Products Support > Dallas FSX/P3D
"Park me", zooming and flickering
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G.Bosak:
hi FSDTeam,
first: this airport is very nice on FPS, congratulation!
during taxiing i noticed that a lot of "park me- boxes" are missing. (tried to use "park me" at Terminal B 36, like seen on screenshot)
zooming value of 0.30 and 0.40 let dissapear ground markings? Why? (2 screenshots)
flickering of whole scenery when via F12 in birdview (last screenshot)
(latest Nvidia driver, G200 chip, FSGlobal08, mesh settings completely right. killed Megascenery Dallas, i thought it would cause it, no success.)
regards
virtuali:
--- Quote from: G.Bosak on August 07, 2010, 12:30:03 am ---zooming value of 0.30 and 0.40 let dissapear ground markings? Why? (2 screenshots)
--- End quote ---
Normal, not a bug, it's LOD in effect, that enters at such wide angle zoom levels. Extensive use of LOD, is why the scenery performs so good, despite of its size.
--- Quote ---flickering of whole scenery when via F12 in birdview (last screenshot)
--- End quote ---
To be expected: it's a side effect of how the ground is made. I don't know if it could be fixed or not.
G.Bosak:
--- Quote from: virtuali on August 07, 2010, 12:35:30 am ---
--- Quote from: G.Bosak on August 07, 2010, 12:30:03 am ---zooming value of 0.30 and 0.40 let dissapear ground markings? Why? (2 screenshots)
--- End quote ---
Normal, not a bug, it's LOD in effect, that enters at such wide angle zoom levels. Extensive use of LOD, is why the scenery performs so good, despite of its size.
--- Quote ---flickering of whole scenery when via F12 in birdview (last screenshot)
--- End quote ---
To be expected: it's a side effect of how the ground is made. I don't know if it could be fixed or not.
--- End quote ---
hi umberto,
thx for the quick reply.
and if the ground should look like that:
&hd=1
i have to say, it doesn't! (pls have a look at my screenshot)
no bumb/specular mapping active on my ground textures (285GTX)
PS: the park me boxes you get fixed?
virtuali:
--- Quote ---and if the ground should look like that:
&hd=1
i have to say, it doesn't! (pls have a look at my screenshot)
no bumb/specular mapping active on my ground textures (285GTX)
--- End quote ---
That was a first test, many people complained the effect was way too strong. However, to really get the effect, you should put your time at late afternoon or early morning, so the sun hits the ground at a low angle, then rotate the view around the airplane, and it will be very easy to see.
--- Quote ---PS: the park me boxes you get fixed?
--- End quote ---
I don't understand what do you mean with this: your parking screenshot shows a perfectly fine optical alignement box, that's how is supposed to look like. If you want a better docking system, go to a parking with the SafeDock3, which is way more advanced.
G.Bosak:
--- Quote from: virtuali on August 07, 2010, 01:04:49 am ---
I don't understand what do you mean with this: your parking screenshot shows a perfectly fine optical alignement box, that's how is supposed to look like. If you want a better docking system, go to a parking with the SafeDock3, which is way more advanced.
--- End quote ---
OK, didn't know this. I thought Safedock3 was planned on each gate and this rudimental arrow indication was just a placeholder in developing process, whatever. :D
My fault, sorry.
regards
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