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Author Topic: Work in Progress / 09  (Read 36692 times)
aircanadajet
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Posts: 107



« Reply #30 on: June 27, 2011, 06:42:38 PM »

Okay this is amazing, BUT I am in the EU vacationing, and I am still visiting your website even though its 85 degrees outside in the mediterranean sea!!!!!!!!!! June has only 3 days left:(
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Anders Bermann
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Posts: 215



« Reply #31 on: June 27, 2011, 06:45:52 PM »

Looking at the pictures, I seriously doubt, that it would be a june-release - or even in july? As someone in here mentioned before, there's still quite a bit to do - so IMHO I think august is looking more of a possibility...

Hang in there... it's gonna be awesome! Smiley
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Best regards, Anders
masondom
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Posts: 63



« Reply #32 on: June 27, 2011, 08:10:10 PM »

aoaoh come on. YOu're just killing me.  no, no, better. I am going to kill myself !  Wink

Jeez, why not a release in september ?? If so, it will just take FSDT a year to finish this airport...

I don't understand anything anymore. And you (FSDT) have a full time working team ??

Dom
« Last Edit: June 27, 2011, 08:13:37 PM by masondom » Logged

virtuali
Administrator
Hero Member
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Posts: 37478



WWW
« Reply #33 on: June 27, 2011, 08:38:39 PM »

Jeez, why not a release in september ?? If so, it will just take FSDT a year to finish this airport... I don't understand anything anymore. And you (FSDT) have a full time working team ??

Yes, we have a full time working team, and it IS working full time on KLAX. The issue is, this scenery is really unique and the time taken to do it WILL SHOW instantly.  KDFW was ALREADY a top-notch scenery, which used solutions unequalled by anyone else, and gave extremely good performances and good looks too, for an airport of such size. We might have been satisfied with it, and just monetize the experience, by doing exactly the same at KLAX.

Instead, we raised the bar again by several notches, which means KLAX will made any other big airport scenery out there looking outdated, including KDFW. The screenshots posted don't give the faintest idea how much better the scenery is compared to the old generation, it's almost as if we have a new sim running, and it has to be seen live to realize this. And wait until you'll see the first night shot, because they are going to be like nothing else.

We are quite sure the quality gap is to be so large, than it's worth waiting, because everyone would want to have it once it's out.

We were discussing release dates because we initially planned to re-use some of the old 3d buildings (re-textured, of course) we made for the Cloud9 version, at least for the peripheral section of the airport (Cargo, etc.). We tried that and, decided to redo everything from scratch: the difference in quality of the new stuff was so large, than the old stuff throw in didn't really fit well. So, the whole scenery, down to the least significant small building, will be made with the same attention of the main terminals. This means release date will slip, but it's still something we anticipate to do this Summer.
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Silverbird
Hero Member
*****
Posts: 655



« Reply #34 on: June 27, 2011, 09:42:10 PM »

Jeez, why not a release in september ?? If so, it will just take FSDT a year to finish this airport... I don't understand anything anymore. And you (FSDT) have a full time working team ??

Yes, we have a full time working team, and it IS working full time on KLAX. The issue is, this scenery is really unique and the time taken to do it WILL SHOW instantly.  KDFW was ALREADY a top-notch scenery, which used solutions unequalled by anyone else, and gave extremely good performances and good looks too, for an airport of such size. We might have been satisfied with it, and just monetize the experience, by doing exactly the same at KLAX.

Instead, we raised the bar again by several notches, which means KLAX will made any other big airport scenery out there looking outdated, including KDFW. The screenshots posted don't give the faintest idea how much better the scenery is compared to the old generation, it's almost as if we have a new sim running, and it has to be seen live to realize this. And wait until you'll see the first night shot, because they are going to be like nothing else.

We are quite sure the quality gap is to be so large, than it's worth waiting, because everyone would want to have it once it's out.

We were discussing release dates because we initially planned to re-use some of the old 3d buildings (re-textured, of course) we made for the Cloud9 version, at least for the peripheral section of the airport (Cargo, etc.). We tried that and, decided to redo everything from scratch: the difference in quality of the new stuff was so large, than the old stuff throw in didn't really fit well. So, the whole scenery, down to the least significant small building, will be made with the same attention of the main terminals. This means release date will slip, but it's still something we anticipate to do this Summer.

Thanks you Umberto its always very interesting when you speak about scenery development, I noticed the buildings in klax have bump mapping and the textures look amazing,  I'm very much looking forward to some of night shots when ever you guys have time. to me airports at night are tricky in the sense since working myself years ago as ramp personal myself, some airports at night are very very dark. so in fsx I feel developers have to play around with the lighting for it too look very good in the sim,  but lighting is very important to the atmosphere of the whole scenery and realism.
« Last Edit: June 27, 2011, 09:47:55 PM by Silverbird » Logged

Cesar

New Jersey EWR
Rafal
Full Member
***
Posts: 135



« Reply #35 on: June 27, 2011, 09:47:46 PM »

KLAX will made any other big airport scenery out there looking outdated, including KDFW. The screenshots posted don't give the faintest idea how much better the scenery is compared to the old generation, it's almost as if we have a new sim running, and it has to be seen live to realize this. And wait until you'll see the first night shot, because they are going to be like nothing else

Umberto, you are killing me!

If it turns out to be true (which I am rather sure when the words come from you), I'm thrilled to think what to expect.
I am aware many of the mentioned jawdroppers will be for FSX only but I am 100% positive even the FS9 version is going to be smashing.
« Last Edit: June 27, 2011, 09:51:19 PM by Rafal » Logged

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PUP4ORD
Hero Member
*****
Posts: 957


UA777


« Reply #36 on: June 27, 2011, 10:22:48 PM »

Jeez, why not a release in september ?? If so, it will just take FSDT a year to finish this airport... I don't understand anything anymore. And you (FSDT) have a full time working team ??

Yes, we have a full time working team, and it IS working full time on KLAX. The issue is, this scenery is really unique and the time taken to do it WILL SHOW instantly.  KDFW was ALREADY a top-notch scenery, which used solutions unequalled by anyone else, and gave extremely good performances and good looks too, for an airport of such size. We might have been satisfied with it, and just monetize the experience, by doing exactly the same at KLAX.

Instead, we raised the bar again by several notches, which means KLAX will made any other big airport scenery out there looking outdated, including KDFW. The screenshots posted don't give the faintest idea how much better the scenery is compared to the old generation, it's almost as if we have a new sim running, and it has to be seen live to realize this. And wait until you'll see the first night shot, because they are going to be like nothing else.

We are quite sure the quality gap is to be so large, than it's worth waiting, because everyone would want to have it once it's out.

We were discussing release dates because we initially planned to re-use some of the old 3d buildings (re-textured, of course) we made for the Cloud9 version, at least for the peripheral section of the airport (Cargo, etc.). We tried that and, decided to redo everything from scratch: the difference in quality of the new stuff was so large, than the old stuff throw in didn't really fit well. So, the whole scenery, down to the least significant small building, will be made with the same attention of the main terminals. This means release date will slip, but it's still something we anticipate to do this Summer.
Its great that FSDT has been able to raise the bar on realism once again Smiley  There's nothing wrong with waiting a bit longer for a superior product. Wink
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KENNETH M."PUP"CRADDOCK II
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Anders Bermann
Full Member
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Posts: 215



« Reply #37 on: June 27, 2011, 10:29:01 PM »

Jeez, why not a release in september ?? If so, it will just take FSDT a year to finish this airport... I don't understand anything anymore. And you (FSDT) have a full time working team ??

Yes, we have a full time working team, and it IS working full time on KLAX. The issue is, this scenery is really unique and the time taken to do it WILL SHOW instantly.  KDFW was ALREADY a top-notch scenery, which used solutions unequalled by anyone else, and gave extremely good performances and good looks too, for an airport of such size. We might have been satisfied with it, and just monetize the experience, by doing exactly the same at KLAX.

Instead, we raised the bar again by several notches, which means KLAX will made any other big airport scenery out there looking outdated, including KDFW. The screenshots posted don't give the faintest idea how much better the scenery is compared to the old generation, it's almost as if we have a new sim running, and it has to be seen live to realize this. And wait until you'll see the first night shot, because they are going to be like nothing else.

We are quite sure the quality gap is to be so large, than it's worth waiting, because everyone would want to have it once it's out.

We were discussing release dates because we initially planned to re-use some of the old 3d buildings (re-textured, of course) we made for the Cloud9 version, at least for the peripheral section of the airport (Cargo, etc.). We tried that and, decided to redo everything from scratch: the difference in quality of the new stuff was so large, than the old stuff throw in didn't really fit well. So, the whole scenery, down to the least significant small building, will be made with the same attention of the main terminals. This means release date will slip, but it's still something we anticipate to do this Summer.

FSDreamTeam - you astound me!
Very interesting indeed! Smiley

Its great that FSDT has been able to raise the bar on realism once again Smiley  There's nothing wrong with waiting a bit longer for a superior product. Wink

Agreed!
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Best regards, Anders
USAIRWAYS-KPIT
Newbie
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Posts: 9


« Reply #38 on: June 28, 2011, 04:55:18 AM »

Big question is.....Will there be an In-N-Out Burger Viewing area???
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AA777-200ER
Jr. Member
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Posts: 55


« Reply #39 on: June 28, 2011, 06:28:31 AM »

Good idea!

Big question is.....Will there be an In-N-Out Burger Viewing area???

Darryl
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Bruce Hamilton
Beta tester
Hero Member
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Posts: 1781



« Reply #40 on: June 28, 2011, 02:48:38 PM »

Will there be an In-N-Out Burger Viewing area???

Is it within the airport perimeter?
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Johan
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Posts: 249


« Reply #41 on: June 28, 2011, 04:14:12 PM »

Will there be an In-N-Out Burger Viewing area???

Is it within the airport perimeter?

It's about a couple of miles south of the airport...

Johan
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AA777-200ER
Jr. Member
**
Posts: 55


« Reply #42 on: June 28, 2011, 05:19:30 PM »

No, within a couple hundred feet of the north runway approach. In fact the approach lights are located 20-30 feet outside the park boundaries.


Will there be an In-N-Out Burger Viewing area???

Is it within the airport perimeter?

It's about a couple of miles south of the airport...

Johan

From a guy that photographs airplanes there on a regular basis...Darryl
« Last Edit: June 28, 2011, 05:23:18 PM by AA777-200ER » Logged
theshack440
Sr. Member
****
Posts: 441



« Reply #43 on: June 29, 2011, 12:06:42 AM »

Umberto, that is amazing.  Shocked Shocked

Thanks for the update. I look forward to being blown away.

VERY excited for KLAX.

Regards
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Happy Flying,
Wallace

www.theshackflights.com
Pilot and Head of Public Relations
Athan
Sr. Member
****
Posts: 294



« Reply #44 on: June 29, 2011, 03:25:15 AM »

Jeez, why not a release in september ?? If so, it will just take FSDT a year to finish this airport... I don't understand anything anymore. And you (FSDT) have a full time working team ??

Yes, we have a full time working team, and it IS working full time on KLAX. The issue is, this scenery is really unique and the time taken to do it WILL SHOW instantly.  KDFW was ALREADY a top-notch scenery, which used solutions unequalled by anyone else, and gave extremely good performances and good looks too, for an airport of such size. We might have been satisfied with it, and just monetize the experience, by doing exactly the same at KLAX.

Instead, we raised the bar again by several notches, which means KLAX will made any other big airport scenery out there looking outdated, including KDFW. The screenshots posted don't give the faintest idea how much better the scenery is compared to the old generation, it's almost as if we have a new sim running, and it has to be seen live to realize this. And wait until you'll see the first night shot, because they are going to be like nothing else.

We are quite sure the quality gap is to be so large, than it's worth waiting, because everyone would want to have it once it's out.

We were discussing release dates because we initially planned to re-use some of the old 3d buildings (re-textured, of course) we made for the Cloud9 version, at least for the peripheral section of the airport (Cargo, etc.). We tried that and, decided to redo everything from scratch: the difference in quality of the new stuff was so large, than the old stuff throw in didn't really fit well. So, the whole scenery, down to the least significant small building, will be made with the same attention of the main terminals. This means release date will slip, but it's still something we anticipate to do this Summer.

Thanks you Umberto its always very interesting when you speak about scenery development, I noticed the buildings in klax have bump mapping and the textures look amazing,  I'm very much looking forward to some of night shots when ever you guys have time. to me airports at night are tricky in the sense since working myself years ago as ramp personal myself, some airports at night are very very dark. so in fsx I feel developers have to play around with the lighting for it too look very good in the sim,  but lighting is very important to the atmosphere of the whole scenery and realism.

Umberto, take as long as you want. Make this scenery AMAZING!
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