRTUALI Sagl
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #81 on: July 27, 2011, 03:35:20 am »
Last two steps: now remove the KSFO folder from the couatl folder and try if at least other sceneries work

Anders Bermann

  • Full Member
  • ***
  • Posts: 219
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #82 on: July 27, 2011, 03:41:17 am »
Tried removing ksfo folder - no difference ...
Best regards, Anders

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 50686
    • VIRTUALI Sagl
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #83 on: July 27, 2011, 03:42:27 am »
Last step, and this will complete the restore to everything as it was installed by Hawaii 2 offline, replace the following file in the FSX root folder

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 50686
    • VIRTUALI Sagl
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #84 on: July 27, 2011, 03:52:26 am »
i have uploaded 2 complete coatl folder situations for you to investigate (one "non working", as was after KSFOv2 and a second "working" one after doing the workaround which works for me, too)

Creating two separate folders (which, btw, there's no "non-working" for me, they all work) one after installing Hawaii2 and another one after installing the latest Addon Manager, is exactly what I've been doing in my last messages, trying to backtrace every file which is different, after having run a file comparison utility on the whole folder + subfolders.

The Hawaii installer it's only one so, if your workaround was to install it offline, we are comparing the same set of files already.

Anders Bermann

  • Full Member
  • ***
  • Posts: 219
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #85 on: July 27, 2011, 03:55:14 am »
GOOD NEWS!!!
It's working now!

The .dat file in the FSX root, did the 'trick'! :)
KSFO is working now!
All other sceneries are working as they should too!

Moved the KSFO folder back in there, and it's still working...
Best regards, Anders

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 50686
    • VIRTUALI Sagl
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #86 on: July 27, 2011, 04:01:08 am »
The .dat file in the FSX root, did the 'trick'! :) KSFO is working now!

Ok but, we weren't really trying to make it work at this point, I was trying to get the whole Couatl working normally.

So, you said it always didn't work (Couatl not showing its menu), while you were adding files one by one, and it started to work only now ?

OR

You were only checking KSFO ?

Quote
Moved the KSFO folder back in there, and it's still working...

If you use the .dat I've posted here, it's best if you leave it out for the time being.
« Last Edit: July 27, 2011, 04:03:34 am by virtuali »

Anders Bermann

  • Full Member
  • ***
  • Posts: 219
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #87 on: July 27, 2011, 04:07:11 am »
Can now confirm, that the bglmanx_fbeam.dat file is corrupt or something...

Have tried deleting the working (trouble-shooting) folder, and ran the setup for Addon Manager, which also downloaded the files online...

After which, the problem reverted, and no buildings showed up! After then replacing bglmanx_fbeam.dat file from Umberto's post, and overwriting it in FSX root, everything was working correctly again!

Thanks for all the help, and support, Umberto! :)
Best regards, Anders

virtuali

  • Administrator
  • Hero Member
  • *****
  • Posts: 50686
    • VIRTUALI Sagl
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #88 on: July 27, 2011, 04:09:06 am »
After which, the problem reverted, and no buildings showed up!

Please, clarify, it might be important: you mean "no buildings" at *every* other FSDT scenery (so, no Couatl menu as well) or just at KSFO ?

Anders Bermann

  • Full Member
  • ***
  • Posts: 219
Re: Flightbeam's San Francisco 2.0 screw up!
« Reply #89 on: July 27, 2011, 04:15:48 am »
Sorry for not being clear... (it's late here in small Denmark... :) )

Nothing was working... no FSDT or FlightBeam scenery was working (no buildings) and no 'Couatl Powered Products' in Addon Menu!

But after replacing the bglmanx_fbeam.dat file in FSX root, everything worked correctly!
Couatl Powered Products in Addon Manager AND all buildings in ALL FSDreamTeam and FlightBeam sceneries showed up correctly! :)

Hope that answered your question...
« Last Edit: July 27, 2011, 04:23:11 am by Musjo »
Best regards, Anders