but I also dont feel that this release of Houston lives up to the quality we have come to expect from FSDT.
It surely does, because "quality" is NOT just "textures" or "number of polygons". Quality is a overall COMBINATION of ALL these things, some that for me matters even more, assuming we are discussing about a flight simulator:
- Performance. We are better of ANY big airport here, and it's not the scenery is "sparse", it's just very well optimized so it's not just performance, it's the combination of performance/detail/airport size.
- Accuracy of all the navigation data.
- Proper "AFCAD", with proper airline codes, correct parking positions, and no errors. Too many sceneries out there, even the one that cost way more than KIAH, are distributed with lots of errors in the airport layout, which you might not notice normally, but they become obvious when you use GSX, and the usual response is if GSX is behaving bad, it's GSX's fault, when in fact the real issue they are selling faulty product that would cause problems to both airplane AI and ground services AI but since nobody really cares about default ground vehicles and it's easy to blame weird airplane AI behaviours to the MSFS AI engine, those issues are never fixed. KIAH is basically flawless from this point of view.
- The GSX profile is extensive, and took about the same time some developers can do a small airport. Like more than 1500 individual Customized pushback routes, 150+ VGDS, 50 custom passenger walking lanes for both interiors and boarding passengers. There IS an obvious value in having a default GSX profile that is installed with the airport which has been made together with it and kept updated with it.
- The animated panels that interact with GSX on Terminals B and C are something never seen before, because they use brand new feature that has been added to the MSFS SDK very recently but, according to the SDK docs, is not even supported (but it is).
- The latest update that replaced those two (admittedly ugly) United airplanes in the two maintenance hangars, and use the GSX engine to automatically place some United airplanes taken from your existing collection of AI, it's a novel approach to Static airplanes that, again, is completely new. Traditionally, Static planes would steal a regular parking spot and they would be...static. Here, we don't steal a parking spot, and they change every time.
- The price. You just can't ignore the fact KIAH is sold for less than half price of any other large airport out there. The ones that also include the "hidden tax", which would require you to upgrade your video card because in addition to be more expensive, because they just went to far with modeling (or simply failed to optimize it correctly).
I can't post this in public, but if you are interested, I could explain to you in private how some recently released sceneries I'm sure you might say are up to some "high quality standards", are in fact showing an obvious lack of understanding how to optimize a scenery, and they could be much improved, if only the developer took a bit of extra care to that.
I really do not like the hotel rooms (day or night), and the interior of the terminal E at night. I can see some sort of Asian signs, and weird looking faces on what I assume are some type of billboard.
This is course highly subjective. Since this scenery is honestly presented ( obvious for anybody that knows our existing products, if wasn't already obvious from the price ), as a port from the previous version ( it's even called "V2" on the Home Page!!! ), we could have handled the terminals which were not remade from scratch in two ways:
- Just convert the existing textures as they were, so it would REALLY "look like FSX". Zero effort.
- Do some ACTUAL WORK to create the Parallax textures, which is the most effective way to give you the feeling of depth with almost zero cost on performance.
I hope that your team can find a way to make this scenery to the standards that we have to expect from FSDT.
This scenery is completely up to "our standards", because it looks massively better than default, it performs massively better than any other big airport out there, and it's priced extremely attractively.
I don't see many differences to our current best selling scenery (Zurich), other than Zurich is converted from a way older FSX product (it came out in 2007, KIAH is from 2014), it's way smaller, has a free alternative in the sim, and the price is the same as KIAH.