Author Topic: [P3D5] Basel crashs with GSX walk-in **SOLVED**  (Read 2844 times)


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[P3D5] Basel crashs with GSX walk-in **SOLVED**
« on: May 27, 2022, 06:11:40 pm »

Every time I start the boarding/deboarding at Basel with GSX walk-in the sim crashs.

Is this known or only a problem with my sim?

At other airports I have no problems with the walk-in.

Thanks for your answers!


« Last Edit: May 30, 2022, 01:36:13 pm by virtuali »


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Re: [P3D5] Basel crashs with GSX walk-in
« Reply #1 on: May 28, 2022, 12:33:04 am »
It's not possible GSX crashing the sim, surely not directly, because it doesn't have any access to the sim memory, and the only "dangerous" thing that could theoretically crash the sim ( but never did ), which was DirectX 11 RTT, is completely absent for P3D V5, we have a separate version of the module for P3D V5 that doesn't contain any DirectX code so, it's basically impossible for GSX to crash the sim.

However, P3D V5 is known to still have issues with VRAM so, if you are close to VRAM exhaustion, the very fact you are seeing lots passengers might consume your VRAM, especially if you are already using a large part because of the combination of memory hungry airplanes and memory hungry airplanes so, adding passengers might just be the tripping point.

What you can do is:

- Lower the passenger density slider, which will result in less passengers visible at any given time.

- Disable the "Airport Walkers" in the GSX settings, which right now are featured only on two sceneries: KORD V2 and LFSB, and they add up to the normal passengers.
« Last Edit: May 28, 2022, 12:37:51 am by virtuali »


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Re: [P3D5] Basel crashs with GSX walk-in
« Reply #2 on: May 29, 2022, 09:40:25 am »
Hi Umberto

Thanks for your explanations and the tip.

I have now played a bit with the graphics settings and now the boarding also works with the walkers.   :D

Have a nice Sunday and best regards.