Author Topic: EDDN Flightbeam no GSX Jetways  (Read 1834 times)

C130

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EDDN Flightbeam no GSX Jetways
« on: February 17, 2020, 05:41:45 pm »
At EDDN by Flightbeam the GSX customisation of Jetways does not work.

The EDDN original scenery Jetways do not get removed by the exclude BGL routine.

No GSX 2 Passengers are seen boarding.

below is the SODE Xml, which required editing before any GSX Jetways will be editable.

What needs to be edited here?

<SODE>
   
<SimObject Name="EDDN_EDP">   
   <Placement Lat="49.4934139" Lon="11.0806443" Alt="1048.0000000" Hdg="0.0000000"/>
   <Model SimTitle="12bPilot_SODE_Environmental_Data_Probe">   
      <EnvironmentalDataProbe LowVisibilityThreshold="1500" ClientList="ALL_JETWAYS;Runwaylights;Rain;Windsock01;Windsock02;RR28;RR10"/>
   </Model>
</SimObject>
   
   
<Stand AfcadICAO="EDDN" AfcadGateName="GATE" AfcadParkingNumber="10">
         
<!-- StandLocation;49.495238810777664;11.077921092510223;188.56295776367188;18.0-->
   <SimObject Name="Jetway GATE 10">   
       <Placement Lat="49.4950011" Lon="11.0782116" Alt="0.0#AGL" Hdg="190.0000000"/>   
       <Model SimTitle="EDDN_Jetway" StaticSimTitle="EDDN_Jetway_Static_0">
          <Jetway InitialState="78;45;65;13"/>   
       </Model>
   </SimObject>
</Stand>
   

<Stand AfcadICAO="EDDN" AfcadGateName="GATE" AfcadParkingNumber="11">
         
<!-- StandLocation;49.4953041896224;11.07726126909256;188.60000610351565;18.0-->
   <SimObject Name="Jetway GATE 11">   
       <Placement Lat="49.4950621" Lon="11.0775965" Alt="0.0#AGL" Hdg="190.0000000"/>   
       <Model SimTitle="EDDN_Jetway" StaticSimTitle="EDDN_Jetway_Static_0">   
          <Jetway InitialState="78;45;65;13"/>   
       </Model>
   </SimObject>
   
</Stand>
   

<Stand AfcadICAO="EDDN" AfcadGateName="GATE" AfcadParkingNumber="12">
         
<!-- StandLocation;49.49538532644511;11.076623797416687;188.6300048828125;24.0-->
   <SimObject Name="Jetway GATE 12">   
       <Placement Lat="49.4951231" Lon="11.0769814" Alt="0.0#AGL" Hdg="190.0000000"/>
       <Model SimTitle="EDDN_Jetway" StaticSimTitle="EDDN_Jetway_Static_0">   
          <Jetway InitialState="78;45;65;13"/>   
       </Model>
   </SimObject>
   
</Stand>
   

<Stand AfcadICAO="EDDN" AfcadGateName="GATE" AfcadParkingNumber="13">
         
   <!-- StandLocation;49.49544198811055;11.075864285230637;188.60000610351565;18.0-->
   <SimObject Name="Jetway GATE 13">   
       <Placement Lat="49.4952022" Lon="11.0761861" Alt="0.0#AGL" Hdg="190.0000000"/>   
       <Model SimTitle="EDDN_Jetway" StaticSimTitle="EDDN_Jetway_Static_0">   
          <Jetway InitialState="78;45;65;13"/>
       </Model>
   </SimObject>

</Stand>


<!-- ############ RAIN LAYER ############ -->

<SimObject Name="Rain">
        <Placement Lat="49.498049" Lon="11.07695" Alt="0#AGL" Hdg="98.62"/>
        <Model SimTitle="eddn_rainlayer">
            <ConditionalVisibility Variable="MetPrecipitation" Value="RAIN"/>
        </Model>
</SimObject>


<!-- ############ PHOTOGROUND ############ -->

<SimObject Name="Seasonal GP">
        <Placement Lat="49.498049" Lon="11.07695" Alt="0#AGL" Hdg="00.0"/>
        <Model SimTitle="eddn_photoground_SP">
            <ConditionalVisibility Variable="MonthOfYear" Value="APR;MAY"/>
        </Model>
        <Model SimTitle="eddn_photoground_SU">
            <ConditionalVisibility Variable="MonthOfYear" Value="JUN-AUG"/>
        </Model>
        <Model SimTitle="eddn_photoground_FA">
            <ConditionalVisibility Variable="MonthOfYear" Value="SEP-DEC;MAR"/>
        </Model>
        <Model SimTitle="eddn_photoground_HW">
            <ConditionalVisibility Variable="MonthOfYear" Value="JAN;FEB"/>
        </Model>
</SimObject>


<!-- ############ GROUND ASPHALT ############ -->

<SimObject Name="Asphalt">
        <Placement Lat="49.4970650598407" Lon="11.0776099562645" Alt="0#AGL" Hdg="0.00"/>   
        <Model SimTitle="eddn_ground_asphalt">      
        </Model>           
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virtuali

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Re: EDDN Flightbeam no GSX Jetways
« Reply #1 on: February 17, 2020, 05:50:24 pm »
At EDDN by Flightbeam the GSX customisation of Jetways does not work.

The EDDN original scenery Jetways do not get removed by the exclude BGL routine.

That's normal, since you cannot exclude SODE jetways with an Exclude BGL. However, I never heard of an EDDN by Flightbeam. Are you sure it's not the Aerosoft version ?


Quote
No GSX 2 Passengers are seen boarding.

This is NOT normal, instead. Because if the scenery comes with SODE jetways, GSX L2 passengers will work there as well. GSX L2 passengers won't show only if the scenery has default jetways ( CTRL+J )

Quote
below is the SODE Xml, which required editing before any GSX Jetways will be editable. What needs to be edited here?

The gates with jetways should be removed. However, this only if you don't like the scenery own SODE jetways, not to see passengers because, as I've said, passengers will use ANY kind of SODE jetways, not necessarily GSX ones.

Captain Kevin

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Re: EDDN Flightbeam no GSX Jetways
« Reply #2 on: February 17, 2020, 09:26:55 pm »
That's normal, since you cannot exclude SODE jetways with an Exclude BGL. However, I never heard of an EDDN by Flightbeam. Are you sure it's not the Aerosoft version ?
No, there is one from Flightbeam that was released July of 2018.
Captain Kevin

srcooke

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Re: EDDN Flightbeam no GSX Jetways
« Reply #3 on: February 18, 2020, 09:37:47 am »
The EDDN scenery is by 29Palms and published via FlightBeam and is using SODE jetways.
Regards
Stephen Cooke

C130

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Re: EDDN Flightbeam no GSX Jetways
« Reply #4 on: February 18, 2020, 10:41:16 am »
Hello, thanks for the reply.

Yes it's a 29Palms scenery published by Flightbeam, currently on sale for just £12.

Re the SODE Jetways that came with the airport, I edited out the Jetways in the XML. That enabled the GSX editor. I could then add GSX Crystal Jetways and "see" the GSX pax.

I thought the "exclude" GSX editor would do it for me, but as you state, it won't remove existing SODE Jetways.

Thanks.

Best regards.
« Last Edit: February 18, 2020, 01:07:49 pm by virtuali »
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virtuali

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Re: EDDN Flightbeam no GSX Jetways
« Reply #5 on: February 18, 2020, 01:09:04 pm »
Re the SODE Jetways that came with the airport, I edited out the Jetways in the XML. That enabled the GSX editor. I could then add GSX Crystal Jetways and "see" the GSX pax

It's entirely normal the jetways couldn't be edited if they were present in the SODE XML file. However, this wasn't required to see passengers, since they work in SODE XML jetways too.