FSDreamTeam forum
May 18, 2013, 10:38:08 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News: GSX Released!
 
   Home   Help Login Register  
Pages: 1 ... 3 4 [5]
  Print  
Author Topic: Honolulu fs9 runway texture issue  (Read 8833 times)
eparot
Newbie
*
Posts: 24



WWW
« Reply #60 on: July 28, 2011, 10:29:36 PM »

Yes, of course, but I believe you don't have the latest KFLL version, we had an update in April which should have fixed just that. We'll update all the other sceneries too.

I have the latest (1.2.5) for KFLL and it's much better than before but, due to the extensive use of DXT3 textures for high ground res, it still takes 1-2 seconds (without pause of the sim) to load all the high res ground textures.
On a recent released scenery I participate as beta tester, after several tries, only the borders are in DXT3 (for smooth transition with default scenery) as the center textures are in DXT1. It makes really a huge difference to load the scenery when there are lot of high res ground textures.

Best regards,
Emmanuel
Logged


Config: FS9.1 / Athlon 64 4000+ / Asus A8N-SLI Premium / Asus EN9800GTX+ 512 Mo / Corsair TwinX 2 Go RAM / Seagate Barracuda 200 Go SATA
Pages: 1 ... 3 4 [5]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines Valid XHTML 1.0! Valid CSS!