Thanks Umberto for checking on that, I was slewing around the scenery when I noticed this, and maybe that's why nobody has brought it up before because it is at a more obscure part of the airport. But, I must say the scenery is very impressive!! I did notice a few minor things though and I'm not sure if this problem will require a patch/update but if it does, or whenever there is an update in the future, I was wondering if you could look into these.
1) I noticed that the perimeter fencing around the airport stops suddenly on the west side of taxiway Romeo Bravo (see the picture below). Maybe you guys meant it to be this way, and if so that's cool
2) Two of the runways have runway-edge lighting, but the other two don't (4L/22R, 4R/22L). Could those be implemented?
3) I was reading on wikipedia that Honolulu airport has had "a new parking garage across from the International Arrivals terminal has been completed. Current projects include an international arrivals corridor with moving sidewalks built atop the breezeway leading to the Ewa Concourse. The first phase of the project was completed in October 2009, with the remainder slated to be completed in 2010, and "
Future near-term projects include construction of a Mauka Concourse branching off the Interisland Terminal, the first concourse expansion at HNL in 15 years. Construction of the concourse will involve replacing the existing Commuter Terminal." I was just wondering what your guy's policy is on updating your sceneries as they get updated in real life? I guess they would have to be noticeable in the scenery and to be honest I don't know how much has changed with the terminal since you guys released the airport.
Also, have you guys ever thought about adding wig-wags (those flashing lights at hold-short points) to your sceneries? Pure eye candy I know
I guess these are just minor thoughts to maybe consider if you guys decide to update Honolulu, but in any case, the airport looks very nice after exploring it some more (I've mainly been flying around Lihue).
Thanks for your help and hopefully you guys can figure out that texture problem