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Author Topic: Flightbeam's San Francisco 2.0 screw up!  (Read 10434 times)
Denzel
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FsFrance Project Mach 2 Concorde Team


« Reply #75 on: July 27, 2011, 01:44:53 AM »

Please, try to follow my steps, first replace the first .pye file I've posted above.

That comes from hawaii2, I'm trying to backtrace until we get the same situation as the Hawaii2 in offline mode. It's not the only file that will be changed, but I need you to do it a step at time, otherwise we'll never find which one was.

Finally i tried the mujos tips before go to sleep (cuz it's 2:37 AM in PARIS), and i confirm it works for me too
It works with latest coualt version, so it's sure coualt.exe is not responsable
I don't know why but There is something wrong in coualt folder after SFO online installation

At least i can fly my FSDT airport until the final solution

Best regards
(BIGUP for musjo)
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FsFrance Project Mach 2 Concorde Team
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Musjo
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« Reply #76 on: July 27, 2011, 01:48:45 AM »

Thanks for that!
Glad that solution is working...

Umberto:
Have tried the two files, you've posted...
None of them makes a difference.
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Best regards, Anders
virtuali
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« Reply #77 on: July 27, 2011, 01:50:25 AM »

Have tried the two files, you've posted... None of them makes a difference.

I said we had to do it one file at time, we are almost there...

Now replace this one, in the Hawaii2 folder

* __init__.pye (5.66 KB - downloaded 56 times.)
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Umberto Colapicchioni
http://www.virtualisoftware.com
Musjo
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« Reply #78 on: July 27, 2011, 02:02:42 AM »

have tried all 3 files - one at a time... no difference so far
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virtuali
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« Reply #79 on: July 27, 2011, 02:04:49 AM »

We are still not done yet, now replace the following files, all in the couatl\common folder

* areaWithObjects.pye (1.58 KB - downloaded 58 times.)
* sceneryAddOnMulti.pye (5.27 KB - downloaded 58 times.)
* simObjectMover.pye (6.39 KB - downloaded 54 times.)
* walker.pye (5.25 KB - downloaded 60 times.)
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Umberto Colapicchioni
http://www.virtualisoftware.com
Musjo
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« Reply #80 on: July 27, 2011, 02:31:21 AM »

Done... no difference yet, unfortunately!
(tried them one at a time to be sure)
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virtuali
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« Reply #81 on: July 27, 2011, 02:35:20 AM »

Last two steps: now remove the KSFO folder from the couatl folder and try if at least other sceneries work
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Umberto Colapicchioni
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Musjo
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« Reply #82 on: July 27, 2011, 02:41:17 AM »

Tried removing ksfo folder - no difference ...
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virtuali
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« Reply #83 on: July 27, 2011, 02:42:27 AM »

Last step, and this will complete the restore to everything as it was installed by Hawaii 2 offline, replace the following file in the FSX root folder

* bglmanx_fbeam.dat (1.56 KB - downloaded 194 times.)
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Umberto Colapicchioni
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virtuali
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« Reply #84 on: July 27, 2011, 02:52:26 AM »

i have uploaded 2 complete coatl folder situations for you to investigate (one "non working", as was after KSFOv2 and a second "working" one after doing the workaround which works for me, too)

Creating two separate folders (which, btw, there's no "non-working" for me, they all work) one after installing Hawaii2 and another one after installing the latest Addon Manager, is exactly what I've been doing in my last messages, trying to backtrace every file which is different, after having run a file comparison utility on the whole folder + subfolders.

The Hawaii installer it's only one so, if your workaround was to install it offline, we are comparing the same set of files already.
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Umberto Colapicchioni
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Musjo
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« Reply #85 on: July 27, 2011, 02:55:14 AM »

GOOD NEWS!!!
It's working now!

The .dat file in the FSX root, did the 'trick'! Smiley
KSFO is working now!
All other sceneries are working as they should too!

Moved the KSFO folder back in there, and it's still working...
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Best regards, Anders
virtuali
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« Reply #86 on: July 27, 2011, 03:01:08 AM »

The .dat file in the FSX root, did the 'trick'! Smiley KSFO is working now!

Ok but, we weren't really trying to make it work at this point, I was trying to get the whole Couatl working normally.

So, you said it always didn't work (Couatl not showing its menu), while you were adding files one by one, and it started to work only now ?

OR

You were only checking KSFO ?

Quote
Moved the KSFO folder back in there, and it's still working...

If you use the .dat I've posted here, it's best if you leave it out for the time being.
« Last Edit: July 27, 2011, 03:03:34 AM by virtuali » Logged

Umberto Colapicchioni
http://www.virtualisoftware.com
Musjo
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« Reply #87 on: July 27, 2011, 03:07:11 AM »

Can now confirm, that the bglmanx_fbeam.dat file is corrupt or something...

Have tried deleting the working (trouble-shooting) folder, and ran the setup for Addon Manager, which also downloaded the files online...

After which, the problem reverted, and no buildings showed up! After then replacing bglmanx_fbeam.dat file from Umberto's post, and overwriting it in FSX root, everything was working correctly again!

Thanks for all the help, and support, Umberto! Smiley
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Best regards, Anders
virtuali
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« Reply #88 on: July 27, 2011, 03:09:06 AM »

After which, the problem reverted, and no buildings showed up!

Please, clarify, it might be important: you mean "no buildings" at *every* other FSDT scenery (so, no Couatl menu as well) or just at KSFO ?
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Umberto Colapicchioni
http://www.virtualisoftware.com
Musjo
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« Reply #89 on: July 27, 2011, 03:15:48 AM »

Sorry for not being clear... (it's late here in small Denmark... Smiley )

Nothing was working... no FSDT or FlightBeam scenery was working (no buildings) and no 'Couatl Powered Products' in Addon Menu!

But after replacing the bglmanx_fbeam.dat file in FSX root, everything worked correctly!
Couatl Powered Products in Addon Manager AND all buildings in ALL FSDreamTeam and FlightBeam sceneries showed up correctly! Smiley

Hope that answered your question...
« Last Edit: July 27, 2011, 03:23:11 AM by Musjo » Logged

Best regards, Anders
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