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Author Topic: Texture bleed through  (Read 432 times)
boxflyer89
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Posts: 2


« on: September 18, 2020, 07:01:59 PM »

Hey all,

I'm getting a weird texture bleed through in PHNL.  No runway numbers and multiple taxiway anomalies.  Any ideas of what is causing this, or is this just a P3Dv5-ism?

P3Dv5 HF2, only ORBX global, no conflicting ADEX files, I even tried to disable the default APX files as well, nothing appears to change it.
https://ibb.co/CwdZY4J
https://ibb.co/C0vSjpw
https://ibb.co/z7LLKtY
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Dave_YVR
Beta tester
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Posts: 692


« Reply #1 on: September 19, 2020, 06:37:50 AM »

What ai are you using? Some AI packages will install their own afcads that will cause these kinds of issues. How about your ORBX library insertion points, are they properly set?
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boxflyer89
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Posts: 2


« Reply #2 on: September 19, 2020, 03:47:02 PM »

AI is sort of a homebrew of files, but no AFCADs installed through it.  ORBX insertion points are below the last 3rd party scenery I have installed, so well below FSDT PHNL.
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virtuali
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« Reply #3 on: September 21, 2020, 07:12:43 PM »

We'll check this.
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