We would like to present a very early glimpse of what we are doing for KDFW.
This is an entirely new ground rendering method, which hasn't been used by anyone else before, and allows for much better graphic quality, without any of the compromises we had to do in the past, due to the use of FS8 legacy code in FSX, to create fully custom ground.
We are using a combination of Shaders technology, with support from our Addon Manager/Couatl, in order to do what is normally not possible using just the FSX SDK:
- Fully custom ground
- Advanced Materials
- 100% native FSX code
- DX10 Compatibilty
Please note, this is an early video (a couple of months old), it doesn't reflect our current developement status, but it has been made just to show the basic technology. We progressed much further, in the meantime.
Please, check you are watching it in HD (enlarge the YouTube screen), otherwise you wouldn't get the whole effect.
Note that, this is just ONE of the "exciting new features" that will debut in KDFW, which covers ground rendering. There will be others, that will be presented in due time:
http://www.youtube.com/watch?v=GDvcTHhswNQ&hd=1