If making airports for a flight simulator is not profitable for a software house like FSdreamteam, then what is?
You shouldn't forget we are based in one of the countries with the highest cost of living in the world, where the minimum wage is about 2x what is in the US, which means we are forced to be extremely selective when deciding which projects to pursue.
Right now, most of our airports has been conversions from FSX/P3D (the ones that weren't, are very small airports), which allowed us to keep a very competitive price, which kept the sales up, even if they might not show everything we *might* be capable of doing, but they had a lower risk and they allowed to work on GSX as well.
The issue with PHNL is that is really something made completely from the ground up, and we should do it with the level of detail that people expects from a full-price airport, but in that case, it will be way less attractive to Marketplace/Xbox users, that are WAY more price-cautions than normal hard-core users that buy direct on release, so it's a bit of a dilemma: either we do a conversion that will sell reasonably well because of the low price and won't require a year of work, so it will likely break even, or we increase the risk (diverting also resources from GSX, which is a secondary effect that increase the risk), and invest to do something that while will surely will appeal hard-core users, but will be an hard sell to Marketplace users, that don't react well to 25$ airports.