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Author Topic: KIAH Ground Textures  (Read 284 times)
stro19
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« on: January 19, 2020, 05:38:58 PM »

I saw the post with the canyons and ORBX AEC is disable from KIAH. I scanned KIAH and the only scenery that appears is FSDT. The mesh is set to 5 but I'm getting raised taxi ways.


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* 2019-12-30_20-17-21-153.jpg (419.38 KB, 2560x1440 - viewed 45 times.)
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SaintJoe
virtuali
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« Reply #1 on: January 20, 2020, 01:39:19 PM »

Your problem are caused by having set your Mesh resolution slider too high. The KIAH manual, at Page 10, indicates the suggested settings, which are 100% Mesh Complexity and 5mt/pixel Mesh Resolution.
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Kevin_28
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« Reply #2 on: April 01, 2020, 07:03:49 AM »

Your problem are caused by having set your Mesh resolution slider too high. The KIAH manual, at Page 10, indicates the suggested settings, which are 100% Mesh Complexity and 5mt/pixel Mesh Resolution.


Hi Virtuali!

I picked up KIAH this past weekend and I'm having the same issue as the user above. See attached photo. I've tried 5m, even 1m, for mesh resolution and it still showed those issues at various bridges. I don't see mesh complexity but I pretty much max'd out the terrain section and I'm still seeing it. Any guidance you can provide would be much appreciated

As a side note, it's not really a big deal. I can still drive over it without issues. Other than those visual issues at those bridges, it's a fantastic scenery. Many thanks.


* KIAH.png (3121.06 KB, 1901x1061 - viewed 18 times.)
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virtuali
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« Reply #3 on: April 03, 2020, 12:53:20 AM »

I picked up KIAH this past weekend and I'm having the same issue as the user above.

Your problem doesn't have anything to do with the one posted by the first user and doesn't have anything to do with mesh settings.

The problem in the first post was those two terrain "spikes" which looked like boulders on the taxiways. This and only this is related to Mesh settings, which must be 5 meters and NOT higher. Your problem, instead, is totally different, and it's a visual artifact caused by the fact FSX/P3D is not really a complete 3D graphic engine that allows thing like tunnels so, on some viewing angles, you'll get these problems.

But at least, the taxiway works and works with AI too, because trying to fix the visual issue, would then cause other problems with AI.

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