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Author Topic: Sludge/Combat Hornet Integrator - Released  (Read 37595 times)
GOONIE
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Posts: 348



« Reply #450 on: May 10, 2012, 01:22:15 AM »

Sludge,

Still no joy on the ILS on the HUD while in the VC, I've selected ILS on in the HUD switches guage and have the arrow showing (TACAN). See the attached pics, you can see I can get the ILS in the 2D HUD, but not in the VC, same position/ same time/ same settings behind the boat. DO you think it has something to do with VC HUD resolution? The ILS needles are pretty thin, might not show up in the VC, I have no clue.

Thanks for the wake suggestions, that worked great for the day time, I now have the wake a color I like, except at the tail end of the wake, a mile from the ship. What setting in the effect file changes the tail end of the wake? Another issue I have is the wake does not darken at night or dusk, see attached pic at night, looks like a spot light is on the wake. Any help?

One more comment is on the LEX vapor sound(very cool), can you have it fade in and out when pulling Gs? It seems to come on and off too abruptly.

-CAPT


* 2D ILS.JPG (73.66 KB, 1280x800 - viewed 128 times.)

* VC no ILS.JPG (78.49 KB, 1280x800 - viewed 132 times.)

* lit up wake at night.JPG (27.37 KB, 1280x800 - viewed 125 times.)
« Last Edit: May 10, 2012, 02:25:00 AM by capthaltli » Logged


"You've got to land here, son. This is where the food is."
Sludge
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« Reply #451 on: May 10, 2012, 05:40:11 AM »

CAPT...

Yeah, that might be happening, Ill have to look into it (ILS needle problem) further when I get a few extra moments or need a break from packing stuff. BTW, what resolution do you have FSX in? I fly at 1920 x 1200 with FSX aniso and antialiasing enabled. See what happens if you enable those? I'll put up a 2D and VC screenshot for you.

I do have a question about the wake in your approach pics... is that how it looks for you normally? Shouldnt look like that AT ALL. Should look like ONE multilayered wake that fades out a ways back. Have you installed the AICarriers r2, then installed Javier's carriers, then done VooDoo's complete wake updates? If not, then that might be something I'll have to consider adding to the release INFO Readme. I forgot to add that this effect needs all VooDoo's wakes and replacement wakes to be installed, especially the part about nulling-out (.bak) the default carrierwake.fx file. The complete instructions are found on his website (Voodoo's hangar). Two locked chase screenshots of what the wake should look like... after you have everything installed.

Sorry, I wish I could make the sound fade in but I cant because its a "looped" sound within the vapor.fx file, so it would: fade in, play, cut off, then fade in, play and cut off... til the effect was done.

Tre...

Thanks. You'll probly like some of the upcoming additions as well, when I get moved in and work to complete the full release version.

Simon...

Great to hear from ya. When I get moved in, I'll really have to look into that problem when I get time. Its probly from the fix I did that setting the static height in conjunction with the contact points? I havent been able to replicate after many launches, so it will take some testing to figure out what's happening. Thanks tho, as this is the stuff I need to hear about and have a record of, so it gets fixed. Thanks.

Later
Sludge


* 2D_ILS_Wake.jpg (279.43 KB, 1920x1200 - viewed 144 times.)

* VC_ILS_Wake.jpg (299.18 KB, 1920x1200 - viewed 126 times.)

* Wake1.jpg (419.73 KB, 1920x1200 - viewed 120 times.)

* Wake2.jpg (299.23 KB, 1920x1200 - viewed 111 times.)
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GOONIE
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Posts: 348



« Reply #452 on: May 10, 2012, 06:19:26 PM »

Thanks, Sludge.

I'll try out those settings for the VC HUD, see if I have any luck.

You are right the wake I had in my pictures had a duplicate wake shown (which was breaking up). I've disabled this extra wake and my wake looks more like yours, my question is still how to darken or make the trail end more transparent/faded? See the pic below and the box I've highlighted, anyway to darken/fade this area of the wake?

CAPT


* wake.jpg (13.5 KB, 566x395 - viewed 120 times.)
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Sludge
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« Reply #453 on: May 10, 2012, 07:59:47 PM »

CAPT...

Cool, glad that worked for ya. That'll help me annotate that in the next README, so that others can get the full effect without it chopping up.

Yeah, the way to change the color on the end is to change the R G B "color end = xxx, xxx, xxx, xxx" values (0-255) under the "// propulsion wake //" header to whatever you want. Personally, for a fading "less dark" effect, I'd start with some faded whites (210, 210, 210) and work to white/grey (195, 195, 195) and then down to greys (125, 125, 125). And just to re-iterate, the last value is the alpha, so for all the COLOR END values it should be 0 (ie. color end = 125, 125, 125, 0) for fading out.

If you get a ending color fade you like, throw that same COLOR END entry onto the "// keel wake //" section as well and see if that makes it even better.
 
Later
Sludge
« Last Edit: May 10, 2012, 08:04:08 PM by Sludge » Logged

frenchie88
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Posts: 42


« Reply #454 on: May 11, 2012, 12:41:21 AM »

Hey Sludge,
New stuff all good with me. Only thing is I also have a problem with the boat not showing in the hud when i dial in 112.00. This only happens on the moving carriers. If i use a stationary boat from AICarriers drop down menu the frequency shows ok.

Great work again though.

Cheers, Frenchie.
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Sludge
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« Reply #455 on: May 11, 2012, 05:43:57 AM »

CAPT...

Its not your display settings, it was the CYAN version of the ILS lines, they are drawn too thin, so I did a quick fixer-upper and this should fix any problems.

Just download this and copy/paste inside both Sludge Basic/FX Panel/HUD folders. Overwrite yes.

http://www.sludgehornet.com/downloads/FA18_HUD_VC_R.CAB

Thanks for the good catch.
Later
Sludge
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Sludge
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« Reply #456 on: May 11, 2012, 09:56:29 PM »

Frenchie...

Dial in 111.00 on the moving carriers and see what happens.

Later
Sludge
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GOONIE
Sr. Member
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Posts: 348



« Reply #457 on: May 12, 2012, 01:20:07 AM »

Awesome! Thanks Sludge, both fixes worked, got the ILS On the VC HUD and the wake looks good! (see pic)

CAPT


* 2012-5-11_20-13-16-468.JPG (63.91 KB, 1280x800 - viewed 137 times.)
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"You've got to land here, son. This is where the food is."
Sludge
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Posts: 1093


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« Reply #458 on: May 12, 2012, 04:31:55 AM »

CAPT...

B-E-A-U-timus!! Glad both worked and thanks for the quick testing. Let me identify problem areas (not mods) that need to be fixed for everyone.

Later
Sludge
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Johan
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Posts: 217


« Reply #459 on: May 12, 2012, 06:16:07 AM »

Awesome! Thanks Sludge, both fixes worked, got the ILS On the VC HUD and the wake looks good! (see pic)

CAPT


Hi Capt,

Your wake looks great! I fly around the Central Coast of California, not in Hawaii, so your parameters seem more appropriate in a dark colored ocean.
I see Christian's parameters as:
Color Start=255, 255, 255, 75
Color End=0, 77, 115, 0
Any suggestions how your tweaked yours?
Thanks,

Johan

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Sludge
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« Reply #460 on: May 12, 2012, 08:03:15 AM »

CAPT...

I was reading the new post from Johan and re-reading my previous post and didn't realize that it might have sounded bad, especially this part:

Quote
Let me identify problem areas (not mods) that need to be fixed for everyone.

I was meant to say "It (your work) lets me identify problem areas (not mods) that need to be fixed for everyone." Sorry if the original post in any way sounded like I was the only one that can fix something or point out the way to do it. Keep up the testing and firing away with your comments as they have always been very helpful.

Take Care
Sludge
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GOONIE
Sr. Member
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Posts: 348



« Reply #461 on: May 14, 2012, 09:36:32 PM »

No worries Sludge, I understand.

Johan,

Here are the number I use:

// Propulsion Wake //
Color Start=255, 255, 255, 60
Color End=125, 125, 125, 0

// Keel Wake //
Color Start=255, 255, 255, 60
Color End=125, 125, 125, 0

CAPT
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"You've got to land here, son. This is where the food is."
Johan
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Posts: 217


« Reply #462 on: May 15, 2012, 12:05:04 AM »

No worries Sludge, I understand.

Johan,

Here are the number I use:

// Propulsion Wake //
Color Start=255, 255, 255, 60
Color End=125, 125, 125, 0

// Keel Wake //
Color Start=255, 255, 255, 60
Color End=125, 125, 125, 0

CAPT

Thanks Capt, I will try them after work tonight.

Johan
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frenchie88
Newbie
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Posts: 42


« Reply #463 on: May 15, 2012, 06:45:51 PM »

Frenchie...

Dial in 111.00 on the moving carriers and see what happens.

Later
Sludge

Thanks Sludge, works fine with moving carriers. Why i didn't think of that.............

frenchie
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wilycoyote4
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Posts: 225



« Reply #464 on: May 15, 2012, 07:47:31 PM »

1st small report----

After manual install I had some problems but none of your making rather at my end.

First.  Suddenly all aircraft wouldn't load properly.  Aircraft looked like folded up contraptions.  Finally I figured out that REX needed to reinstall my theme which is a simple one for frames-per-second.  Anyway, I did that first then started FSX.  Solved.

Second.  I had 2 wakes, took awhile to figure out the second and remove it.


Good
I  like the new wake very much.
The TWF change seems great.
Removing the radio stack seems good as well.

Must do more flying next.


* 2012-5-12_18-43-45-609.jpg (62.63 KB, 1200x600 - viewed 126 times.)
« Last Edit: May 15, 2012, 08:32:39 PM by wilycoyote4 » Logged
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