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Author Topic: Work in Progress / 06  (Read 4293 times)
Kappa
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« on: July 15, 2010, 11:46:25 PM »

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Dimon
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« Reply #1 on: July 16, 2010, 12:04:48 AM »

Seems like you are ready for Rock'n Roll party this month, guys.

Looks gorgeous as always, truly a piece of art that Louvre misses. And thanks for the continious FS2004 support.
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Dimon
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« Reply #2 on: July 16, 2010, 12:07:19 AM »

Quick question - I assume that since Alexandro is the head of the project, the runaways' texturing will be same as it was in KLAS? i.e. half-default, half-custom.
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bearcaat12
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« Reply #3 on: July 16, 2010, 12:07:36 AM »

I can't wait until I can take my own screens. There's gonna be planes at the terminals! including mine! Oh I can't wait for the best airport to come out!!!! I have to say, The last is my favorite. Keep up the great work FSDT!
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virtuali
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« Reply #4 on: July 16, 2010, 12:18:26 AM »

Quick question - I assume that since Alexandro is the head of the project, the runaways' texturing will be same as it was in KLAS? i.e. half-default, half-custom.

We already said in a previous post: this scenery (the FSX version) doesn't have anything in common regarding to techniques used to anything we made in the past, but also with anything anybody else made so far, it's really all new.

To answer your question: runways are 100% custom INCLUDING approach lights and PAPIs. But that doesn't mean they'll, being custom, will create problems to FS9 AI models with shadows on. That was only a problem when using custom lights with FS9 code. Here, there's no FS9 code anywhere (zero, nil, nix...), and the scenery is also 100% compatibile with DX10.

Did I say it's NEW ?
« Last Edit: July 16, 2010, 09:27:54 AM by virtuali » Logged

Umberto Colapicchioni
http://www.virtualisoftware.com
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« Reply #5 on: July 16, 2010, 01:51:56 AM »

Beautiful!!!! How are the FPS so far as compared to PHNL If I may ask?
Thanks very mich for the update!
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                Patrick
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UA777


« Reply #6 on: July 16, 2010, 03:27:56 AM »

The pictures are really looking great Smiley It seems with each new preview thread,I can see the finer points and great detail of the terminals. Cool
« Last Edit: July 16, 2010, 12:26:24 PM by PUP4ORD » Logged

LeBron James has left Cleveland Hopkins International......
Wait a minute.....He landed at AA Arena......
Gee what a way to leave!!!!
KENNETH M."PUP"CRADDOCK II
msalo
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« Reply #7 on: July 16, 2010, 05:50:47 AM »


That is some awesome source material......now, can we see some shots from inside Flight Sim??  hahahah Wink


seriously though!  That is some truly amazing work!

My wallet just burst into flames!

-m@
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Matt Salo - Minneapolis, MN, USA (KMSP & KFCM)

windshear
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« Reply #8 on: July 16, 2010, 09:48:02 AM »

Wow it looks like you nailed the colours of the scenery!
Very few sceneries have the colours to give you the impression of where you are in the world.
It all looks very nice!
I am looking forward to seeing the cargo area and the memorial site of the Delta crash and the water tanks Cheesy

It looks very close to completion, and what an awesome job! An airport that was said was too big to do...

Yours truly
Boaz
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Yours truly
Boaz Fraizer
Copenhagen, Denmark
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« Reply #9 on: July 16, 2010, 10:02:27 AM »

wow!! that is amazing! question Umberto I looked in search someone did ask this question before but I guess it got buried are you guys going to have the Skylink trains moving around if possible? I could see why you guys wouldn't implement it due to fps but maybe as in option later on if possible.

http://en.wikipedia.org/wiki/DFW_Skylink

http://www.youtube.com/watch?v=mZkzeRmcgL8


* dfw-skylink.jpg (58.57 KB, 634x448 - viewed 21 times.)
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Cesar M
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« Reply #10 on: July 16, 2010, 12:41:56 PM »

wow!! that is amazing! question Umberto I looked in search someone did ask this question before but I guess it got buried are you guys going to have the Skylink trains moving around if possible? I could see why you guys wouldn't implement it due to fps but maybe as in option later on if possible.

http://en.wikipedia.org/wiki/DFW_Skylink

http://www.youtube.com/watch?v=mZkzeRmcgL8

Very nice video Smiley From what I was able to gather, People get a wonderful view of airfield operations maybe see a plane takeoff.... Smiley
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LeBron James has left Cleveland Hopkins International......
Wait a minute.....He landed at AA Arena......
Gee what a way to leave!!!!
KENNETH M."PUP"CRADDOCK II
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UA777


« Reply #11 on: July 16, 2010, 01:52:57 PM »

I should add that since we see cars in the parking lot at certain terminals,What's left now is seeing planes at the gates with various ground support vehicles all about; Thats when we all know that this KDFW IS ready for takeoff Wink
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LeBron James has left Cleveland Hopkins International......
Wait a minute.....He landed at AA Arena......
Gee what a way to leave!!!!
KENNETH M."PUP"CRADDOCK II
abrinson
Jr. Member
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« Reply #12 on: July 16, 2010, 02:19:23 PM »

WOW, that looks very good. Shocked Looks done to me. I can't wait to cross that bridge in the PMDG 737NGX once it comes out!!

Thanks
« Last Edit: July 16, 2010, 03:20:43 PM by abrinson » Logged

Alexander Brinson

Dimon
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« Reply #13 on: July 16, 2010, 05:23:20 PM »

What I'm really missing is ground objects, bags, vehicles etc. It seems to me that right after LSZH release, FSDT has become to pay less and less attention to the ground environment of the airports. In contrast, Aerosoft (with their GAP, SAP and other sceneries' products) took an opposite direction in the development process.

It's not a complain - just a suggestion for the future releases. My credit card is ready in any case.

Thanks
Dmitriy 
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Dimon
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Posts: 213


« Reply #14 on: July 16, 2010, 05:25:14 PM »

Quick question - I assume that since Alexandro is the head of the project, the runaways' texturing will be same as it was in KLAS? i.e. half-default, half-custom.

We already said in a previous post: this scenery (the FSX version) doesn't have anything in common regarding to techniques used to anything we made in the past, but also with anything anybody else made so far, it's really all new.

To answer your question: runways are 100% custom INCLUDING approach lights and PAPIs. But that doesn't mean they'll, being custom, will create problems to FS9 AI models with shadows on. That was only a problem when using custom lights with FS9 code. Here, there's no FS9 code anywhere (zero, nil, nix...), and the scenery is also 100% compatibile with DX10.

Did I say it's NEW ?

I'm not sure that I'm able to follow your logic, so let me simplify the question - in FS2004, will I be able to edit the runways' by using AFCAD without having a visual impact on the scenery?

Thanks
Dmitriy
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