Author Topic: Floating Buildings  (Read 22069 times)

Terblanche

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Floating Buildings
« on: August 23, 2019, 12:37:59 pm »
Does anyone else have these 'floating buildings' at the new KORD v2 ...? I've uninstalled ORBX's Meiggs and uninstalled and reinstalled the Libraries as someone suggested on the forums but still there are buildings in midair ......

https://imagizer.imageshack.com/img921/5592/DAloak.jpg
« Last Edit: August 23, 2019, 02:08:57 pm by virtuali »
Terblanche Jordaan
From: Cape Town (FACT)

Dimon

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Re: Floating Buildings
« Reply #1 on: August 23, 2019, 01:11:11 pm »
Sounds like PBR artifacts to me.
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Terblanche

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Re: Floating Buildings
« Reply #2 on: August 23, 2019, 01:19:06 pm »
Sounds like PBR artifacts to me.


... my suspicion too.
Terblanche Jordaan
From: Cape Town (FACT)

hjmx

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Re: Floating Buildings
« Reply #3 on: August 23, 2019, 01:19:24 pm »
I've got them too. Even some more ... and I guarantee, that there aren't any leftovers from other KORD scenrey because it is a pretty new P3Dv4.5HF installatio.

Terblanche

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Re: Floating Buildings
« Reply #4 on: August 23, 2019, 01:21:42 pm »
... and another thing - when I start P3D at the airport then everything is 100% but the moment I fly from another airport to KORD then the buildings do some bird-watching.
« Last Edit: August 23, 2019, 01:26:00 pm by Terblanche »
Terblanche Jordaan
From: Cape Town (FACT)

Dimon

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Re: Floating Buildings
« Reply #5 on: August 23, 2019, 01:22:39 pm »
If these artifacts are true PBR issue, so the sad fact is that it's not fixable. It's LM SDK bug - Aerosoft is aware of it as well as Imaginesim and LatinVFR. The only solution is to wait for 4.6 or whatever it might be. OR to provide non-PBR version like other respected developers did.

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Dimon

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Re: Floating Buildings
« Reply #6 on: August 23, 2019, 01:23:48 pm »

... and another thing - when I start P3D at the airport then everything is 100% but the moment I fly from another airport to KORD then the buildings do some bird-watching.

If you have ORBX or Vector - do run AEC that is a stand-alone program inside the Vector, it should fix the issue.
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Terblanche

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Re: Floating Buildings
« Reply #7 on: August 23, 2019, 01:24:52 pm »

... and another thing - when I start P3D at the airport then everything is 100% but the moment I fly from another airport to KORD then the buildings do some bird-watching.

If you have ORBX or Vector - do run AEC that is a stand-alone program inside the Vector, it should fix the issue.

I gave up on FTX Vector LONG time ago ... although it makes your sim looks great when flying VFR there is forever and a day an issue with some scenery that just don't like Vector at all. Hence it's uninstalled on my rig.
Terblanche Jordaan
From: Cape Town (FACT)

jnyanjui

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Re: Floating Buildings
« Reply #8 on: August 23, 2019, 03:02:14 pm »
Does anyone else have these 'floating buildings' at the new KORD v2 ...?

Check your scenery library. For some reason I had a duplicate entry for KORD V2 and removing one of them sorted out the floating buildings problem.

p3dx3

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Re: Floating Buildings
« Reply #9 on: August 23, 2019, 05:50:45 pm »
If these artifacts are true PBR issue, so the sad fact is that it's not fixable. It's LM SDK bug - Aerosoft is aware of it as well as Imaginesim and LatinVFR. The only solution is to wait for 4.6 or whatever it might be. OR to provide non-PBR version like other respected developers did.



LatinVFR fixed the floating objects that only happen on arrival in their airports like SCEL with an update. Why can other developers not fix this?

hjmx

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Re: Floating Buildings
« Reply #10 on: August 23, 2019, 06:12:27 pm »
If these artifacts are true PBR issue, so the sad fact is that it's not fixable. It's LM SDK bug - Aerosoft is aware of it as well as Imaginesim and LatinVFR. The only solution is to wait for 4.6 or whatever it might be. OR to provide non-PBR version like other respected developers did.


How could it then go through beta? If it is a pure PBR artefact, then all of us should have this issue or not? I hope Umberto chimes in soon.

p3dx3

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Re: Floating Buildings
« Reply #11 on: August 23, 2019, 06:15:50 pm »
If these artifacts are true PBR issue, so the sad fact is that it's not fixable. It's LM SDK bug - Aerosoft is aware of it as well as Imaginesim and LatinVFR. The only solution is to wait for 4.6 or whatever it might be. OR to provide non-PBR version like other respected developers did.


How could it then go through beta? If it is a pure PBR artefact, then all of us should have this issue or not? I hope Umberto chimes in soon.

I reported this bug to many different developers. I think that because it only happens when you start at another airport and fly to the scenery it happens so many testers just load up at KORD and fly somewhere, not finding this bug themselves.

virtuali

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Re: Floating Buildings
« Reply #12 on: August 23, 2019, 06:18:21 pm »
How could it then go through beta? If it is a pure PBR artefact, then all of us should have this issue or not? I hope Umberto chimes in soon.

Already done, here:

http://www.fsdreamteam.com/forum/index.php/topic,21582.msg147680.html#msg147680

Dimon

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Re: Floating Buildings
« Reply #13 on: August 23, 2019, 06:20:20 pm »
It obviously looks like a PBR ghosting that happens under the same conditions (during the arrrival phase) with Imaginesim WSSS and Aerosoft Canary Islands Airports. Both developers disabled PBR-mode until LM release a fix. FSDT should follow this trend in my opinion
« Last Edit: August 23, 2019, 06:21:47 pm by virtuali »
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Dimon

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Re: Floating Buildings
« Reply #14 on: August 23, 2019, 06:23:38 pm »
How could it then go through beta? If it is a pure PBR artefact, then all of us should have this issue or not? I hope Umberto chimes in soon.

Already done, here:

http://www.fsdreamteam.com/forum/index.php/topic,21582.msg147680.html#msg147680

So what? 4.4 users won't be affected by PBR ghosting, right?

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