Yes I use bgl based AI traffic through TTools. How did you load the stock approaches before compiling? I'd like to do that!!!!!
Thanks a bunch!
Dennis D. Mullert
Just go to the Tools menu at the top and then click on the button that says "Load Stock Data". then you will get a few choices of things to add, just click on the option for Approaches and hit the Import button. Then once you are done with making any other changes you want in the airport, just compile it and it will have the stock approaches.
Frankly in a lot of ADE's I used before I never used that function since I fly complex addon airlines that use Airac cycled approaches, but for ADE's that you distribute its a good idea for people who use the default GPS or want their AI to fly certain types of approaches. When it comes to AI, I really dont care what approach they fly as long as its not through mountains, lol.
On the subject of bgl traffic, if I was using that I would need all the parking spots you included, however with UT2 spawning only traffic that is going to depart, I run the risk of having it spawn at those outer parking spots, that's why for me I deleted some of the parking. Since I have less AI on the airport at one time I would rather have them sitting at the gate.
Tonight I am going to write some static AI for some of the gates that I dont see much traffic at, as well as some static cargo AI. For some of these I will probably make my own parking codes to insure that they are parked in the correct spot. You could even put some static Champion 727's in if you wanted. When FSDT first released KFLL I placed some static DHL planes over in their old parking spots like they appear in Google maps. Since then I learned that DHL no longer flies there so I have since removed it.
It's amazing how carried away you can get customizing an airport by an ADE and some custom AI :-)