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Author Topic: Stutters on approach with video  (Read 127 times)
Keirtt
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« on: March 22, 2020, 06:19:22 PM »

Umberto,
      I wanted to preface this by saying that I enjoy FSDT products but I've run into an issue with KSDF. I'v ensured that the product is up-to-date prior to doing any type of research into this issue. The issue seems to occur when flying into KSDF from another airport. I'm unable to reproduce it if I depart from KSDF and land at KSDF which makes me believe something is struggling to load in? The stutters tend to begin around 3,000' and progressively get worse as I descend on final approach. These stutters also tend to disappear by the end of the runway roll out and occurs on all runways.

     I've been able to reproduce this issue with no 3rd party programs running (ActiveSky, SmartCARS, etc.) and using default aircraft. My computer is a high end system with the following specs:
Intel i9 9900k OC 5GHz
ASUS Maximus Hero XI Motherboard
TridentZ 32GB DDR4 RAM
ASUS Strix 2080ti OC 11GB

     Admittedly, this issue hasn't occurred with any other scenery product so I'm unable to try to reproduce these results with another product. I also has FSDT KCLT and I don't have the same issue. Some settings I've adjusted to try to resolve the issue are as followed:

-Disabled ground traffic
-Disabled 3D cars on parking lots
-Cap Simcoonect Updates (with and without box checked)

Here is the video I've recorded to show the issue.
https://youtu.be/6rdzG9ffqg0

Thanks for the help with trying to resolve this!
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virtuali
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« Reply #1 on: March 23, 2020, 01:25:47 AM »

Could you please try this file and see if it's better now ? Place it in this folder, overwriting the one which is already there:

Addon Manager\Couatl\KSDF

* __init__.pye (40.83 KB - downloaded 5 times.)
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Keirtt
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« Reply #2 on: March 24, 2020, 04:08:57 AM »

Could you please try this file and see if it's better now ? Place it in this folder, overwriting the one which is already there:

Addon Manager\Couatl\KSDF


Just tested. A few stutters on approach but nothing that I could tell below 2,000'ish... if you don't mind me asking, what kind of changes did that file make? Seems to have helped.
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virtuali
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« Reply #3 on: March 25, 2020, 04:54:47 PM »

Just tested. A few stutters on approach but nothing that I could tell below 2,000'ish... if you don't mind me asking, what kind of changes did that file make? Seems to have helped.

We just increased a lot the loading range of smaller objects, but only in P3D4, since those will surely crash FSX with an OOM if we tried to load them all together, so they originally had a loading range smaller than the airport.

If you haven't noticed a significant fps drop, we might leave it as it is, and post it as an official update.
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