1. There is a high (default object) transmitter south of taxiway P: Can you please remove it?
There's nothing like that in our scenery, it must come from a conflicting AFCAD from another scenery.
2. Right from the beginning there is a DHL A300 Cargo airplane parking at the PAX position where it not belongs to:
We surely haven't placed any static airplane there.
If it's an AI, we surely haven't set any codes for DHL for that parking, and surely haven't set it as a Cargo parking. So, it might be also caused by the same conflicting AFCAD that is causing the high tower to appear, which is possibly coming from an AI traffic product.
However, even if there's no conflict, if your AI traffic product has that airplane scheduled to be at LFSB, it will appear somewhere. As in real life, we have two cargo parking that are surely large enough for an A330, which are F21 and F22 but, if they are already full, the simulator will park the airplane in any parking large enough for an A330, ignoring if it's cargo or its airline code.