Author Topic: Sludge Hornet Modifications  (Read 197682 times)

SpazSinbad

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Re: Sludge Hornet Modifications
« Reply #360 on: October 20, 2010, 08:17:19 pm »
Same video on this page but not on Utube (via e-mail whatever):
http://www.fsdreamteam.com/forum/index.php?topic=3093.300

http://www.filefront.com/17338172/USN Hornet Arrest Cat via Rear View Condensation BlueWATER1.wmv

Forgot to NOT add spaces for FileFront files so above URL is all one string including spaces, copy paste etc.
https://www.faaaa.asn.au/spazsinbad-a4g/
RAN FAA A4G NAS Nowra ɐıןɐɹʇsn∀ :-)

IRONDAN

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Re: Sludge Hornet Modifications
« Reply #361 on: October 21, 2010, 05:09:22 pm »
Is there a way we can change the colors of the fonts for the mfd's symbology and add a moving map just like the A+ models?

Sludge

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Re: Sludge Hornet Modifications
« Reply #362 on: October 21, 2010, 05:53:01 pm »
CAPT...

Yeah, thats just a problem with FSX.  Ive tried (with bad results) to get a different acting vapor (hiAoA, hiHUM, HI-G LARGE vapor), but even tho I coded it with delays, the effect was unsynched and looked really bad.  The hi G would come on before the med G vapor and theyd both intermix even tho they were coded (thru .XML gauge) to come on at different times.  So I gave up and just settled for the med G vapor.  As my tag line used to say, "the best of what's left".   Sorry, I tried, cause I know exactly what you are wanting, just didnt work.

IRON...

That would take Virtuali making some big changes.  So NO it probly wont happen.

Later
Sludge

GOONIE

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Re: Sludge Hornet Modifications
« Reply #363 on: October 22, 2010, 02:26:39 pm »
Sludge,

Roger that, thanks.

-Capt
"You've got to land here, son. This is where the food is."