Author Topic: Runway/Taxiway texture issue after PBR updates  (Read 3825 times)

EdB

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Runway/Taxiway texture issue after PBR updates
« on: December 09, 2019, 12:25:47 am »
Hi All,

I have a texture issue that I can't seem to solve and I'm looking for a solution. It's hard to explain so I will enclose a picture of the problem. It seems like there is excessive detail in the runway/taxiway urfaxes and is causing a huge draw on resources.

virtuali

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Re: Runway/Taxiway texture issue after PBR updates
« Reply #1 on: December 09, 2019, 09:15:40 am »
There hasn't been any update to the CYVR runway textures. The PBR update was just for GSX so, in case of CYVR, it only affected the jetways.

EdB

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Re: Runway/Taxiway texture issue after PBR updates
« Reply #2 on: December 09, 2019, 02:07:02 pm »
There hasn't been any update to the CYVR runway textures. The PBR update was just for GSX so, in case of CYVR, it only affected the jetways.

Hi Virtuali,

Thanks for your reply. I guess then this must have to do with a setting in P3D4.5,  but for a long time now I have been playing with settings and I cannot find a solution. This phenomena also affects certain Areosoft and Orbx airports as well. I haven't heard back from either of those two companies yet. I am also not alone in this as others have also acknowledged the same happening with their systems.

Thanks again for replying. If I do find a solution I will report back on the thread.

Best Regards,

Ed

virtuali

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Re: Runway/Taxiway texture issue after PBR updates
« Reply #3 on: December 17, 2019, 01:34:15 am »
- Be sure you install P3D 4.5 HF2

- Enable one of the SSAA anti-aliasing mode.

Those two will reduce moire effects on ground texture lit with landing lights.

EdB

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Re: Runway/Taxiway texture issue after PBR updates
« Reply #4 on: December 17, 2019, 02:04:14 am »
- Be sure you install P3D 4.5 HF2

- Enable one of the SSAA anti-aliasing mode.

Those two will reduce moire effects on ground texture lit with landing lights.

Hi Umberto,

Thankyou once again for getting back to me on this. I'll experiment with the  SSAA anti-aliasing modes.