Author Topic: Confirm bad engine start and pull to gate  (Read 1510 times)

CosmicWanderer

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Confirm bad engine start and pull to gate
« on: December 02, 2024, 01:25:17 pm »
Are there any plans for an option for a bad engine start and a pull back into the gate?

Currently in GSX Pro, after the pushback sequence, the ground crew asks you to confirm a good engine start before disconnecting the tug, and your only options are to either confirm a good engine start, complete the procedure, or abort it.

In the event of a bad engine start or other mechanical issue, which can happen in PMDG aircraft for example as they have state persistence, it would be great if there was an option to report a bad engine start, and thus having the tug pull you back into the gate.

Just as a suggestion. I've been in a real-life situation where the aircraft was pulled back into the gate because of a mechanical issue, so I think it would be nice to have in GSX too.

bcm652

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Re: Confirm bad engine start and pull to gate
« Reply #1 on: December 02, 2024, 03:10:56 pm »
The only engine failure that is allowed is during a flight when both engines fail, and that is an option in the lessons panel in FSX. Other wise it's always clear sailing.

Captain Kevin

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Re: Confirm bad engine start and pull to gate
« Reply #2 on: December 02, 2024, 03:35:30 pm »
It's actually there, but the problem is it only works if you have custom pushback paths set up in the GSX airport profile. It doesn't work if you use the snap option.
Captain Kevin

CosmicWanderer

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Re: Confirm bad engine start and pull to gate
« Reply #3 on: December 02, 2024, 07:03:54 pm »
Quote
It's actually there, but the problem is it only works if you have custom pushback paths set up in the GSX airport profile. It doesn't work if you use the snap option.

GSX does a good job reading the scenery for the pushback procedure, without doing any custom pathing. I figure it wouldn't be that big of a challenge to simply reverse it if the option to pull back to the gate is selected? Cant say for sure though, I'm not a dev.

Would be nice to have without any custom configs.

bcm652

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Re: Confirm bad engine start and pull to gate
« Reply #4 on: December 02, 2024, 11:06:08 pm »
Of course, you can always start the engines when you are still at the gate, but then you won't be able to use GSX pushback, but then you can still use default pushback with the engines running.
« Last Edit: December 02, 2024, 11:07:51 pm by bcm652 »

Captain Kevin

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Re: Confirm bad engine start and pull to gate
« Reply #5 on: December 03, 2024, 07:28:34 am »
Quote
It's actually there, but the problem is it only works if you have custom pushback paths set up in the GSX airport profile. It doesn't work if you use the snap option.

GSX does a good job reading the scenery for the pushback procedure, without doing any custom pathing. I figure it wouldn't be that big of a challenge to simply reverse it if the option to pull back to the gate is selected? Cant say for sure though, I'm not a dev.

Would be nice to have without any custom configs.
Yes, but by default, that's using what's called the snap option. Basically, it's following the path that's depicted in the AFCAD file for the scenery. Have a look at the update notes for version 2.9.1, which was when it was introduced.

https://www.fsdreamteam.com/couatl_liveupdate_notes.html
Of course, you can always start the engines when you are still at the gate, but then you won't be able to use GSX pushback, but then you can still use default pushback with the engines running.
Sure you can. I've done it.

https://www.twitch.tv/videos/1825967925?t=00h10m50s
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bcm652

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Re: Confirm bad engine start and pull to gate
« Reply #6 on: December 03, 2024, 06:52:24 pm »
Just a bit of a time saver. You can start your engines while you get your flight plan clearance and your taxi approved. Default push back and your on you way. But you have to really watch out for other airplanes on the same taxi way because you don't have contact with ATC until you hold short.

Captain Kevin

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Re: Confirm bad engine start and pull to gate
« Reply #7 on: December 03, 2024, 09:28:51 pm »
Just a bit of a time saver. You can start your engines while you get your flight plan clearance and your taxi approved. Default push back and your on you way. But you have to really watch out for other airplanes on the same taxi way because you don't have contact with ATC until you hold short.
I mean, you could, but I don't know why you would do that since those engines burn a significant amount of fuel. It might be a couple of minutes from the time you get your flight plan clearance to the time you push back. Additionally, if you still have activity going on around the aircraft, you risk having people or other things get sucked into the engines.
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bcm652

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Re: Confirm bad engine start and pull to gate
« Reply #8 on: December 03, 2024, 10:41:20 pm »
Right, it would be against every airport regulation in the real world. But, it's fun to use your imagination and experiment with the sim.

CosmicWanderer

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Re: Confirm bad engine start and pull to gate
« Reply #9 on: December 05, 2024, 07:38:33 pm »
Just a bit of a time saver. You can start your engines while you get your flight plan clearance and your taxi approved. Default push back and your on you way. But you have to really watch out for other airplanes on the same taxi way because you don't have contact with ATC until you hold short.
I mean, you could, but I don't know why you would do that since those engines burn a significant amount of fuel. It might be a couple of minutes from the time you get your flight plan clearance to the time you push back. Additionally, if you still have activity going on around the aircraft, you risk having people or other things get sucked into the engines.

This is why I'm asking for this new feature to be added lol. I'm not looking for workarounds here, I've already considered them.

Captain Kevin

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Re: Confirm bad engine start and pull to gate
« Reply #10 on: December 06, 2024, 02:52:59 am »
This is why I'm asking for this new feature to be added lol. I'm not looking for workarounds here, I've already considered them.
Not sure if you read my response in this post:

https://www.fsdreamteam.com/forum/index.php/topic,32576.msg205654.html#msg205654
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