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Orion
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« Reply #1 on: April 18, 2010, 05:22:07 PM » |
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Great work Jivko!  Can't wait to fly and refuel  .
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« Last Edit: April 18, 2010, 06:04:41 PM by Orion »
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Sludge
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« Reply #2 on: April 18, 2010, 06:40:46 PM » |
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Pimp Daddy Payne... great job!!
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Orion
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« Reply #3 on: April 18, 2010, 07:34:53 PM » |
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Sludge
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« Reply #4 on: April 18, 2010, 08:08:32 PM » |
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JR...
Dont know if you thought or tried this, but would you be able to tie the Panel Activation ("Refuel ON/OFF") to the Refueling Switch that extends the probe? Or vise versa, that opening the Panel and clicking on Refuel ON extends the refuelling probe? And clicking it OFF retracts it? That would be the most realistic way to do it.
Later Sludge
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neutrino
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« Reply #6 on: April 18, 2010, 08:33:06 PM » |
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JR...
Dont know if you thought or tried this, but would you be able to tie the Panel Activation ("Refuel ON/OFF") to the Refueling Switch that extends the probe? Or vise versa, that opening the Panel and clicking on Refuel ON extends the refuelling probe? And clicking it OFF retracts it? That would be the most realistic way to do it.
Later Sludge
Sludge, your idea is sound but I don't know which variable controls the boom animation in the Hornet - it is specific to the Hornet model and is not accessible.
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neutrino
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« Reply #7 on: April 18, 2010, 08:35:41 PM » |
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That video is cool - I've seen it before but lost the link 
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SUBS17
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« Reply #8 on: April 18, 2010, 10:24:22 PM » |
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I think if you use FSUIPC you can actually have the probe connect to the basket using some addons BTW what exactly does this gauge do anyway because you can inflight refuel without a gauge just by flying up behind a tanker with just a stock acceleration Hornet.  The best modelling of inflight refuelling from the basket that I've seen was Flaming Cliffs 1.0 which featured a flexible hose which was quite cool ideally you also want TACAN for the tanker like in F4AF and also Tanker commands menu to allow refuelling of the entire flight. So if a 4 ship requests refuelling everyone tops up.
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Sludge
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« Reply #9 on: April 19, 2010, 03:39:43 AM » |
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JR...
Hmm, that sucks. FSXNP doesnt know? Or maybe Virtuali knows? Gotta be something simple (ie. "A:REFUELING_PROBE_POSITION, percent" or "K:REFUELING_SWITCH_TOGGLE") in .xml. I mean every FSX Hornet switch that can be moved and has an action, should be readable or actionable thru an .xml gauge, right?
Later Sludge
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Paddles
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« Reply #10 on: April 19, 2010, 04:10:33 AM » |
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Sludge, You're right, it's there.  This is (L:SWITCH_PROBE_REFUEL, bool) variable. And this is how one can toggle refuel probe at any time - (L:SWITCH_PROBE_REFUEL, bool) ! (>L:SWITCH_PROBE_REFUEL, bool) Just embedded this code into my gauge and it works like a charm.  Get it from here http://www.fsdreamteam.com/forum/index.php?topic=2881.msg25544#msg25544
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« Last Edit: April 19, 2010, 07:05:19 AM by fsxnavypilot »
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Want it done right? Do it yourself!

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frenchie88
Newbie

Posts: 45
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« Reply #12 on: May 11, 2010, 02:52:53 AM » |
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Hey guys, I hope this doesn't meet with too much scorn but i was wondering if there is a way to extend the refuelling area behind the tanker [up down left and right!]for impatient people such as myself. I know practice makes perfect and all that but i dont have too much time to spare and it would be cool to not take an hour to get some gas. I found a way to edit the tanker mission and a facility in the vrs acm allows such cheating but this is a different ball game. Could you help at all? Thanks. Paul.
....and Sludge if you can hear your hornets are the nuts! The flaps and power mods help carrier traps no end. Thanks man!
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Razgriz
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« Reply #13 on: May 11, 2010, 03:46:47 AM » |
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Well there's level 1 and 2, so you should go for level 2. Its pretty broad of an area.
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Orion
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« Reply #14 on: May 11, 2010, 03:54:00 AM » |
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Er, Level 1 is the easier of the two levels, at least according to the readme.
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