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Author Topic: Floating Textures on the runways  (Read 397 times)
bhorv67
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« on: January 19, 2020, 01:51:57 AM »

I've had this issue for sometime, would be great if it could be figured out.

At KCLT, I'm noticing floating textures that appear as groups of white lines on the runways. These textures will 'glide' down the runway on approach or landing, over the ground ground textures. I'm thinking this is related to some elevation issue - possibly from Orbx? I've used the vector elevation tool to try to fix, but I think it ended up causing more issues in other airports (I'm not experiencing odd elevation and floating textures at other devs airports that I've never had issues in the past, just since I've run the Orbx aec tool).

I've tried to move the stacking order in the library, but this doesn't help.

Appreciate a fix, thanks
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Dave_YVR
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« Reply #1 on: January 19, 2020, 04:13:10 AM »

 Have you set your ORBX library insertion points correctly?
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bhorv67
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« Reply #2 on: January 19, 2020, 04:33:57 AM »

They've always been set in the same place. Not to say they've been incorrectly set.

Where should they be inserted?
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Dave_YVR
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« Reply #3 on: January 19, 2020, 02:33:30 PM »

 FTX regions and Airports get set just above Bathymetry if enabled or the default San Diego.
 The Global Open LC would then get placed below the Orbx Airports and regions.
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