Mike...
I'm guessing if you have no "slip" in turns, your AUTO-COORD rudder is still active. When I do it, I get about "half a virtual ball" of slip to the direction im banking. I'll get a "test" Base.XML out that makes sure the Sludge Base.XML is not constantly re-ENABLING the AUTO-COORD when you are in a landing config. And yes, this is what I was looking for, as far as feedback.
Now if we can get others to do the same thing, once I get the correct Base.XML out there to test.
Virtuali...
If I ever had the time to do this, I might research into patching a 3d .MDL file without having to recompile it, so we could distribute just the collimated HUD modifications, which we could probably legally distribute, since it would be something we did now and MS doesn't own, but I would need to find a way how to patch an .MDL file to add additional geometry to it, which is not trivial.
Yeah, I talked with others about something similar, I think, although I didnt know how we could do it. I looked at Capt Sim's bird to maybe try something similar within the INTERNAL model. But I came to find out they simply UNMASKED (in XML, they "make visible") the parts of their EXTERNAL model they wanted (ie. drop tank/AIM-7/AIM-9) that were already part of the external model.
Now, just to be clear on what you're saying... the way to get this done, would be to put up a secondary "display plane" as an
add-on to the
existing Interior model? That way, once it was done (numbers, focal point, all that stuff), it would then allow for anybody's HUD to go on the default and they'd get COLLIMATION "for free"?
Even after you discussing it, I'm absolutely certain I couldn't do it, so I dont know what I can offer.
Later
Sludge